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PTBR Translation

hello @Grey Roger!!
I was away from my PC because one of my SSDs burned out, luckily the translation was on another SSD.
I don't know if they've already incorporated the new language, but I think the translation I gave you is already out of date, it follows with the latest corrections I made.
 

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  • Portuguese.rar
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Yes, Portuguese is incorporated into NH and is indeed out of date. And so is that file because there will be a new version of "ShipModels_descriptions.txt" in the next update.

The entry for "Barkentine1" has changed slightly because it didn't fit properly in the interface window, and there is a new entry for "Barkentine2". They're significant because I finally have a working version of a barquentine which will also be in the next update. So here is the newer English version of the file.
 

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  • ShipModels_descriptions.txt
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A few other things:
. In "PROGRAM\Storyline\Ardent\DIALOGS\PORTUGUESE", delete "Emiliano de Guzm╟¡n_dialog.h" and "Emiliano de Guzmán_dialog.h". The only one which will work, as it matches the name of the "dialog.c" file, is "Emiliano de Guzmán_dialog.h".
. @AkrimalS rewrote all the building dialogs to work the same way as all other dialogs - code in "dialog.c", text in "dialog.h". For the Portuguese versions to work, you'll need to do the same. For example, "PROGRAM\DIALOGS\PORTUGUESE\b_bigforest.h" is still the old version, with code and dialog text - and the text is untranslated. But "PROGRAM\DIALOGS\b_bigforest.c" now has the same code but with "DLG_TEXT" references instead of text, and "PROGRAM\DIALOGS\ENGLISH\b_bigforest.h" is just the text:
Code:
string DLG_TEXT[3] = {
"A REAL jungle: dense undergrowth, weird weeds and ferns breaking through the ground everywhere.",
"I could do with some timber, and after clearing this would be good building ground. Boatswain! Assemble a woodcutting party! I expect you to clear this ground by tomorrow. Put the planks into our hold. And post some pickets, there might be savages roaming the jungle...",
"Just the place for an ambush... I'd better get out of here...",
};
(@Homo eructus: you might want to do the same for the Spanish translation.)
. Check the latest update, particularly questbooks. There is some other new material.
 
Yes, Portuguese is incorporated into NH and is indeed out of date. And so is that file because there will be a new version of "ShipModels_descriptions.txt" in the next update.

The entry for "Barkentine1" has changed slightly because it didn't fit properly in the interface window, and there is a new entry for "Barkentine2". They're significant because I finally have a working version of a barquentine which will also be in the next update. So here is the newer English version of the file.
Did you mention incorporated into the NH? This translation is based on the BNH files.
 
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