• New Horizons on Maelstrom
    Maelstrom New Horizons


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Pre Build 13 Modpack

Thanks a lot for that fix, Captain Hawk! Will be changed in the next modpack update. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Important notice about getting stuck in the interface: You don't actually get stuck. You have to click the interface's name to close it. This isn't really obvious, so in the next modpack release, I will have obvious "X" close buttons added in addition to the interface name-click close. Hope this solves those troubles. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

I am going to send a bug-list off to Nathan, in the hope that even though he is busy, he can fix some of the most nagging issues.
 
I have been working hard on PotC moding today. So hard, that I don't have much time for making a proper update to Pieter's Pirate Page anymore. So for now, you can download the new update from <a href="http://pieter.piratesahoy.net/public_html/downloads/post_b12_upd_14-8-05.zip" target="_blank">here</a>. You do need to have the previous latest update properly-working though.
<span style='color:red'>NEW UPDATE!!! <b>^</b></span>

Changes included:
- New rich lady model by Petros!!!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
And what a great one it is! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
(You hear that Petros? I for one highly appreciate all your female models. And the male ones as well, of course!)
- Close "X" buttons added to the interfaces
- Inez' location-load-with-one-file mod was added
- Some more changes and bug-fixes

Today I have been working hard on getting the new islands to work with the modpack. I already do have it working, but there are some major bugs left, which I hope to be able to fix within a few days. Also: The new islands mod remains highly unfinished.
The filesize is going to be a problem as well. The modpack would be 100MB including the new islands! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

Bugs with the new islands:
- Bugs in dialogs for new traders and other new characters, because the codebase has changed since. I suppose I should be able to fix those bugs
- Town names aren't shown for new islands in the shipberthing interface. Anyone knows how to get that to work? I will try, but if I'll succeed is highly doubtful... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
- New islands not added to the tradebook yet. How am I supposed to do that??? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

I'm going to try to have the new islands as an additional download. Not sure if that'll work either. And maybe I could also try to get the new brown interface to work as an additional download to the modpack as well. But I'm afraid that is going to get real complicated... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
I thought I'd also post a few e-mails I sent today. Maybe any of the people on the forum will have some knowledge about how to fix the bugs mentioned as well:

<!--QuoteBegin-"E-Mail to Maximus"+--><div class='quotetop'>QUOTE("E-Mail to Maximus")</div><div class='quotemain'><!--QuoteEBegin-->I found out about the title-click close, yes. Unfortunately, on the forum, people were thinking they were stuck in the interface, because there was no obvious way to close them. In the next modpack update, I will add exit buttons in addition to the name-click close. Then I'm not removing any of your great new features, but I would only be adding some new stuff. Is that ok with you?

I found the bug with the "Reserved" button and it will be fixed in the next modpack updated. I already fixed it for myself and it is working quite smooth now. Seemed like Inez Dias' (unused) BuildSettings.h forntend interface was using the same interface number as the reserved interface. By changing the number, he bug was fixed. You're right that it did work properly in the version you sent me. The bug was caused because I messed up. I had to merge your changes into a slightly modified modpack and didn't do it 100% properly at first. Ah... Well... Fixed now anyway. :p

If you tried sending the small updates to the HIRECREW, FORTCAPTURE and MAP interfaces, you must've forgotten to attach the files, because there were no files attached to the e-mail.

About the girl in the Isla Muelle tavern (Claire Larousse, probably): The wasn't a screenshot attached to your mail, but I think I know what you mean. She looked sort-of like "scattered glass", didn't she? Either that, or she was standing through the bench. Anyway: I thought I fixed that some time ago, so I had a look. It seems to work fine in the most recent modpack. Are you running the most recent modpack? If not, please update. It should be fixed there.

I found two errors in the new interfaces mod, which I hope you'll be able to fix:
1) I found a major bug with the name change mod. This mod works great, unless you have received a title from one of the governors. Say, you are called "Kapiteit ter Zee Nathaniel Hawk", then try to change your name into "Pieter Boelen", then the namechange won't take effect and you will lose your old name. You will then be called "". You do keep your title. Could you make it so that the namechange works fine, even if you have received a title? If possible, can you make it so that the title isn't shown when changing your name at all?
2) In the cannon-buy mod, I see you added code, so that when you bug cannons, you will see something like "Cannons 12lbs installed on the Victory" when you install new cannons. This is a very nice idea, but it isn't working completely properly yet. It seems like, if you install new guns, this message flashes very shortly, then the "Cannons already installed" is being shown instead. In the next modpack update, I'll have this feature outcommented, until you made it work. Otherwise, the flashing looks a bit odd. I do hope you'll be able to fix it though. Sounds like a nice change to me.

