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As in... THAT SALARY IS INSANE?!?!Just to be sure, does this fix address this issue with Fred Bob?
I came here to comment on this very subject but it appears others have noticed it first. Just to be sure, does this fix address this issue with Fred Bob?
As in... THAT SALARY IS INSANE?!?!
No, I'm afraid it doesn't fix that. All this fix does do is to change a display error for the player character.
Did you start a new game?I came here to comment on this very subject but it appears others have noticed it first. Just to be sure, does this fix address this issue with Fred Bob?
View attachment 24315 View attachment 24316
if(sti(Npchar.quest.OfficerPrice) < 100) //Just an arbitrary number. If it wasn't set already, it should be 0 or 1, but in case someone accidentally made a character with a very low officerprice
{
//Here we create a base officerprice for the character.
int officerprice = GetBaseOfficerPrice(Npchar);
//let's randomize it a little bit.
Npchar.quest.OfficerPrice = 0.9*officerprice + 0.2*rand(officerprice);
}
[...]
int GetBaseOfficerPrice(ref Officer)
{
//Get the modifier for the officertype
float typemod = GetOfficerPriceMod(Officer);
//Level based price
int baseprice = (sti(Officer.rank)-1) * 125;
int skillprice = 0;
//Skill based price
for(int i = 0; i < 10; i++)
{
skillprice += GetOfficerPriceForSkillLevel(Officer, GetSkillName(i));
}
return makeint((baseprice + skillprice) * typemod * OPRICE_LEVEL_MULT);
}
int GetOfficerPriceForSkillLevel(ref Officer, string skillname)
{
string officType = Officer.quest.officerType;
int skillFactor = sti(OfficerTypes.(officType).skills.(skillName));
if(skillFactor > 0)
{
int skilllevel = GetEffectiveSkill(Officer, skillname);
return skilllevel * skillFactor * 20;
}
return 0;
}
Until some changes have been made to this again, of course.So from now on I will hire no more officers and only use a single ship.
I'd expect artois to be somewhere round 2000, does that Sound good for you too? If so I'm going to look into why this isn't working yet ...So I started a new game after applying the fix and just hired Artois Voysey. He is level 8 with 7 perks and a salary of $3,672. He has always been expensive but this still seems high. The only other officer I hired was off the street and is also level 8 and costs $507 which seems low. He is a fighter whom I made the gunner.