• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Pre Build 13 Modpack

A new modpack update has been made available. Sorry for the large size (24,1 MB), but Maximus has been modding a LOT! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
<span style='color:red'>Important</span>: Please reinit if you load a saved game!

New stuff include:
- Improved Light Frigate 2 by Petros
- Pirate Corvette ship by Petros; only encounterable during the Nigel Blythe quest
- Something I have been wanting to do for a long, long time: Add the Cutthroat Island main title music to the PotC main menu. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
And last, but certainly not least:
- Lots of modding by Maximus; new interface greatly enhanced (again):
You can now switch between the brown and blue interface in the options menu!!!
(That's why the download size has increased so much)

The ship transfer doesn't seem to be entirely fixed yet. I had some crashes. I don't think it can be because I did all transfers using Petros' Light Frigate 2 ship, but I will try doing a transfer between two other ships; just to be <i>sure</i> that isn't it.

I am probably going to add a lot of SLiB (A&M) mod ship skins into one of the upcoming modpack releases. Unless anyone thinks that is a bad idea.
And in the meantime: Enjoy the new update! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

PS: I would have added Jack Rackham's new mod, but I shouldn't put anything new in the modpack anymore. AAARRRGGGHHH!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

Final BTW: I was thinking of removing the new interface mods for Build 12 from my page. Now that they're included and updated in the Post Build 12 mods, there's no real need for it anymore, I think. The modpack versions works and looks much better.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />, Pieter!

I don't where the game would be without you. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> What is Jack Rackam's new mod?

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> I can't seem to get the custom sails screen. I got the ship interface and click on the sails and get nothing. Am I doing it right?

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />
 
Jack Rackam's mod is the ammo mod: <a href="http://forum.piratesahoy.net/index.php?showtopic=6192" target="_blank">http://forum.piratesahoy.net/index.php?showtopic=6192</a> .

Custom sails: Press F2, go to Ship, click the sails, then a button should appear in the bottom of the screen to open the sail selection screen. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<!--QuoteBegin-Pieter Boelen+Sep 11 2005, 09:46 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 11 2005, 09:46 AM)</div><div class='quotemain'><!--QuoteEBegin-->A new modpack update has been made available. ...
- Pirate Corvette ship by Petros; only encounterable during the Nigel Blythe quest<!--QuoteEnd--></div><!--QuoteEEnd-->
... and the "Pirate near FdF" quest.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I am probably going to add a lot of SLiB (A&M) mod ship skins into one of the upcoming modpack releases. Unless anyone thinks that is a bad idea.
<div align="right">[snapback]130309[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

Wouldn't that also require the addition of gm's and ship stats?

Too bad ships in game don't select skins from a random assortment.
 
<!--QuoteBegin-Petros+Sep 12 2005, 05:39 PM--><div class='quotetop'>QUOTE(Petros @ Sep 12 2005, 05:39 PM)</div><div class='quotemain'><!--QuoteEBegin-->Wouldn't that also require the addition of gm's and ship stats?

Too bad ships in game don't select skins from a random assortment.
<div align="right">[snapback]130371[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Both very true. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
In the game, there seem to be certain ships that have different skins, but the same name. How is that done?

The additional required GMs might dramatically increase the download size. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" />
 
<!--QuoteBegin-Pieter Boelen+Sep 12 2005, 11:50 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 12 2005, 11:50 AM)</div><div class='quotemain'><!--QuoteEBegin-->...
In the game, there seem to be certain ships that have different skins, but the same name. How is that done?

<div align="right">[snapback]130375[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
They are different models, most likely with different stats as well.

If the ship model is not given a unique name in the "ships" section
of the POTC\resource\ini\texts\English\"common.ini" file. then several different models will appear in the shipyard, and in other ship interfaces with the same name.

An example of this is when Rad was trying to find a specific MoW, but couldn't because the common.ini file lists:

string = Manowar1,"Manowar"
string = Manowar2,"Manowar"
string = Manowar_gub,"Manowar"

All three different models show up as the same ship! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
I see this still hasn't been changed, and I think it should be.
 
A small update was made available. Please download from <a href="http://pieter.piratesahoy.net/downloads/small_update.zip" target="_blank">here</a> (110 KB). Just extract it on top of your most recent installation.

