Build 14 Beta 4 WIP: 2 Apr 2016
Savegame Compatibility: 14.932
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Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 788
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 890 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1061
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
Init character names complete.
Gauging: start new game
Gauging: ng iface
Gauging: perks
Gauging: officertypes
Gauging: periods
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: nations
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: start NPC init
Gauging: done NPC init
::Completing characters initialisation - CHARACTERS_QUANTITY = 1555::
Gauging: done second pass through char array
Gauging: characters
Gauging: ships
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 781
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 881 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1061
InitSounds (English): created 19 entries.
InitMusic: created 93 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: ng initgame stop
storyline\FreePlay\quests\both_reaction.c not loaded, loading now!
storyline\FreePlay\quests\quests_reaction.c not loaded, loading now!
Gauging: start reinit
Gauging: preprocessor
Gauging: nosave
Init encounters complete.
Gauging: RM mod and rumors
Gauging: shipberthing
Init character names complete.
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
running qcase beg
Gauging: initial relations
Gauging: characters groups
Gauging: smuggling
Gauging: cargos
Gauging: load mch in first
Made change of cabin and deck parameters for BrigRoyal
!!! Reload to Tutorial_Deck (index=693)
** Whr: CreateWeatherEnvironment - iCurWeatherNum = -1, theDay = 134
** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 13
!gWeatherInit Whr_Generator() - Initialized
ItemLogic: On load location Tutorial_Deck
ItemLogic: found 0 buttons
trying to spawn item: 250gp with rarity=0.57419 itemProb=0.3
trying to spawn item: medical2 with rarity=0.59637 itemProb=0.45
trying to spawn item: meds2 with rarity=0.28055 itemProb=0.225
trying to spawn item: medical1 with rarity=0.80936 itemProb=1.2
trying to spawn item: meds4 with rarity=0.89075 itemProb=0.225
trying to spawn item: mineral1 with rarity=0.97598 itemProb=0.12
trying to spawn item: jewelry12 with rarity=6.7657e-002 itemProb=0.3
trying to spawn item: indian10 with rarity=0.12897 itemProb=0.105
trying to spawn item: potion3 with rarity=0.32578 itemProb=0.6
trying to spawn item: jewelry12 with rarity=4.4861e-003 itemProb=0.3
Gauging: done load mch in first
Quest name StartAdventure FOUND in BothQuestComplete
Template <follow> -> path not found chr.id = William Sullivan
Template <follow> -> path not found chr.id = David O'Hara
Template <follow> -> path not found chr.id = Brian Darcy
Template <follow> -> path not found chr.id = Killian Kildare
Template <follow> -> path not found chr.id = Emily Butler
Template <follow> -> path not found chr.id = Uriah O'Bannon
Template <follow> -> path not found chr.id = Angus Calhoun
Started with tutorial.
Quest name Tut_start FOUND in BothQuestComplete
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
Quest name DialogWithMalcolmStart FOUND in BothQuestComplete
Quest name Tut_TakeStuff FOUND in BothQuestComplete
Quest name Got_Relation_Book FOUND in CommonQuestComplete
::: QUESTMOVIE: end in Tut_SkipTutorialOnShip
Quest name Tut_SkipTutorialOnShip FOUND in BothQuestComplete
Quest name begining FOUND in QuestComplete
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 693
reload_island_index = -1
reload_location_index = 683
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
Whr_UpdateWeather finish weather update
ItemLogic: On load location ShipDeck1
ItemLogic: found 0 buttons
trying to spawn item: jewelry6 with rarity=0.43674 itemProb=0.15
trying to spawn item: medical2 with rarity=0.49081 itemProb=0.45
trying to spawn item: medical1 with rarity=0.20276 itemProb=1.2
trying to spawn item: medical1 with rarity=0.83234 itemProb=1.2
trying to spawn item: 100gp with rarity=0.47864 itemProb=0.45
trying to spawn item: 250gp with rarity=0.39926 itemProb=0.3
trying to spawn item: 100gp with rarity=0.85431 itemProb=0.45
trying to spawn item: 100gp with rarity=0.75281 itemProb=0.45
trying to spawn item: musketbullets with rarity=0.24872 itemProb=0.3
trying to spawn item: jewelry12 with rarity=0.88974 itemProb=0.3
trying to spawn item: potion3 with rarity=0.33743 itemProb=0.6
trying to spawn item: potion4 with rarity=0.20999 itemProb=0.225
trying to spawn item: medical2 with rarity=0.13367 itemProb=0.45
trying to spawn item: jewelry4 with rarity=1.1017e-002 itemProb=0.15
trying to spawn item: cursedcoin with rarity=0.10635 itemProb=0.15
Quest name EnableModelSelect FOUND in BothQuestComplete
Quest name TavernSitWaiting FOUND in BothQuestComplete
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
Reload: Process started for locator_name = sea and lockedReloadLocator =
Can't reload...
Location not found: id = Sea
Reload: Process started for locator_name = sea and lockedReloadLocator =
Can't reload...
Location not found: id = Sea
Reload: Process started for locator_name = sea and lockedReloadLocator =
Can't reload...
Location not found: id = Sea
Reload: Process started for locator_name = boatr and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 683
reload_island_index = -1
reload_location_index = 145
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 13, theHour = 13
Whr_UpdateWeather finish weather update