I found another error with the new interface mod. See attached picture. Apparently, the name "Conceição" doesn't work too well with the new Russian font. Any chance that can be fixed, or should the town name be changed into "Conceicao" without any strange signs?<!--QuoteEnd--></div><!--QuoteEEnd-->

<!--QuoteBegin-"E-Mail to Nathan Kell"+--><div class='quotetop'>QUOTE("E-Mail to Nathan Kell")</div><div class='quotemain'><!--QuoteEBegin-->There have been some more minor and major changed to the modpack since your last update. Maximus has made his new blue interface compatible with the modpack, so that’s been merged in and it’s a really great new addition. I also made a bunch of changes myself, including improving the Quick-Equip button some more and having Merchant Guild watchmen shown up if the trader has the itemtrade attribute, instead of if the trader has “Merchant” as last name. Most of my changes seem to work fine, but if you could have a general look at the changes, I’m sure you would be able to improve things some more. If you have some spare time soon, it would be great if you could do that.

List of nagging bugs:
- If you are smuggling and the soldiers show up, they all look like Nathaniel Hawk. Captain Hawk made a temporary fix, by using the older code, instead of the new code. This does work, but it would be nice to have the new code working instead. Also: No matter on what island you’re smuggling, the coastguard ship you’ll encounter is always English. Hope that can be fixed.
- If you encounter rapers, they might try to rape OldWoman, or a man. If that could be changed as well, that’d be great.
- In the cave behind the Douwesen waterfalls, instead of skeletons or smugglers, there were civilians attacking!
- Sometimes, during boarding, if you press space to go to the next level, you might end up doing that and initiating a conversation with an officer. Then you are transferred to the next deck and you'll have a dialog interface opened while playing. I have a screenshot at home of this. It's real annoying and can only be solved by saving and loading a game. I reckon the space button should be turned off as dialog-start button during boarding, so only the "O" button will start dialog. I can show a picture of this bug when I return home.
- Excellent blades are not shown in the trader interface, so you cannot sell them.
- When monkeys die, their corpse looks just like an alive monkey; only they don't attack anymore. They also carry nothing at all. With the original loot-the-dead mod, you would get some leather for killing a monkey. Any chance of that being put back. I also suspect that dead monkeys/mummies are called "The Late Monkey"/"The Late Mummy". That is slightly odd.
- When asking the Governor for a hunting mission when you press the indeed selction the game freezes.( All governors)
- Some quest-hired officers are being named “Firstname” Error in the dialog screens. (Example: Voysey Error)
- Vice City was on during the initial Voysey/Blythe encounter at QC
- Same thing sometimes happens with a cargo mission from a store. It has only happened to me at Dowessen so far.
- Regarding morale... When at double rum rations, with the way things were previously, morale would climb and climb and climb into the 90's - then a drunken brawl might get morale down to say 65 or so, but it always came back up pretty soon. NOW with a drunken brawl, morale plummets to 30!!! That really stinks. If I'm spending money on rum so the crew can be happy, WHY does the brawl (which I had heretofore imagined as "fun") now make their morale plummet so far??? I'm going to stop being so nice to my men if this continues! (can this be fixed/toggled?)
- I found a major bug with the name change mod. This mod works great, unless you have received a title from one of the governors. Say, you are called "Kapiteit ter Zee Nathaniel Hawk", then try to change your name into "Pieter Boelen", then the namechange won't take effect and you will lose your old name. You will then be called "". You do keep your title. Could you make it so that the namechange works fine, even if you have received a title? If possible, can you make it so that the title isn't shown when changing your name at all?

I know this is quite an extensive list still, but if you could fix only the most easy-to-fix bugs, that’d would already be highly appreciated. But if you could have a look at the entire code changes and read through the Post Build 12 Mods thread for more reports, that would be ever better, but I suppose you don’t really have time for that.<!--QuoteEnd--></div><!--QuoteEEnd-->

If anyone could give a hand with the bugs and issues mentioned in these e-mails, that would be greatly appreciated. I have to leave for today. I've run out of time. Hope to be able to do some more tomorrow. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Pieter, thanks for all you hard work and the note about the interface. I new it was something like that. The problem I was having was only on the "crew" screen in the ransak interface.

Also, I haven't been able to make the link to the new update work.

