Capitan Blood
Landlubber
ok, next trouble...
i need:
near island XXX(this is it id) hold two ship, third - my companion. two ship attack my companion, but don't attack me...
my code:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Group_CreateGroup("G1");
Group_AddCharacter("G1", "ConvoyEnemy1");
Group_AddCharacter("G1", "ConvoyEnemy2");
Group_SetGroupCommander("G1", "ConvoyEnemy1");
Group_CreateGroup("G2");
Group_AddCharacter("G2", "Pes1");
Group_SetTaskAttack("G1", "G2");
Group_SetTaskAttack("G2", "G1");
Group_SetAddress("G1", Characters[GetMainCharacterIndex()].location, "Quest_ships", "Quest_ship_12");
Group_SetAddress("G2", Characters[GetMainCharacterIndex()].location, "Quest_ships", "Quest_ship_11");
Group_LockTask("G1");
Group_LockTask("G2");
UpdateRelations();<!--c2--></div><!--ec2-->
and what i see?
i see - only my companio, but when i reload to port - oo... all 4 ship - my, companion, and two enemy... when i reload back(to see) - again - my and companion ship...
where is bag?
i need:
near island XXX(this is it id) hold two ship, third - my companion. two ship attack my companion, but don't attack me...
my code:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Group_CreateGroup("G1");
Group_AddCharacter("G1", "ConvoyEnemy1");
Group_AddCharacter("G1", "ConvoyEnemy2");
Group_SetGroupCommander("G1", "ConvoyEnemy1");
Group_CreateGroup("G2");
Group_AddCharacter("G2", "Pes1");
Group_SetTaskAttack("G1", "G2");
Group_SetTaskAttack("G2", "G1");
Group_SetAddress("G1", Characters[GetMainCharacterIndex()].location, "Quest_ships", "Quest_ship_12");
Group_SetAddress("G2", Characters[GetMainCharacterIndex()].location, "Quest_ships", "Quest_ship_11");
Group_LockTask("G1");
Group_LockTask("G2");
UpdateRelations();<!--c2--></div><!--ec2-->
and what i see?
i see - only my companio, but when i reload to port - oo... all 4 ship - my, companion, and two enemy... when i reload back(to see) - again - my and companion ship...
where is bag?