Stuff fixed:
- Nigel Blythe's locators changed (by Petros)
- The brown interface is used when you start the game if you have enabled the brown interface
- Becka and Raoul models now work properly <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mates,

While I enjoy with the new incoming mod, I'm still playing the ModPack dated 18-jul-05 that (I hope nobody feel hurt for this) for me is next to the perfection.

There is just a bug in this version that I'm very pleased if someone will so kind to explain me how to fix:
Coastal soldier (when contrabband) have Blaze skin instead of the nation skins.

PS.

In the ModPack dated 18-jul-05 there are a lot of features that seem lost in the latest "New interface" version; eg. Ransom, enemy crew when boarding pirate missions and rappits. Maybe should be nice take a look in the past to solve the actual problem <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />


<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Bye,bye,
giuliootto
 
Hello giuliootto

There is just a bug in this version that I'm very pleased if someone will so kind to explain me how to fix:
Coastal soldier (when contrabband) have Blaze skin instead of the nation skins.

I have temp fix in this same thread "post 360" I think.
Hope it helps.

Maybe should be nice take a look in the past to solve the actual problem

I think you are right. Bye and happy "solving the actual problem " for you.
Me?? I know too little potc code, C++ ,etc. Not too busy, but not experienced enough.
 
I believe the "coastal soldiers all looking like Blaze" bug should have been fixed some time ago. Someone please check it out in the current modpack.

All features should still be in there. The rapers might not shows up as frequently as usual, because now they only show up during certain hours of the day. Ransom and enemy crew are GONE? They shouldn't be! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--QuoteBegin-Pieter Boelen+Sep 13 2005, 04:15 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 13 2005, 04:15 PM)</div><div class='quotemain'><!--QuoteEBegin-->I believe the "coastal soldiers all looking like Blaze" bug should have been fixed some time ago. Someone please check it out in the current modpack.

All features should still be in there. The rapers might not shows up as frequently as usual, because now they only show up during certain hours of the day. Ransom and enemy crew are GONE? They shouldn't be! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<div align="right">[snapback]130433[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

I'm using the latest mod pack and updtae The new islands mods.

Soldiers during smuggling are now of the nation of the island you are on. ( The ship is still british though) Rapers still show up but not as frequently.

Ransoms work most of the time there are still some captains with zero rmsom values though. and the take or kill the crew on capture of a ship does work.

The only bugs are on the new islands tha I can find. Santo Domingo has no usable buildings after dark even the tavern is closed. I Havent tried the other islands yet. Portugal and France are Hostile to me ATM.

Hope this helps.


<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> BB
 
I haven't seen the rapers even at night since I upgraded my version, I also haven't been able to ransom captains as the the money amount says 0. It seemed to be ok before the latest patch, I think.
 
Hello Pieter

"Soldiers during smuggling are now of the nation of the island you are on. ( The ship is still british though) "
In my game, Coastquard ships and crew OK. As are soldiers.
Both Pirates and normal Coastquards.
Bye
 
The ransom bug has been in there for a very long time indeed. I don't know since when; but it has been there for many months. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--QuoteBegin-Captain Hawk+Sep 13 2005, 03:34 PM--><div class='quotetop'>QUOTE(Captain Hawk @ Sep 13 2005, 03:34 PM)</div><div class='quotemain'><!--QuoteEBegin-->Hello giuliootto

There is just a bug in this version that I'm very pleased if someone will so kind to explain me how to fix:
Coastal soldier (when contrabband) have Blaze skin instead of the nation skins.

I have temp fix in this same thread "post 360" I think.
Hope it helps.

Maybe should be nice take a look in the past to solve the actual problem

I think you are right. Bye and happy "solving the actual problem " for you.
Me?? I know too little potc code, C++ ,etc. Not too busy, but not experienced enough.
<div align="right">[snapback]130425[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Hi Captain Hawk,

Thanks a lot, your temp fix works perfectly on 18/7/05 ModPack.


for Pieter,

I just tried the new update (24mb) + small update, reinit the savegame and start a pirate mission, unfortunately the no enemy crew when boarding the pirate ship is still alive.

I've also tried the new update + small update + new_code_island but when I arrive near to martinica the game crashed.


