• New Horizons on Maelstrom
    Maelstrom New Horizons


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Pre Build 13 Modpack

<!--quoteo(post=152604:date=Jun 27 2006, 04:03 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Jun 27 2006, 04:03 PM) [snapback]152604[/snapback]</div><div class='quotemain'><!--quotec-->
It is not so smart as suggestion but it's easy and for me works <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually, it's quite a good suggestion, and it's how I'd do it if I had an IF statment that was unmanagable. This is from the viewpoint of 30 years programming experience. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Hook
 
<!--quoteo(post=152569:date=Jun 27 2006, 06:36 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 27 2006, 06:36 PM) [snapback]152569[/snapback]</div><div class='quotemain'><!--quotec-->
[I don't want to mess with the Raise Flag code. I looked at it, tried a couple of changes which worked but got some weird results... like being unable to raise the French flag before leaving Oxbay. And testing it means going through every possible path in the tutorial to make sure it works the way it's intended.
<!--QuoteEnd--></div><!--QuoteEEnd-->
It only needs to be disabled in the tutorial cabin. It should be enabled like usual after you left the tutorial cabin.

To giuliootto: Could you please send me the file(s) in which you changed the CORPSEMODE code?
 
I have found another incident of a Russian audio. When you arrive in the pirate fort in the main quest after the idols, Alastair Gallclasco's audio is Russian.
 
I just checked it and he most certainly is NOT supposed to have Russian audio.

From PROGRAM\Characters\init\Douwesen.c:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    makeref(ch,Characters[n]);        // Alistair Garcilaso -- ãëàâà ïèðàòîâ íà Äóâåçåíå
    ch.name = LanguageConvertString(tmpNameFileID,"Alistair");
    ch.lastname = LanguageConvertString(tmpNameFileID,"Garcilaso");
    ch.id        = "Alistair Garcilaso";
    ch.model    = "Corsair1";
    ch.sex = "man";
    GiveItem2Character(ch, GUN_COMMON);
    ch.equip.gun = GUN_COMMON;
     //JRH ammo mod -->
    if (ENABLE_AMMOMOD) {    // LDH change
        TakenItems(ch, "gunpowder", 1 + rand(2));
        TakenItems(ch, "pistolbullets", 1 + rand(2));
    }
     //JRH ammo mod <--
    GiveItem2Character(ch, BLADE_LONG);
    ch.equip.blade = BLADE_LONG;
    ch.location    = "Douwesen_Pirate_Residence";
    ch.location.group = "sit";
    ch.location.locator = "sit1";
    ch.Dialog.Filename = "Alistair Garcilaso_dialog.c";
    ch.nation = PIRATE;
    ch.rank     = 1;
    ch.reputation = "None";
    ch.experience = "0";
    ch.skill.Leadership = "1";
    ch.skill.Fencing = "1";
    ch.skill.Sailing = "1";
    ch.skill.Accuracy = "1";
    ch.skill.Cannons = "1";
    ch.skill.Grappling = "1";
    ch.skill.Repair = "1";
    ch.skill.Defence = "1";
    ch.skill.Commerce = "1";
    ch.skill.Sneak = "1";
    ch.money = "0";
    LAi_SetSitType(ch);
    LAi_SetLoginTime(ch, 0.0, 24.0);
    LAi_SetHP(ch, 80.0, 80.0);
    LAi_group_MoveCharacter(ch, "DOUWESEN_PIRATE_CITIZENS");
    ch.greeting = "Gr_Alistair Garcilaso"; <--
    n = n + 1;<!--c2--></div><!--ec2-->

From RESOURCE\INI\ALIASES\Greetings_alias.ini:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->[Gr_Alistair Garcilaso]
minDistance = 0.45
maxDistance = 50.0
volume = 1.0
name = VOICE\ENGLISH\Por_m_a_061.wav<!--c2--></div><!--ec2-->
 
With the 2 zip FireDrillSeperateKeySetting and ControlSettingsBugFix by IncredibleHat on Bug tracker. I got this while unzpping C:\download\ControlSettingsBugFix\ControlSettingsBugFix
Error # :25235
Error: Error onpeing file

I wont add the other Error's but there was 4 while unzipping them.
As all patch's from bug tracker's will be added to new update can we have from now on them not put on Bug Tracker but sent to Pieter, that way he can sort out the zip and make sure there ok before he put's them in update.

From now on I wont download patch's from bug tracker site unless there from Pieter or I be adding them every time and have to start a new game each time. Better to start 1 new game when we get a update from Pieter.

Sorry IncredibleHat
 
Yeah... maybe because I zipped them under OSX.

No problem on the files on bug tracker... they are usually put up for others to grab and test out before pieter wants to deal with them. I don't download most of the files either... I usually wait for the bigger patch files from pieter.

I will delete those files, and rezip them on the PC and re-upload them.
 
I have already downloaded all files uploaded to the bug tracker and I already put them in my version of the game. I am still working on fixing some more bugs though. I could open the files just fine. All fixes will be added to the next update.
 
