<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,
Here is my latest CTD this time in the Smuggler's Village Store. It looks like something wierd is going on in the program. For me the CTDs are occuring in shipyards, stores, and when I go to the map to leave an island. Hope this helps.
BTW if you are past the point where these are error logs are useful, let me know.
<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />
------
Error summary
-----------------------------------------------------------
File ....: program\Loc_ai\LAi_fightparams.c
Line ....: 489
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 8
Status ..: File is newer as the file from build
Local file : 2006.04.05 15:01:48
Build file : 2004.04.17 21:52:42
Local CRC : d1df56da
Build CRC : 16ebea7b
-----------------------------------------------------------
File ....: program\Loc_ai\LAi_fightparams.c
Line ....: 489
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 8
Status ..: File is newer as the file from build
Local file : 2006.04.05 15:01:48
Build file : 2004.04.17 21:52:42
Local CRC : d1df56da
Build CRC : 16ebea7b
-----------------------------------------------------------
File ....: program\Locations\particles.c
Line ....: 67
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 5
Status ..: File is newer as the file from build
Local file : 2006.03.23 17:26:46
Build file : 2003.04.21 07:20:36
Local CRC : e2692a69
Build CRC : 2b7eb9f8
-----------------------------------------------------------
File ....: program\Locations\particles.c
Line ....: 67
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 5
Status ..: File is newer as the file from build
Local file : 2006.03.23 17:26:46
Build file : 2003.04.21 07:20:36
Local CRC : e2692a69
Build CRC : 2b7eb9f8
-----------------------------------------------------------
File ....: program\Loc_ai\LAi_events.c
Line ....: 570
Type ....: RUNTIME ERROR
Error ...: uninitialized aref
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2006.04.05 15:05:18
Build file : 2003.11.01 13:04:40
Local CRC : f39f7a9b
Build CRC : 93e9902b
-----------------------------------------------------------
File ....: program\Loc_ai\LAi_events.c
Line ....: 570
Type ....: RUNTIME ERROR
Error ...: null ap
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2006.04.05 15:05:18
Build file : 2003.11.01 13:04:40
Local CRC : f39f7a9b
Build CRC : 93e9902b
-----------------------------------------------------------
File ....: program\Loc_ai\LAi_events.c
Line ....: 570
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2006.04.05 15:05:18
Build file : 2003.11.01 13:04:40
Local CRC : f39f7a9b
Build CRC : 93e9902b
-----------------------------------------------------------
File ....: program\characters\characterUtilite.c
Line ....: 1084
Type ....: RUNTIME ERROR
Error ...: Using reference variable without initializing
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2006.04.05 15:01:38
Build file : 2004.05.01 18:11:32
Local CRC : 8d3a9145
Build CRC : 1deeb7e1
-----------------------------------------------------------
File ....: program\characters\characterUtilite.c
Line ....: 1080
Type ....: RUNTIME ERROR
Error ...: Using reference variable without initializing
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2006.04.05 15:01:38
Build file : 2004.05.01 18:11:32
Local CRC : 8d3a9145
Build CRC : 1deeb7e1
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: seadogs.c; line: 747
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1080
Using reference variable without initializing
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1084
Using reference variable without initializing
RUNTIME ERROR - file: Locations\particles.c; line: 67
missed attribute: label
RUNTIME ERROR - file: Locations\particles.c; line: 67
no rAP data
RUNTIME ERROR - file: Locations\particles.c; line: 67
missed attribute: label
RUNTIME ERROR - file: Locations\particles.c; line: 67
no rAP data
RUNTIME ERROR - file: Locations\particles.c; line: 67
missed attribute: label
RUNTIME ERROR - file: Locations\particles.c; line: 67
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_events.c; line: 570
uninitialized aref
RUNTIME ERROR - file: Loc_ai\LAi_events.c; line: 570
null ap
RUNTIME ERROR - file: Loc_ai\LAi_events.c; line: 570
no rAP data
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
missed attribute: blade
RUNTIME ERROR - file: Loc_ai\LAi_fightparams.c; line: 489
no rAP data
RUNTIME ERROR - file: Locations\particles.c; line: 67
missed attribute: label
RUNTIME ERROR - file: Locations\particles.c; line: 67
no rAP data
RUNTIME ERROR - file: Locations\particles.c; line: 67
missed attribute: label
RUNTIME ERROR - file: Locations\particles.c; line: 67
no rAP data
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 307
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 561
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Init character names complete.
