<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><i><b>Latest News</b></i><!--sizec--></span><!--/sizec-->
Hello all, I thought I'd inform you of all the latest news that I can think of that is relevant to you.
<i><b>1) New Modpack Update: Beta 6</b></i>
I have added all recent fixes on top of Beta 5 and released it as Beta 6. Get it <a href="http://www.s31clan.com/pietersmods/b13_beta6.zip" target="_blank">here</a> (24,6 MB).
This is not a perfect version yet and several bugs are not tackled yet, but it should at least work better than Beta 5, I hope. This is the best I can do at the moment; when I have more time again, I'll get to making a more thoroughly fixed version. But that will take a while.
<i>Bugfixes included:</i>
- When Philipsburg or Marigot is captured by the player, the fighting will stop (CouchcaptainCharles)
- Lots of bugfixes to the ammomod (Jack Rackham)
- Typo fix to Cayman.c (Pieter Boelen)
- Typo fix to b_workshop.c (Pieter Boelen) - The shack dialog in Oxbay port should be working again now
- Slight bugfixes to Cabinfight_dialog.c (Hook)
- Typo fix to Habitue_dialog.c (Maximus)
- Exit code added to Marigot_patrol.c and Philipsburg_patrol.c (CouchcaptainCharles and ...)
- Ransack interface (after capturing a ship) should have been fixed (Maximus)
- Tranfer goods interface should have been fixed (Maximus)
- Excellent weapons are equipped by officers again (fix by Pieter Boelen to a stupid bug caused by himself <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" /> )
- Female pirate captains on pirate hunting missions fixed (Hook)
- Fix for weird negative quantities of goods picked up (Hook)
- Random item locators removed from two captain's cabins because they caused some weirdness (CouchcaptainCharles)
<i><b>2) My time to devote to Build 13</b></i>
I will be very busy the coming 1,5 weeks with school, so I won't be able to devote much time to PotC. I'll try to post on the forum every now and then though. Once I have more spare time again, I'll work on getting Build 13 done as soon as humanly possible.
If it interests you why I am busy: I need to finish a project for school, which is a lot of complicated and vague work. The coming week I will be having a RADAR-training and I need to travel about 4 hours a day just to get to the place where I have that training. The Monday after that I have to go for an application with Maersk for my 6-month sailing begin next year. That same week I need to finish some other work as well that we couldn't get done yet. I'm not sure if I'll have much spare time after that; I'm afraid not. But I'll try to get some Build 13 work done as soon as I can.
<i><b>3) Work that you could do in the meantime</b></i>
The most important work that needs to be done is thorough testing and finding all important bugs to fix. This can be done in several ways:
1) Just play Beta 6 and write down all weirdness you encounter
2) Play old modpack versions and see which bugs are and are not in there
3) Try to focus on some bugs in particular and try to figure out when and how they got introduced
Also: Please open engine.ini and set:
<i>numoftips = 0
tracefilesoff = 0
[script]
debuginfo = 1
codefiles = 0
runtimelog = 0
;tracefiles = 0</i>
If some people could work on this, that'd be great. Please post everything you find in a thread where I can find it. Please post all bugs in as few words as you can and be sure to include the following info:
- Game version (can be found in "Post Build 12 Version.txt" or "Build Info.txt")
- When did the bug occur?
- What were you doing at the time?
- Possible error.log file that is generated
- Possible causes, according to you
This should help a lot in finding and fixing the final bugs. I hope that once I have some time again, you people have been able to make a thorough list of things to address. It might be a good idea if the bugtesters somehow try to work together and agree who is going to do what.