<!--quoteo(post=216668:date=Oct 5 2007, 12:44 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 5 2007, 12:44 PM) [snapback]216668[/snapback]</div><div class='quotemain'><!--quotec-->CCC: I like your idea for Antigua. But I think it would better to replace the church in that model with a model of a fortification, with batteries etc. Because that clifftop space (where the church stands) is to strategic to put a church.<!--QuoteEnd--></div><!--QuoteEEnd-->
Exactly <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" /> Initially I thought of placing the Admiral's mansion on the hill, but it's just the place for a fort.
I extracted some fort meshes out of AOP and put them on the hill and into the port. With the same texture like the existing embrasures of the hilltop they blend in nicely. Now I "only" have to make the lighting and locator files.
Exactly <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="

I extracted some fort meshes out of AOP and put them on the hill and into the port. With the same texture like the existing embrasures of the hilltop they blend in nicely. Now I "only" have to make the lighting and locator files.