Gauging: start new game
Gauging: start NPC init
n is 2
Gauging: done NPC init
Gauging: done second pass through char array
Gauging: ng iface
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 561
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: ng initgame stop
Gauging: start reinit
InitModels: Total number of models: 307
Gauging: Models
Gauging: tailors
Gauging: nosave
Gauging: RM mod and rumors
Gauging: shipberthing
Gauging: CRs
Gauging: KR mod
Gauging: FBQ
Gauging: towns
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: reinit stop
Gauging: load mch in first
!!! Reload to 429
LoadLocation(ref loc) Tutorial_Deck
LocLoadShips: Can't find Location.locators.ships in location: Tutorial_Deck
ItemLogic: On load location Tutorial_Deck
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade1
Gauging: done load mch in first
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
Template <follow> -> timeout chr.id = Malcolm Hatcher
Template <follow> -> teleport chr.id = Malcolm Hatcher to pos(0.61058, 8.213, 3.6599)
running qcase beg
PauseAllSounds
ResetSoundScheme
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 429
reload_island_index = -1
reload_location_index = 187
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Tutorial_Deck
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_shore_02
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_shore_02
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: seashore
ItemLogic: On load location Conceicao_shore_02
ItemLogic: found 0 buttons
ItemLogic: no model for item Conceicao_shore_02.jewelry16
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_rain
SETTING MUSIC: music_jungle
locator_name = locator3_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 187
reload_island_index = -1
reload_location_index = 188
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_shore_02
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_lair_exit
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_lair_exit
ItemLogic: On load location Smugglers_lair_exit
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol7
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land_rain
SETTING MUSIC: music_jungle
locator_name = reload1_back lockedReloadLocator = reload2
reload_cur_island_index = -1
reload_cur_location_index = 188
reload_island_index = -1
reload_location_index = 185
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_lair_exit
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Jungle_01
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc02
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: jungle
ItemLogic: On load location Conceicao_Jungle_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade24
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land_rain
SETTING MUSIC: music_jungle
locator_name = reload2_back lockedReloadLocator = reload1
reload_cur_island_index = -1
reload_cur_location_index = 185
reload_island_index = -1
reload_location_index = 186
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Jungle_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_shore_01
ItemLogic: On load location Conceicao_shore_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\potionbig
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_rain
SETTING MUSIC: music_jungle
locator_name = reload2_back lockedReloadLocator = reload2
reload_cur_island_index = -1
reload_cur_location_index = 186
reload_island_index = -1
reload_location_index = 185
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_shore_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Jungle_01
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc03
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: jungle
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_RAIDERS
ÃÃ…ÃÂÛÉ ÑÒÀÃÒÎÂÛÉ ÊÂÅÑÒ ÄËß ÒÅÊÓÙÅÃÎ ÃÃÊÀÓÃÃ’Ã…ÃÀ:LandEnc_RaidersLogin
ÂÒÎÃÎÉ ÑÒÀÃÒÎÂÛÉ ÊÂÅÑÒ ÄËß ÒÅÊÓÙÅÃÎ ÃÃÊÀÓÃÃ’Ã…ÃÀ:LandEnc_RaidersStart
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 2 ïðèñâîåà ID Enc_Char2
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 3 ïðèñâîåà ID Enc_Char3
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 4 ïðèñâîåà ID Enc_Char4
ItemLogic: On load location Conceicao_Jungle_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade24
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land_rain
SETTING MUSIC: music_jungle
locator_name = reload2_back lockedReloadLocator = reload2
reload_cur_island_index = -1
reload_cur_location_index = 185
reload_island_index = -1
reload_location_index = 186
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Jungle_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_shore_01
ItemLogic: On load location Conceicao_shore_01
ItemLogic: found 0 buttons
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_day
AddSoundScheme: seashore_weather_rain
SETTING MUSIC: music_jungle
locator_name = reload2_back lockedReloadLocator = reload2
reload_cur_island_index = -1
reload_cur_location_index = 186
reload_island_index = -1
reload_location_index = 185
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_shore_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Jungle_01
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: jungle
ItemLogic: On load location Conceicao_Jungle_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade24
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land_rain
SETTING MUSIC: music_jungle
locator_name = reload1_back lockedReloadLocator = reload2
reload_cur_island_index = -1
reload_cur_location_index = 185
reload_island_index = -1
reload_location_index = 188
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Jungle_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_lair_exit
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_lair_exit
ItemLogic: On load location Smugglers_lair_exit
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol7
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land_rain
SETTING MUSIC: music_jungle
locator_name = reload1_back lockedReloadLocator = reload1
reload_cur_island_index = -1
reload_cur_location_index = 188
reload_island_index = -1
reload_location_index = 185
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_lair_exit
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Jungle_01
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: jungle
ItemLogic: On load location Conceicao_Jungle_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade24
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land_rain
SETTING MUSIC: music_jungle
locator_name = reload1_back lockedReloadLocator = reload1
reload_cur_island_index = -1
reload_cur_location_index = 185
reload_island_index = -1
reload_location_index = 188
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Jungle_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_lair_exit
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_lair_exit
ItemLogic: On load location Smugglers_lair_exit
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol7
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land_rain
SETTING MUSIC: music_jungle
locator_name = reload1_back lockedReloadLocator = reload1
reload_cur_island_index = -1
reload_cur_location_index = 188
reload_island_index = -1
reload_location_index = 185
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_lair_exit
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Jungle_01
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc02
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: jungle
ItemLogic: On load location Conceicao_Jungle_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade24
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land_rain
SETTING MUSIC: music_jungle
locator_name = reload1_back lockedReloadLocator = reload1
reload_cur_island_index = -1
reload_cur_location_index = 185
reload_island_index = -1
reload_location_index = 188
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Jungle_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_lair_exit
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_lair_exit
ItemLogic: On load location Smugglers_lair_exit
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol7
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_jungle
locator_name = reload3 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 188
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_lair_exit
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Lair
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Lair
ItemLogic: On load location Smugglers_Lair
ItemLogic: found 0 buttons
ItemLogic: no model for item Smugglers_Lair.indian10
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
SETTING MUSIC: music_jungle
locator_name = reload3 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 190
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Lair
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Store
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Store
ItemLogic: On load location Smugglers_Store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
