Captain Murphy
Actually a Captain
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Hearts of Oak Donator
Pirate Legend
Hey mates! I am tinkering with a little side thing lately where I am trying to only use assets that I own, directly without any modifications to them for the most part. So far I have weather, water, and an RPG kit that I have tossed together with a low poly pirate asset pack and have been able to get a decent little game running out of it. I think with a bit of extending it will be functional similar to PotC in short order. I'll toss up a few screenshots and show some of the systems real quick.
To be continued....
Starting off, it has the usual options. Class, race, sub-race, skills, traits, attributes, etc. Essentially all buckets that you can adjust, rename, add on to.
Starting the game:
I start the player at the dock, they have no gold, a single compass (broken), and a quest item telling them to go sell it. As you can see, it has some of the basics like toolbar, minimap, quest tracking, char control, health/mana, UI, etc. It is pretty functional. I will dig further into it later, but suffice to say, I can make a functional RPG pretty fast.
In the inventory we have an item:
Meeting our first Vendor.
On the dialog, we can have it see if the character has a quest going, and shift the dialog to that before the store.
As a reward for being so bright and finishing a quest, we got some gold and some exp! Cheapskate only gave me 5 gold for the compass.
Time to use that exp and skill bump.
Well what is this? We have an attribute point to spend too!
Guess we also know about sailing too.
Since we have some gold in our pocket, let's see what else the vendor has.
Well, I'll be! He can teach us sailing!
Let's see if he can teach us more!
Guess not, I am just THAT good!
Wandering through town I found a compass! Lets see what it does...
I picked it up and it appeared on my belt... check it out.
Starting the game:
I start the player at the dock, they have no gold, a single compass (broken), and a quest item telling them to go sell it. As you can see, it has some of the basics like toolbar, minimap, quest tracking, char control, health/mana, UI, etc. It is pretty functional. I will dig further into it later, but suffice to say, I can make a functional RPG pretty fast.
In the inventory we have an item:
Meeting our first Vendor.
On the dialog, we can have it see if the character has a quest going, and shift the dialog to that before the store.
As a reward for being so bright and finishing a quest, we got some gold and some exp! Cheapskate only gave me 5 gold for the compass.
Time to use that exp and skill bump.
Well what is this? We have an attribute point to spend too!
Guess we also know about sailing too.
Since we have some gold in our pocket, let's see what else the vendor has.
Well, I'll be! He can teach us sailing!
Let's see if he can teach us more!
Guess not, I am just THAT good!
Wandering through town I found a compass! Lets see what it does...
I picked it up and it appeared on my belt... check it out.
To be continued....
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