I have been looking through the reported bugs at the bug tracker and I think we have solved about all the big ones reasonably well. I have a new update ready, but I still need to compile it into a file for upload. Most likely, I'll have it done tomorrow. So stand by for a new update with a lot of bugfixes. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Once the new update is ready, I will make a list of fixed bugs since the previous update. Please check if the fixed bugs actually ARE fixed. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Great Pieter, I will look forward to it. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<b><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->New update!<!--sizec--></span><!--/sizec--></b>
Hello all,

You're all in luck. I managed to upload the small update already! It's available <a href="http://pieter.piratesahoy.org/downloads/post_b12_upd_28-6-06_small.zip" target="_blank">here</a> (7,76 MB). This can be installed on top of any installation made since 25 May 2006. I recommend running English.bat, resetting controls to default and starting a new game.

Important notes: [Enter] has replaced [Space] as the button you need to continue in a conversation. This to prevent people from accidentally proceeding through a dialog that suddenly was initiated while they were fighting. Also: In 1st person mode, [Space] will fire the guns in the same way as in 3rd person mode. If you want to aim manually, use the [V] button to fire instead. This way you don't <i>have</i> to manually aim in 1st person sailing mode.

I couldn't resist adding two smallnew features by Hook: The luffing sound and a button in the F2>Character menu that enables you to do an item transfer with any of your officers, no matter if they are following you or not.

I will make a complete list of fixed bugs tomorrow. In the meantime, have fun with this update and I hope it works as good as I think it should. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
DARNIT! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> I got the mod that "fixes" the Sell All Loot button done less than 12 hours ago, but wanted to test it a bit more before I sent it. Seems like this always happens when you do an update. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

This will sell all jewelry, indian artifacts and minerals that do not alter skills, but will not sell quest items. Optionally it can be set to sell junk blades that just seem to accumulate by checking against max damage for the blade. Oh well.. maybe in the next update.

Hook
 
<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />

That be a fine thar Hook tew be sure.....I be wantin that one, cause otherwise I be a pack rat and horde that booty an carry it around like a second skin. Ar eyou sure, we can't have just that as an update and add that ourselves......

P.S. I know I have ask this question before, and have gotten not so much Negative responces but none positive......either, but while everyone is playing with Code and Inventory......."the gold automatically goes to the very first slot in your inventory, all the time! period! Why can't we find out why? and give certain key items this similiar function so we dont have to scroll through miles of old swords, artifacts, cheap armor, old guns, etc.......etc........blah.....blah......to find your shot and powder to give some to an officer, or your good armor, or something that you know you have.....buuuuuuuuttttttt!!!!!!! It takes forever to get there.....

Thats all from me, at least it might remind people again to look out for something along those lines, but this update from Hook will help out a bit to thin it out........
 
I think someone was already looking into making a whole new interface management screen? Or someone suggested it ... but everyone agreed its definately needed.
 
This Bug Tracker is great.
Lot's of problem's reported and cleared up fast. This is very good and make's Pieter's POTC build mod a lot better then any other game mod.

Nice job Pieter. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
I gotta ask: has anyone else updated and started a new game? I'm having problems with the Everard Gordon dialog... I get a message that it won't load, but the file is obviously there. He's the tavern keeper in Oxbay. Can't hire crew without him!

Hook
 
I am having the same problem, no dialog for Everard. Also, the F-3 key does not work nor do the cheats for testing. Maybe things have changed, as I have not played the game in awhile and keys have been reassigned.
 
I was just at oxbay doing the tutorial, and I was able to hire crew from the tavern keeper. F3 also works for me (even though thats not what I use normally).

I did a full reset:
I cleared my saved games.
Loaded the game.
Went into options->controls.
Reset keys to default.
Quit game.
Reloaded game.
Started New Game.
And didn't head straight out to sea, but rather started the tutorial.

Default keys seem to work fine. So I went and changed them all back to what I prefer, and that works too. And the tavern keeper was talking to me fine, and I hired some lowsy low life crew for my ship.

Repaired ship, sold goods, and headed out to sea... only to be destroyed utterly because it started me in oxbay port, instead of on the worldmap after the invasion movie... grrrrr...
 
I guess I will have to reload everything again. That seems to be the only way I can get the game to work properly. Now I know why I stopped playing the game, tired of having to reload everything with each update. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
I just ran some tests. The new file doesn't seem to work, even starting a new game without loading any previous saves. I replaced the new file with the old one and got the dialog.

It's likely there's a syntax error in that file somewhere, but it's not obvious and is likely caused by the way the game interprets the script files. There were a *LOT* of dialogs that were changed the same way, so if anyone's having trouble with the Oxbay merchant, they might have problems with a lot of characters.

I'll start testing with parts of the file commented out to see if I can find the code causing the problem. I've run across similar problems in files I've changed and made errors in (not MY errors you understand, but oddities in the script language <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> ) so I have some idea what to look for.

Wish me luck.

Hook
 
Strange how that doesnt work for some, but works for others. Gotta love that consistency in windows <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Much like how sailing is growing more and more unplayable for me with each passing update.

Hell, I can play BF2 in full details/effects at a higher res than this game without a single hiccup. And yes... I am still pissed off about that issue that apparently No oNe ElSe sEeMs To eNcOunTER!!! BAH! ...
 
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