Here is another Q/A thread from Combat Ace forum. Demo release date Q1 2007 <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
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Yuri has been kind enough to answer some more questions for Combatace.com
CA) In multiplayer (once it's added)will there be different types of missions that can be played? If so what type of missions will available?
We plan that multiplayer may appear later in a patch or add-on. Surely there will be missions in it and the idea of these missions is for one team to fulfill their task and the other team is to hinder them.
CA) In Multiplayer will players have the ability to have more than one player on each boat or is it one person one boat?
The regime where a player can create his own crew is the basic and no doubt an exclusive one. There is a function for every single member of the crew to be responsible for (shooting from one of the rifles, boat’s navigation, torpedoing, but only cooperation of all of them will bring the success.
CA) It has been said that players will be able to control more than one type of boat in game, say a destroyer or another boat, is this true and if so how much control will they have? Will they be able to jump from station to station on a destroyer?
There are two regimes in the game: the first one is more sim-like, the other implies some tactical planning. So, in the second regime a player is free to manipulate all the controllable units while the controls will be familiar to all the Strategy fans. As far as the sim regime is concerned one will be able to switch between different locations on board a boat and also between different units. You will also have an opportunity to navigate both boats and large ships from the 3rd person view.
CA) In a mission when your boat takes damage will it be like in real life and when it's slight damage they can fix it while at sea but heavy damage will have to be fixed in port? Will a player who is wounded during a mission be forced to miss a mission or two? Or will the campaign end?
Damages can be divided into light and severe. While on a mission you will have to fix light damages but if your boat is severely damaged it may lose its speed or even stop. In such case other boats player has to plan your boat’s evacuation. Flagship’s lost will redound only upon ratings and awards but if the whole mission is passed successfully you will gain access to the next one.
CA) Will equipment be upgraded as years progress and will a skipper be able to add weapons to his boat in the field, like they did in WW2?
No. A player is to make shift of that he had got at the beginning of a mission. That’s to provide the right tactical planning of each mission. One will manage to pass a mission without defeat while thinking and using weapons carefully but for those who are not so sophisticated it is possible to set an endless weapons.
CA) I saw the team from IL-2 helped with aircraft modeling, is it true and did they help in any other way? Do you help them on their sims with ship modeling?
That’s true. We received a couple of airplanes three years ago from the IL-2 team and we are very grateful for that. But as so much time has passed since and technologies now are on a new level we had to remake these models to suit the modern standards.
CA) Will there be training missions so a player can learn different weapons stations on different boats?
Training missions won't concede even a small campaign. When you tune your reality setup for maximum the game needs careful planning. So one has to pass the full course of trainings to receive high ratings (as to be well-informed on all even small aspects).
CA) In a single player game what types of missions will be available?
Corsairs hunt, air-assault, coast waters patrolling, convoy protection and attacking ? that?s only a small part of a mission. Just wait for release and you will see it yourself.
CA) Will the weather change during the mission? Will it be controllable by a player if he wants?
We are planning dynamic weather change in the missions, but it is not our primal goal. Still in the single player mode a player will be able to set the weather himself which deeply influences the tactics
and gameplay.
CA) Any idea on a release time yet? Maybe a demo for the public?
Demo is planned to be released Q1, 2007.
CA) Yuri, this one is for you directly...what would you like to tell the gaming community waiting on your sim, any advice or news to pass along? Any questions you've heard I haven't thought of that you'd like to answer feel free to do so.
Only one but very important advice. Please wait passionately for the release. We know that the game is being expected for quite a long period of time but it is because we do not want to release unfinished product. We also try to make the game suitable for PCs with medium configurations.
I'd personally like to Thank Yuri for taking time(again)to answer questions for us.Please be sure to visit the site and be sure to include this one on your"Must Have"List.