hi pieter! i have a big problem with ur latest modpack + the latest update. i went to the governour of redmond to get the order to hunt down a pirate ship. so first i had to change my ship with the ship to ship transfer... bang.. error (log below)
after reload i tried to change the ship manually by sailing close to it. this works fine. so i went on to hunt down the enemy fregatte... its a pirate! i thought... but it wasnt... its a neutral ship with a white flag. only hostile vs. me (not to the fort or others) i tried to board.. but then on the hostile deck the island music starts and their were no enemies on the ship. so the game stuck because i cant leave or conquer it...
and the worst of all. i can load any savegame but everywhere the same bug <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" /> white flags -> cant board -> no fun -> end of game <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" />
here is the log. i tried before this the ship berthing. there was also a breakdown when i left the menu with the key esc. maybe theirs an error
Error summary
-----------------------------------------------------------
File ....: program\Loc_ai\LAi_boarding.c
Line ....: 761
Type ....: RUNTIME ERROR
Error ...: function 'LAi_GetBoardingModel' stack error
Count ...: 6
Status ..: File is newer as the file from build
Local file : 2005.08.29 12:19:54
Build file : 2004.04.12 00:08:28
Local CRC : d4cef8e5
Build CRC : e09a07db
-----------------------------------------------------------
File ....: program\Loc_ai\LAi_boarding.c
Line ....: 761
Type ....: RUNTIME ERROR
Error ...: AClass ERROR n1
Count ...: 6
Status ..: File is newer as the file from build
Local file : 2005.08.29 12:19:54
Build file : 2004.04.12 00:08:28
Local CRC : d4cef8e5
Build CRC : e09a07db
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 239
Gauging: models
Gauging: goods
Gauging: ifaces
Init character names complete.
Gauging: charnames
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 334
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 31
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade5
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
sealogin loading island Redmond
added pchar to sea
Incorrect location id 'SetCharacterShipLocation' for character CrRedmond3, index 808, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrRedmond4, index 809, set ship location not found!
Did CRs
Error: Sea_LoginGroup sGroupID = CrRedmond3, but group doesn't contain any quest ships!
Did any groups
added ships
Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
Canloss: char CrRedmond5 of ship Timoleon has lost a gun from arc 3 (port). Fix: 1
Canloss: char CrRedmond2 of ship Trepassy has lost a gun from arc 3 (port). Fix: 1
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
SETTING MUSIC: music_sea_battle
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Canloss: char Blaze of ship Squirrel has lost a gun from arc 1 (starboard). Fix: 1
Canloss: char Blaze of ship Squirrel has lost a gun from arc 1 (starboard). Fix: 0
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 2 (stern). Fix: 1
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 2 (stern). Fix: 0
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 2 (stern). Fix: 2
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 2 (stern). Fix: 3
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 0 (bow). Fix: 0
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 2
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 3
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 4
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 5
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char CrRedmond2 of ship Trepassy has lost a gun from arc 3 (port). Fix: 0
Canloss: char Blaze of ship Squirrel has lost a gun from arc 3 (port). Fix: 0
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 6
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Canloss: char Blaze of ship Squirrel has lost a gun from arc 2 (stern). Fix: 1
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Canloss: char Blaze of ship Squirrel has lost a gun from arc 2 (stern). Fix: 2
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Sir, the Halifax has struck her colors!
Surrender! CrRedmond1 is surrendering.
done lbc boost, now cycle through ships
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 7
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 3 (port). Fix: 0
Canloss: char Blaze of ship Squirrel has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Blaze of ship Squirrel has lost a gun from arc 1 (starboard). Fix: 2
Canloss: char Blaze of ship Squirrel has lost a gun from arc 1 (starboard). Fix: 3
PauseAllSounds
ResetSoundScheme
LoadLocation(ref loc) BOARDING_PINNACE
ItemLogic: On load location BOARDING_PINNACE
ItemLogic: found 0 buttons
CreateCharacter -> character Location fantom character <3> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <4> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <5> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <6> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <7> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <8> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_gorod
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 679360436 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 277469428
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 277469428
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 279272884
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 279610524? end pointer = 0
Ship Boat doesn't have fire places
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 32589092
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 32589092
Island Set
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
Release d3d8
Undefined error
Release d3d
Undefined error
Unloading
System exit and cleanup:
Mem state: User memory: 192 MSSystem: 64 Blocks: 4
Leak: 'Bad memory address' line 0, size 49
Leak: 'Bad memory address' line 0, size 47
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 46
hope this help. maybe u find something