<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> Bye,bye,
Giuliootto
 
<!--QuoteBegin-giuliootto+Sep 13 2005, 08:21 PM--><div class='quotetop'>QUOTE(giuliootto @ Sep 13 2005, 08:21 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-Captain Hawk+Sep 13 2005, 03:34 PM--><div class='quotetop'>QUOTE(Captain Hawk @ Sep 13 2005, 03:34 PM)</div><div class='quotemain'><!--QuoteEBegin-->Hello giuliootto

There is just a bug in this version that I'm very pleased if someone will so kind to explain me how to fix:
Coastal soldier (when contrabband) have Blaze skin instead of the nation skins.

I have temp fix in this same thread "post 360" I think.
Hope it helps.

Maybe should be nice take a look in the past to solve the actual problem

I think you are right. Bye and happy "solving the actual problem " for you.
Me?? I know too little potc code, C++ ,etc. Not too busy, but not experienced enough.
<div align="right">[snapback]130425[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Hi Captain Hawk,

Thanks a lot, your temp fix works perfectly on 18/7/05 ModPack.


for Pieter,

I just tried the new update (24mb) + small update, reinit the savegame and start a pirate mission, unfortunately the no enemy crew when boarding the pirate ship is still alive.

I've also tried the new update + small update + new_code_island but when I arrive near to martinica the game crashed.


<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> Bye,bye,
Giuliootto
<div align="right">[snapback]130450[/snapback]</div>
<!--QuoteEnd--></div><!--QuoteEEnd-->


Ahoy All,

Justtried a bounty hunt the Rat mission and the ship had a 3/4 crew on boarding and all of them wre there on the surrender screen to take as crew or kill.

By the way Pieter any idea when the dowessen Store is going to be fixed. It still has only a couple of hundred of each item to trade even it's exports?

Stay asfe out there all and have a good un!!!!

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> BB
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

I have been playing the new modpack and I am happy to report the ship to ship transfer seem to be working perfectly, both on land and sea. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

The interface seems to be working well and the new graphics behind them are fabulous. I espceially like the amnimation on goods transfer screen.

On the ransom bug I experiecne a variety of things. Sometimes the first captain I try to ransom will have a 0 value, but the next on will have a cash value ransoming him will then permit you ransom the one with 0 value, usually for the same value. Sometimes moving the cursor back through them will give them all values, usually differnt ones. Sometimes waiting a day or two and going back will produce values. Finally, today I had six to ransom, the all had 0 value I ran the arrow keys back and forth accross them and they all got the same value.


<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Thanks for all you do.

On another issue in my latest install, the music, ambient sound and effects seem to fade in and out randomly.
 
hi pieter! i have a big problem with ur latest modpack + the latest update. i went to the governour of redmond to get the order to hunt down a pirate ship. so first i had to change my ship with the ship to ship transfer... bang.. error (log below)

after reload i tried to change the ship manually by sailing close to it. this works fine. so i went on to hunt down the enemy fregatte... its a pirate! i thought... but it wasnt... its a neutral ship with a white flag. only hostile vs. me (not to the fort or others) i tried to board.. but then on the hostile deck the island music starts and their were no enemies on the ship. so the game stuck because i cant leave or conquer it...

and the worst of all. i can load any savegame but everywhere the same bug <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> white flags -> cant board -> no fun -> end of game <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

here is the log. i tried before this the ship berthing. there was also a breakdown when i left the menu with the key esc. maybe theirs an error

Error summary
-----------------------------------------------------------
File ....: program\Loc_ai\LAi_boarding.c
Line ....: 761
Type ....: RUNTIME ERROR
Error ...: function 'LAi_GetBoardingModel' stack error
Count ...: 6
Status ..: File is newer as the file from build
Local file : 2005.08.29 12:19:54
Build file : 2004.04.12 00:08:28
Local CRC : d4cef8e5
Build CRC : e09a07db
-----------------------------------------------------------
File ....: program\Loc_ai\LAi_boarding.c
Line ....: 761
Type ....: RUNTIME ERROR
Error ...: AClass ERROR n1
Count ...: 6
Status ..: File is newer as the file from build
Local file : 2005.08.29 12:19:54
Build file : 2004.04.12 00:08:28
Local CRC : d4cef8e5
Build CRC : e09a07db
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
Incorrect copy: invalid index
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
AClass ERROR n1
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 761
function 'LAi_GetBoardingModel' stack error

