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Problem with continuing game...

michalos1

Landlubber
Hello everybody.
I would like to continue playing Pirates after finnishing main quest. I don't want to modify game much so my my question is: Is there a mod which allow you to play furhter without many changes in gameplay?
 
<!--quoteo(post=279428:date=Sep 27 2008, 06:19 AM:name=michalos1)--><div class='quotetop'>QUOTE (michalos1 @ Sep 27 2008, 06:19 AM) <a href="index.php?act=findpost&pid=279428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hello everybody.
I would like to continue playing Pirates after finnishing main quest. I don't want to modify game much so my my question is: Is there a mod which allow you to play furhter without many changes in gameplay?<!--QuoteEnd--></div><!--QuoteEEnd-->
If you're playing the org. version, install Mod 13 and away you go!! <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
 
Is build 13 aka Mod 13? If so it's not quite what he's looking for...
A Google search would probably turn up an easy way to do it.
 
Use a text editor to edit the "quests_reaction.c " file in the "/pirates of
the caribbean/program/Quests/" folder.

Locate the following lines:

case "Story_KillTheFinalBoss_2":
bQuestDisableMapEnter = false;
bMainMenuLaunchAfterVideo = true;
InterfaceStates.Buttons.Resume.enable = false;
InterfaceStates.Buttons.Save.enable = false;
GameOver("finish");
DelEventHandler(EVENT_END_VIDEO,"LaunchMainMenu_afterVideo");
bMainMenuLaunchAfterVideo = true; PostVideoAndQuest("ending",100, "credits");
break;

case "credits":
PostEvent("DoInfoShower",100,"s","");
PostVideoAndQuest("credits", 1, "end_game");
break;

case "end_game":
LaunchMainMenu();
Characters[GetCharacterIndex("researcher")].Dialog.CurrentNode = "First time";
Characters[GetCharacterIndex("danielle")].Dialog.CurrentNode = "First time";
break;


and replace with:


case "Story_KillTheFinalBoss_2":
bQuestDisableMapEnter = false;
DelEventHandler(EVENT_END_VIDEO,"LaunchMainMenu_afterVideo");
PostVideoAndQuest("ending",100, "credits");
break;

case "credits":
PostEvent("DoInfoShower",100,"s","");
PostVideoAndQuest("credits", 1, "end_game");
break;

case "end_game":
Characters[GetCharacterIndex("researcher")].Dialog.CurrentNode = "First time";
Characters[GetCharacterIndex("danielle")].Dialog.CurrentNode = "First time";
SetCharacterRemovable(characterFromID("Danielle"), true);
SetCharacterRemovable(characterFromID("researcher"), true);
break;


Save the changes and restart the game. Now, after the ending credits, the
game should continue and you should be able to
remove both Danielle and the Researcher characters from your officer list.

<a href="http://www.gamespot.com/pc/rpg/piratesofthecaribbean/hints.html?tag=tabs;cheats" target="_blank">http://www.gamespot.com/pc/rpg/piratesofth...tag=tabs;cheats</a>
 
I have installed Build Mod 13 but I want to know is there some earlier mod without as many changes in game. Or mod which just allow to play further. Thanks.
 
You can use Build 12.1. That's the most stable of the lot and adds the least amount of features.
Beats me why you'd want to have as few features as possible though.
In any case, Build 12.1 also comes highly recommended.
It adds a lot to the game and is very stable. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
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