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Woops. That was rather stupid. <a href="http://pieter.piratesahoy.net/downloads/post_b12_upd_14-8-05.zip" target="_blank">This</a> link <i>will</i> work. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Thanks Pieter, I got it. In the version before this, Nathaniel does not appear to be leveling up when he gets the required points.

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
What the HECK? That is bloody crazy! I don't recall experiencing that bug myself though. I thought, the last time I looked, he was still leveling up properly. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Will check it out. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

I haven't updated the modpack itself today, but did update the download page to hopefully make it clear what needs to be downloaded again. There are only two updates now: A large one and a small one. The large one is needed if you didn't yet have the new interface improvement, the small one is needed if you do already have it.

I also made the new islands mod available for the modpack as an additional download. It is still highly unfinshed and buggy, but I hope that, now that it is in a modpack release, the bugs can be fixed and the missing parts can be added. Enjoy! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

I thought <a href="http://legend.seaward.ru/screenshot/img16.jpg" target="_blank">this</a> picture is supposed to show the new map, but it seems that this map isn't at all like the one with the new islands in the modpack. Strange. There don't even seem to be any new Dutch cities! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

BTW: Do you remember that you can join the pirates, but that it doesn't really do you any good except for making the pirates friendly to you? Now it does do you some good, because the pirate island of Tortuga has a fort, so you can't enter unless you're friendly with the pirates! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
Now if someone can go and add some interesting stuff to Tortuga, that would really make it worthwhile to join the pirates! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

<i><b>Known bugs with the new islands:</b></i>
- Lots of land-locations missing (only Cuba, Hispaniola and Turks have any land locations)
- Some dialog for the new characters doesn't work (especially for traders), because these dialogs are dated. Will be fixed some time later
- Lots of characters still missing
- Town names in the ship berthing interface are shown as "Error". Anyone knows how to fix this?

A lot of the land locations still need to be added, but if we don't watch it, all towns are going to look the same. So very soon, I will also make available a few town reskins from the A&M Mod (if I can get that to work), so we can use differently coloured town locations instead of the default ones. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />

I am going to update the modpack complete download as well, but it'll take a little while longer for it to be uploaded. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<span style='color:red'>Edit</span>: Done now. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Somebody said that if Ronald draws his sword, his arms change colour. Can anyone confirm that? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--QuoteBegin-Pieter Boelen+Aug 12 2005, 01:23 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Aug 12 2005, 01:23 PM)</div><div class='quotemain'><!--QuoteEBegin-->BTW: I have been making some changes to your mods as you can see in above posts, so I hope you don't mind that. If you don't find my changes an improvement or you would want to improve on my changes to your mods, please feel free to say/do so. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
<div align="right">[snapback]128078[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
I don't mind at all, improvements and polishing are always welcome <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
Actually I prefer it if my mods are used as basis for your own work, instead of being only "consumed" as readymade gamplay. (Well, my stuff is more basic than readymade anyway <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> )

Having the new islands and new townmodels will be beautiful <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />

There is one small contribution I can make: I'll take care of the "dead monkey no loot" bug one of these days. So don't anybody waste your time on this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mates,

I've just install the new interface.

The original Sea Dogs look is nice but I would like to see the possibility to switch to the old build12 interface and I hope it will add in the finally release.

I didn't find in the buildsetting the switch to disable large oxbay town, what is the parameter name?

The fonts of the dialog interface and the main menu are different from the previous build12, they seems something like Arial, does it normal?

Bye, bye,
Giuliootto
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Took all day Saturday downloading ... phone line remember?

Observations:
1. "Greater Oxbay" is fun ... except when one runs into the "black screen" dead ends. Hint, save often.

2. The quick equip key does not work equipping the pistol, even though the log says so.

3. Officers don't know how to cure themselves from poisoning.
They will use up all the small potions before going on to the mixture, even if they have antidotes.

4. One is not allowed to land at Oyster beach on FdF.
You can't sneak into FdF to complete the "escort Vigila Mendez" quest or the Fred Bob quest.

5. I think I know what is happening, that Cat described as "one shot kills" when the baddies in the caverns are able to blow you away with one shot even if you have armor, and they only seem to be using pistols.
They are really using grenades. Perhaps enemies should not be allowed to use them.
 
I noticed you used 50Evl2in for Reims.

Perhaps something like this would look less frazzled.