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 239
Gauging: models
Gauging: goods
Gauging: ifaces
Init character names complete.
Gauging: charnames
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 334
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 31
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\blade5
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
sealogin loading island Redmond
added pchar to sea
Incorrect location id 'SetCharacterShipLocation' for character CrRedmond3, index 808, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrRedmond4, index 809, set ship location not found!
Did CRs
Error: Sea_LoginGroup sGroupID = CrRedmond3, but group doesn't contain any quest ships!
Did any groups
added ships
Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
Canloss: char CrRedmond5 of ship Timoleon has lost a gun from arc 3 (port). Fix: 1
Canloss: char CrRedmond2 of ship Trepassy has lost a gun from arc 3 (port). Fix: 1
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
SETTING MUSIC: music_sea_battle
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Canloss: char Blaze of ship Squirrel has lost a gun from arc 1 (starboard). Fix: 1
Canloss: char Blaze of ship Squirrel has lost a gun from arc 1 (starboard). Fix: 0
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 2 (stern). Fix: 1
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 2 (stern). Fix: 0
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 2 (stern). Fix: 2
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 2 (stern). Fix: 3
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 0 (bow). Fix: 0
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 2
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 3
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 4
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 5
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char CrRedmond2 of ship Trepassy has lost a gun from arc 3 (port). Fix: 0
Canloss: char Blaze of ship Squirrel has lost a gun from arc 3 (port). Fix: 0
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 6
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Canloss: char Blaze of ship Squirrel has lost a gun from arc 2 (stern). Fix: 1
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Canloss: char Blaze of ship Squirrel has lost a gun from arc 2 (stern). Fix: 2
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 0
Surr: for char CrRedmond1 of ship Halifax surrender chance is 23
Sir, the Halifax has struck her colors!
Surrender! CrRedmond1 is surrendering.
done lbc boost, now cycle through ships
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 1 (starboard). Fix: 7
Canloss: char Enc_Officer_0 of ship Standard has lost a gun from arc 3 (port). Fix: 0
Canloss: char Blaze of ship Squirrel has lost a gun from arc 1 (starboard). Fix: 0
Canloss: char Blaze of ship Squirrel has lost a gun from arc 1 (starboard). Fix: 2
Canloss: char Blaze of ship Squirrel has lost a gun from arc 1 (starboard). Fix: 3
PauseAllSounds
ResetSoundScheme
LoadLocation(ref loc) BOARDING_PINNACE
ItemLogic: On load location BOARDING_PINNACE
ItemLogic: found 0 buttons
CreateCharacter -> character Location fantom character <3> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <4> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <5> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <6> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <7> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
CreateCharacter -> character Location fantom character <8> can invalide model() or animation(man)
LAi_CreateFantomCharacter -> CreateCharacter return false
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_gorod

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 679360436 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 277469428
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 277469428
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 279272884
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 279610524? end pointer = 0
Ship Boat doesn't have fire places
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 32589092
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 32589092
Island Set
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
resource\models\characters\.gm: can't open geometry file
Character model 'characters\' not loaded
Release d3d8
Undefined error
Release d3d
Undefined error
Unloading
System exit and cleanup:
Mem state: User memory: 192 MSSystem: 64 Blocks: 4
Leak: 'Bad memory address' line 0, size 49
Leak: 'Bad memory address' line 0, size 47
Leak: 'Bad memory address' line 0, size 50
Leak: 'Bad memory address' line 0, size 46

hope this help. maybe u find something
 
A new update is available now and the full download has also been updated! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

<b><i>New stuff includes:</i></b>
- All the fixes from the previous small update that weren't yet added in any official update
- Added SURR_GLOBAL_SCL scalar to the InternalSettings.h file to decrease the chance of ships surrendering at sea (by Nathan)
- Attempted fix at encountering empty decks on boardings (by Nathan)
- Several interface improvements (by Maximus)
- Russian language switching in the Options screen (by Maximus)
Not finished yet, but does seem to work quite well
- "Reserved" interface screen replaced with "Archipelago Map" screen (by me <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> )
<span style='font-size:8pt;line-height:100%'>Please note: There is no proper map for the new islands yet, so if you are running with the new islands mod, this screen will be useless because the map shows the old ones.</span>

There might be some other fixes that I forget to mention though. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

The new islands code file is updated for everyone using the new islands mod. Please extract this on top of your most recent modpack installation <i>after</i> updating.

Also: Jack Rackham's new ammo mod is available as an additional download. Just install it on top of your most recent modpack version.

I have removed the new interface downloads for Build 12 from my page because they're now implemented into the post Build 12 modpack and I was running out of space for my other files. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
 
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