ch Leonardo Violate has no items tree
IT for Leonardo Violate, quality now 5
locator_name = locator2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 190
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Lair
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Lair
ItemLogic: On load location Smugglers_Lair
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
SETTING MUSIC: music_shop
locator_name = reload3 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 190
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Lair
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Store
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Store
ItemLogic: On load location Smugglers_Store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = locator2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 190
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Lair
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Lair
ItemLogic: On load location Smugglers_Lair
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
SETTING MUSIC: music_shop
locator_name = reload3 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 190
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Lair
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Store
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Store
ItemLogic: On load location Smugglers_Store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = locator2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 190
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Lair
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Lair
ItemLogic: On load location Smugglers_Lair
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 188
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Lair
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_lair_exit
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_lair_exit
ItemLogic: On load location Smugglers_lair_exit
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol7
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_jungle
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 188
reload_island_index = -1
reload_location_index = 185
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_lair_exit
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Jungle_01
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Jungle_01
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: jungle
ItemLogic: On load location Conceicao_Jungle_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade24
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_jungle
locator_name = reload1_back lockedReloadLocator = reload1
reload_cur_island_index = -1
reload_cur_location_index = 185
reload_island_index = -1
reload_location_index = 188
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Jungle_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_lair_exit
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_lair_exit
ItemLogic: On load location Smugglers_lair_exit
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol7
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_jungle
locator_name = reload3 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 188
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_lair_exit
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Lair
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Lair
ItemLogic: On load location Smugglers_Lair
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 191
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Lair
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Smugglers_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ItemLogic: On load location Smugglers_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 191
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Lair
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Lair
ItemLogic: On load location Smugglers_Lair
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 191
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Lair
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Smugglers_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ItemLogic: On load location Smugglers_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 191
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Lair
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Lair
ItemLogic: On load location Smugglers_Lair
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
SETTING MUSIC: music_tavern
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 191
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Lair
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Smugglers_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
no sex found
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
ItemLogic: On load location Smugglers_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
SetCharacterTask_GotoPoint -> locator 'stay1' in group 'tables' not found
Template <goto> -> path not found chr.id = Smugglers_officiant
Free Random Officer IDX is 414 and he has id Enc_Officer_0
Template <follow> -> path not found chr.id = Enc_Officer_0
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 191
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Lair
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Lair
ItemLogic: On load location Smugglers_Lair
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload3 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 190
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Lair
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Store
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Store
ItemLogic: On load location Smugglers_Store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = locator2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 190
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Lair
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Lair
ItemLogic: On load location Smugglers_Lair
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_night
AddSoundScheme: land
SETTING MUSIC: music_bitva
SETTING MUSIC: music_shop
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 191
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Lair
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Smugglers_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
SetCharacterTask_GotoPoint -> locator 'stay1' in group 'tables' not found
Template <goto> -> path not found chr.id = Smugglers_officiant
ItemLogic: On load location Smugglers_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 191
reload_island_index = -1
reload_location_index = 194
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_tavern_upstairs
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_tavern_upstairs
ItemLogic: On load location Smugglers_tavern_upstairs
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_gorod
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 194
reload_island_index = -1
reload_location_index = 191
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_tavern_upstairs
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Tavern
Delete character <Enc_Officer_0> , error teleportation by location: Smugglers_Tavern on locator: officers::reload2_1
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Smugglers_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
no sex found
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
SetCharacterTask_GotoPoint -> locator 'stay1' in group 'tables' not found
Template <goto> -> path not found chr.id = Smugglers_officiant
ItemLogic: On load location Smugglers_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 191
reload_island_index = -1
reload_location_index = 189
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Lair
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Lair
ItemLogic: On load location Smugglers_Lair
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
SETTING MUSIC: music_tavern
CHANGE REP FOR PLAYER: 1 x2
locator_name = reload3 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 189
reload_island_index = -1
reload_location_index = 190
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Smugglers_Lair
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Smugglers_Store
LocLoadShips: Can't find Location.locators.ships in location: Smugglers_Store
ItemLogic: On load location Smugglers_Store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 1006718445 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Island: vBoxCenter not equal, foam error: resource\foam\locations\Outside\Shore_4\Conceicao_shore_02.ini, distance = 8.624
vBoxCenter = 6.591202,0.000000,-2.619644
Island: vBoxSize not equal, foam error: resource\foam\locations\Outside\Shore_4\Conceicao_shore_02.ini
vBoxSize = 82.511635,0.000000,64.222244
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Ship Boat doesn't have fire places
Ship Boat doesn't have fire places
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\s_stack.cpp line 47
stack overflaw