[attachment=152:attachment]
 
<!--QuoteBegin-giuliootto+Aug 15 2005, 06:08 PM--><div class='quotetop'>QUOTE(giuliootto @ Aug 15 2005, 06:08 PM)</div><div class='quotemain'><!--QuoteEBegin-->The original Sea Dogs look is nice but I would like to see the possibility to switch to the old build12 interface and I hope it will add in the finally release.
<div align="right">[snapback]128242[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
There are currently three different interfaces for the game (or four):
1) Stock PotC
2) Build 12 interface
3) Improved blue interface
4) New brown interface

Because the "Improved blue interface" still looks similar to the original Stock PotC and Build 12 interface, but is easier to use, looks better and offers a lot of new functionality, I have now implemented that on in the Post Build 12 modpack. Eventually, it will made so that you can download the "New brown interface" as an additional download for the modpack to replace the blue interface.
What interface is the one you are wanting to use? Are you wanting the "Build 12 interface"? I'm a bit reluctant to turn back to that interface, now that the improved blue one finally works with the modpack... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--QuoteBegin-giuliootto+Aug 15 2005, 06:08 PM--><div class='quotetop'>QUOTE(giuliootto @ Aug 15 2005, 06:08 PM)</div><div class='quotemain'><!--QuoteEBegin-->I didn't find in the buildsetting the switch to disable large oxbay town, what is the parameter name?
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The parameter name is "GREATER_OXBAY". If you are running the most recent modpack version, the parameter should be at the end of the Couchcaptain Charles part of BuildSettings.h

<!--QuoteBegin-giuliootto+Aug 15 2005, 06:08 PM--><div class='quotetop'>QUOTE(giuliootto @ Aug 15 2005, 06:08 PM)</div><div class='quotemain'><!--QuoteEBegin-->The fonts of the dialog interface and the main menu are different from the previous build12, they seems something like Arial, does it normal?
<div align="right">[snapback]128242[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
The font has indeed been replaced by a new font. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<!--QuoteBegin-Petros+Aug 16 2005, 08:43 AM--><div class='quotetop'>QUOTE(Petros @ Aug 16 2005, 08:43 AM)</div><div class='quotemain'><!--QuoteEBegin--><img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />  Took all day Saturday downloading ... phone line remember?
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Poor Petros. I know how annoying that must have been, having been stuck with telephone internet for many years. I hope you find that it was worth it, in the end. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
BTW: Are you using the most recent modpack? I believe I made an update Sunday or so. It's not a very large file. Half a MB or something.
You do have the new improved interface, right? I only updated the full modpack download yesterday (Monday), so you might need to download the large update file (15 MB - sorry <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" /> ) to have the most recent update.

<!--QuoteBegin-Petros+Aug 16 2005, 08:43 AM--><div class='quotetop'>QUOTE(Petros @ Aug 16 2005, 08:43 AM)</div><div class='quotemain'><!--QuoteEBegin-->1. "Greater Oxbay" is fun ... except when one runs into the "black screen" dead ends. Hint, save often.
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If you could make a list of all "black screen" dead ends, I suppose they should be able to be fixed. And when it starts to work on your nerves, you should be able to turn it off in BuildSettings.h

<!--QuoteBegin-Petros+Aug 16 2005, 08:43 AM--><div class='quotetop'>QUOTE(Petros @ Aug 16 2005, 08:43 AM)</div><div class='quotemain'><!--QuoteEBegin-->2. The quick equip key does not work equipping the pistol, even though the log says so.
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NOT? Last time I looked, it did. I'll check it.
Ok. I checked it now. Seems to be working fine to me. Played the tutorial and used the Quick-Equip key to equip all my stuff. Pistol seemed to be equiped just fine. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--QuoteBegin-Petros+Aug 16 2005, 08:43 AM--><div class='quotetop'>QUOTE(Petros @ Aug 16 2005, 08:43 AM)</div><div class='quotemain'><!--QuoteEBegin-->3. Officers don't know how to cure themselves from poisoning.
They will use up all the small potions before going on to the mixture, <div align="right">[snapback]128273[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
I think I've seen that myself as well. Would need fixing. If only there was somebody around who'd know how to. (Once again: NATHAAAAN! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> )

<!--QuoteBegin-Petros+Aug 16 2005, 08:43 AM--><div class='quotetop'>QUOTE(Petros @ Aug 16 2005, 08:43 AM)</div><div class='quotemain'><!--QuoteEBegin-->4. One is not allowed to land at Oyster beach on FdF.
You can't sneak into FdF to complete the "escort Vigila Mendez" quest or the Fred Bob quest.
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What the HECK? I must go and check that as well. That is NOT supposed to happen! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

<!--QuoteBegin-Petros+Aug 16 2005, 08:43 AM--><div class='quotetop'>QUOTE(Petros @ Aug 16 2005, 08:43 AM)</div><div class='quotemain'><!--QuoteEBegin-->5. I think I know what is happening, that Cat described as "one shot kills" when the baddies in the caverns are able to blow you away with one shot even if you have armor, and they only seem to be using pistols.
They are really using grenades. Perhaps enemies should not be allowed to use them.
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Yes. I saw them using grenades as well. Real annoying. Nothing you can do about it. Question: How should one turn that off???

