I thought I'd also post a few e-mails I sent today. Maybe any of the people on the forum will have some knowledge about how to fix the bugs mentioned as well:
<!--QuoteBegin-"E-Mail to Maximus"+--><div class='quotetop'>QUOTE("E-Mail to Maximus")</div><div class='quotemain'><!--QuoteEBegin-->I found out about the title-click close, yes. Unfortunately, on the forum, people were thinking they were stuck in the interface, because there was no obvious way to close them. In the next modpack update, I will add exit buttons in addition to the name-click close. Then I'm not removing any of your great new features, but I would only be adding some new stuff. Is that ok with you?
I found the bug with the "Reserved" button and it will be fixed in the next modpack updated. I already fixed it for myself and it is working quite smooth now. Seemed like Inez Dias' (unused) BuildSettings.h forntend interface was using the same interface number as the reserved interface. By changing the number, he bug was fixed. You're right that it did work properly in the version you sent me. The bug was caused because I messed up. I had to merge your changes into a slightly modified modpack and didn't do it 100% properly at first. Ah... Well... Fixed now anyway.
If you tried sending the small updates to the HIRECREW, FORTCAPTURE and MAP interfaces, you must've forgotten to attach the files, because there were no files attached to the e-mail.
About the girl in the Isla Muelle tavern (Claire Larousse, probably): The wasn't a screenshot attached to your mail, but I think I know what you mean. She looked sort-of like "scattered glass", didn't she? Either that, or she was standing through the bench. Anyway: I thought I fixed that some time ago, so I had a look. It seems to work fine in the most recent modpack. Are you running the most recent modpack? If not, please update. It should be fixed there.
I found two errors in the new interfaces mod, which I hope you'll be able to fix:
1) I found a major bug with the name change mod. This mod works great, unless you have received a title from one of the governors. Say, you are called "Kapiteit ter Zee Nathaniel Hawk", then try to change your name into "Pieter Boelen", then the namechange won't take effect and you will lose your old name. You will then be called "". You do keep your title. Could you make it so that the namechange works fine, even if you have received a title? If possible, can you make it so that the title isn't shown when changing your name at all?
2) In the cannon-buy mod, I see you added code, so that when you bug cannons, you will see something like "Cannons 12lbs installed on the Victory" when you install new cannons. This is a very nice idea, but it isn't working completely properly yet. It seems like, if you install new guns, this message flashes very shortly, then the "Cannons already installed" is being shown instead. In the next modpack update, I'll have this feature outcommented, until you made it work. Otherwise, the flashing looks a bit odd. I do hope you'll be able to fix it though. Sounds like a nice change to me.
I found another error with the new interface mod. See attached picture. Apparently, the name "Conceição" doesn't work too well with the new Russian font. Any chance that can be fixed, or should the town name be changed into "Conceicao" without any strange signs?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--QuoteBegin-"E-Mail to Nathan Kell"+--><div class='quotetop'>QUOTE("E-Mail to Nathan Kell")</div><div class='quotemain'><!--QuoteEBegin-->There have been some more minor and major changed to the modpack since your last update. Maximus has made his new blue interface compatible with the modpack, so that’s been merged in and it’s a really great new addition. I also made a bunch of changes myself, including improving the Quick-Equip button some more and having Merchant Guild watchmen shown up if the trader has the itemtrade attribute, instead of if the trader has “Merchant†as last name. Most of my changes seem to work fine, but if you could have a general look at the changes, I’m sure you would be able to improve things some more. If you have some spare time soon, it would be great if you could do that.
List of nagging bugs:
- If you are smuggling and the soldiers show up, they all look like Nathaniel Hawk. Captain Hawk made a temporary fix, by using the older code, instead of the new code. This does work, but it would be nice to have the new code working instead. Also: No matter on what island you’re smuggling, the coastguard ship you’ll encounter is always English. Hope that can be fixed.
- If you encounter rapers, they might try to rape OldWoman, or a man. If that could be changed as well, that’d be great.
- In the cave behind the Douwesen waterfalls, instead of skeletons or smugglers, there were civilians attacking!
- Sometimes, during boarding, if you press space to go to the next level, you might end up doing that and initiating a conversation with an officer. Then you are transferred to the next deck and you'll have a dialog interface opened while playing. I have a screenshot at home of this. It's real annoying and can only be solved by saving and loading a game. I reckon the space button should be turned off as dialog-start button during boarding, so only the "O" button will start dialog. I can show a picture of this bug when I return home.
- Excellent blades are not shown in the trader interface, so you cannot sell them.
- When monkeys die, their corpse looks just like an alive monkey; only they don't attack anymore. They also carry nothing at all. With the original loot-the-dead mod, you would get some leather for killing a monkey. Any chance of that being put back. I also suspect that dead monkeys/mummies are called "The Late Monkey"/"The Late Mummy". That is slightly odd.
- When asking the Governor for a hunting mission when you press the indeed selction the game freezes.( All governors)
- Some quest-hired officers are being named “Firstname†Error in the dialog screens. (Example: Voysey Error)
- Vice City was on during the initial Voysey/Blythe encounter at QC
- Same thing sometimes happens with a cargo mission from a store. It has only happened to me at Dowessen so far.
- Regarding morale... When at double rum rations, with the way things were previously, morale would climb and climb and climb into the 90's - then a drunken brawl might get morale down to say 65 or so, but it always came back up pretty soon. NOW with a drunken brawl, morale plummets to 30!!! That really stinks. If I'm spending money on rum so the crew can be happy, WHY does the brawl (which I had heretofore imagined as "fun") now make their morale plummet so far??? I'm going to stop being so nice to my men if this continues! (can this be fixed/toggled?)
- I found a major bug with the name change mod. This mod works great, unless you have received a title from one of the governors. Say, you are called "Kapiteit ter Zee Nathaniel Hawk", then try to change your name into "Pieter Boelen", then the namechange won't take effect and you will lose your old name. You will then be called "". You do keep your title. Could you make it so that the namechange works fine, even if you have received a title? If possible, can you make it so that the title isn't shown when changing your name at all?
I know this is quite an extensive list still, but if you could fix only the most easy-to-fix bugs, that’d would already be highly appreciated. But if you could have a look at the entire code changes and read through the Post Build 12 Mods thread for more reports, that would be ever better, but I suppose you don’t really have time for that.<!--QuoteEnd--></div><!--QuoteEEnd-->
If anyone could give a hand with the bugs and issues mentioned in these e-mails, that would be greatly appreciated. I have to leave for today. I've run out of time. Hope to be able to do some more tomorrow. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
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