<!--QuoteBegin-Petros+Aug 16 2005, 08:54 AM--><div class='quotetop'>QUOTE(Petros @ Aug 16 2005, 08:54 AM)</div><div class='quotemain'><!--QuoteEBegin-->I noticed you used 50Evl2in for Reims.

Perhaps something like this would look less frazzled.
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Yep. I used him as a temporary replacement; just to see if it works for Rheims. I don't know what "frazzled" means, but that guy sure looks great! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
He might indeed be better suited as Raoul Rheims. I hope to be able to replace Rheims with him soon. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Another new update has been made available. It contains a few small changes to Maximus' interface mod. It's not much, but any improvement is an improvement. With a bit of luck, there will be more new to come in the coming days. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
In the meantime: Enjoy and good luck! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
<!--QuoteBegin-Pieter Boelen+Aug 16 2005, 10:19 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Aug 16 2005, 10:19 AM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-giuliootto+Aug 15 2005, 06:08 PM--><div class='quotetop'>QUOTE(giuliootto @ Aug 15 2005, 06:08 PM)</div><div class='quotemain'><!--QuoteEBegin-->The original Sea Dogs look is nice but I would like to see the possibility to switch to the old build12 interface and I hope it will add in the finally release.
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There are currently three different interfaces for the game (or four):
1) Stock PotC
2) Build 12 interface
3) Improved blue interface
4) New brown interface

Because the "Improved blue interface" still looks similar to the original Stock PotC and Build 12 interface, but is easier to use, looks better and offers a lot of new functionality, I have now implemented that on in the Post Build 12 modpack. Eventually, it will made so that you can download the "New brown interface" as an additional download for the modpack to replace the blue interface.
What interface is the one you are wanting to use? Are you wanting the "Build 12 interface"? I'm a bit reluctant to turn back to that interface, now that the improved blue one finally works with the modpack... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--QuoteBegin-giuliootto+Aug 15 2005, 06:08 PM--><div class='quotetop'>QUOTE(giuliootto @ Aug 15 2005, 06:08 PM)</div><div class='quotemain'><!--QuoteEBegin-->I didn't find in the buildsetting the switch to disable large oxbay town, what is the parameter name?
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The parameter name is "GREATER_OXBAY". If you are running the most recent modpack version, the parameter should be at the end of the Couchcaptain Charles part of BuildSettings.h

<!--QuoteBegin-giuliootto+Aug 15 2005, 06:08 PM--><div class='quotetop'>QUOTE(giuliootto @ Aug 15 2005, 06:08 PM)</div><div class='quotemain'><!--QuoteEBegin-->The fonts of the dialog interface and the main menu are different from the previous build12, they seems something like Arial, does it normal?
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The font has indeed been replaced by a new font. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
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<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Peter,

The new "Improved blue interface" is great, but I like the "Build 12 interface" and I think that a switch to choose what interface to use could be wellcome <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

I find the "GREATER_OXBAY" parameter, thanks a lot!!!

Yet another problem, with CORPSEMODE=3, during boarding, I can't pass to the deck when I win a fight. With CORPSEMODE=2, during boarding, when there are a lot of Men on screen the game crashed.

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Thanks a lot, goodbye,
Giuliootto
 
FdF is as bugged as ever.

When relations were hostile, I couldn't even land at the shore.

Now that relations are neutral, I can land at the shore but can't get into the town by land, no icon at the gate!

By sea, I can sail into port and get the drop anchor icon but upon doing so I only get the sound of the anchor hitting water, nothing else.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

I have a couple of questions about sails in the new modpack.

1. In the new interface where do we acess the custom sails screen?

2. I have noticed for quite a while that changing flags now affects relations. I know it hasn't always been like that and I prefer it to not affect the relations. Particularly with Pirates. In any case, the reality would be you could get close to a vessel or fort and then switch back to your colors and have them flip to hostile again.

Just a thought. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
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