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    Maelstrom New Horizons


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Pre Build 13 Modpack

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Temporary Modpack Update</b><!--sizec--></span><!--/sizec-->
I promised to release a new update today, so here goes. I am sorry to say that I have not yet received Pirate_KK's fixes, which means there are at least two pretty major bugs in there that still need fixing:
<b>- When playing the tutorial, you get stuck because you can't enter the town because the gates are locked and will not open</b>
Workaround: Skip the tutorial while on the ship
<b>- All nations are friendly with you and each other</b>
Workaround: Fire your cannons manually at some of the other nations' ships and they'll become hostile soon enough

A new update that should have above bugs fixed will be released as soon as I get Pirate_KK's fixes. But in the meantime, get the current update <a href="http://www.s31clan.com/pietersmods/build13_beta3_wip.zip" target="_blank">here</a> (3,66 MB).

Note: If you want to use the update I just posted, I recommend installing Beta 1 AND Beta 2 first. Please check if some of the bugs you previously reported are fixed.
 
<!--quoteo(post=166101:date=Oct 7 2006, 04:30 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 7 2006, 04:30 PM) [snapback]166101[/snapback]</div><div class='quotemain'><!--quotec-->
I have never seen the new fast travel icons in any update. What did is miss.
<!--QuoteEnd--></div><!--QuoteEEnd-->
They were added to Beta 2.
 
Note: If you want to use the update I just posted, I recommend installing Beta 1 AND Beta 2 first. Please check if some of the bugs you previously reported are fixed.

The following things should be fixed:
1) Quick-Equip key
2) Boarders using firearms (hopefully; haven't tested)
3) Fast Travel icons being messed up
4) Fast Travel texts being messed up (now it says "Church" for the church instead of "Brothel" <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> )

Not sure what other things were fixed anymore. Lots of stuff was changed.
 
I just tried out the new code, we won't be able to test any boardings until we get pirate_kk's code because as soon as a ship surrenders, all ships go back to neutral and you can't board anything. I will test out locations and other stuff to make sure it works.
 
I don't really know how to fix problem with surrender - I tried but with no success. I don't know what causes that bug or whose changes introduced it.

<b>Update:</b> I've attached my latest fixes for the tutorial. Just extract file over today Pieter's temporary update.

pirate_kk
 
Playing Beta 3 with priate _kk's fix:

I still have the bad fast travel icons

I can't move in the cabin at the begining of the game

The F key works fine

This is wierd. On leave IM when I ger out of range of land, I get the Oxbay invasion movie. Nothing in the quest book about it.
 
Pieter posted a fix to the icons thing, I thought it went into the beta3, but possibly not. Maybe next time he is on, he can check that.
 
<!--quoteo(post=166202:date=Oct 8 2006, 01:06 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 01:06 AM) [snapback]166202[/snapback]</div><div class='quotemain'><!--quotec-->
I can't move in the cabin at the begining of the game
<!--QuoteEnd--></div><!--QuoteEEnd-->
I made main character behave like that to free player from need of going to the Malcolm. Now he engages dialog automatically. Could you normally move after first dialog with Malcolm?

<!--quoteo(post=166202:date=Oct 8 2006, 01:06 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 01:06 AM) [snapback]166202[/snapback]</div><div class='quotemain'><!--quotec-->
This is wierd. On leave IM when I ger out of range of land, I get the Oxbay invasion movie. Nothing in the quest book about it.
<!--QuoteEnd--></div><!--QuoteEEnd-->

The execution of the movie was delayed intentionally to avoid playing it just after leaving a port. You should observe similar behaviour on the rest of islands.

pirate_kk
 
<!--quoteo(post=166202:date=Oct 8 2006, 01:06 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 01:06 AM) [snapback]166202[/snapback]</div><div class='quotemain'><!--quotec-->
I still have the bad fast travel icons
<!--QuoteEnd--></div><!--QuoteEEnd-->
That's odd. I thought I added the fix for that. Could you show a screenshot? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=166202:date=Oct 8 2006, 01:06 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 01:06 AM) [snapback]166202[/snapback]</div><div class='quotemain'><!--quotec-->
I can't move in the cabin at the begining of the game
<!--QuoteEnd--></div><!--QuoteEEnd-->
That is intentional. You should be able to move after talking to Malcolm though.

<!--quoteo(post=166202:date=Oct 8 2006, 01:06 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 01:06 AM) [snapback]166202[/snapback]</div><div class='quotemain'><!--quotec-->
The F key works fine
<!--QuoteEnd--></div><!--QuoteEEnd-->
FINALLY! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

<!--quoteo(post=166240:date=Oct 8 2006, 11:10 AM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Oct 8 2006, 11:10 AM) [snapback]166240[/snapback]</div><div class='quotemain'><!--quotec-->
I made main character behave like that to free player from need of going to the Malcolm. Now he engages dialog automatically. Could you normally move after first dialog with Malcolm?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Originally Malcolm also came to talk to the player automatically. However, the player could walk freely until Malcolm would initiate the dialog. It doesn't really matter either way. Perhaps it's better if the player can't move at all until Malcolm starts the tutorial proper.

<!--quoteo(post=166240:date=Oct 8 2006, 11:10 AM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Oct 8 2006, 11:10 AM) [snapback]166240[/snapback]</div><div class='quotemain'><!--quotec-->
The execution of the movie was delayed intentionally to avoid playing it just after leaving a port. You should observe similar behaviour on the rest of islands.
<!--QuoteEnd--></div><!--QuoteEEnd-->
The execution of the movie is meant to be after you entered worldmap sailing mode from Oxbay. If you start at Isla Muelle, I think the movie shouldn't play at all until you entered 3D sailing mode near Oxbay first and went back to the worldmap from there. If it isn't that way, I think something should be changed. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter and all the rest
maby its better that if you create something new you perfectly test it for bugs that would spare pieter a lot of work
and the official build 13 can be released finally

<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
 
New mods ARE being tested, but sometimes they don't work entirely right together, so fixing is still needed. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Originally Malcolm also came to talk to the player automatically. However, the player could walk freely until Malcolm would initiate the dialog. It doesn't really matter either way. Perhaps it's better if the player can't move at all until Malcolm starts the tutorial proper.<!--QuoteEnd--></div><!--QuoteEEnd-->

Exept if you play stormy start, you leave the cabin immediately. This means you can't get anything out of your chest before you wind up on the beach.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->That's odd. I thought I added the fix for that. Could you show a screenshot?<!--QuoteEnd--></div><!--QuoteEEnd-->

I have never figured out how to do screenshots for some reason. I can tell you that they are set too low on the screen and are cut off 3/4 of the way down, the bottom line of the box does not appear. In addition I noted that now: the icon for church is the woman who used to be the brothel icon, the icon for tailor is the fort, the icon for the brothel is the same as for the tavern and in my game it is the bottom half of the mug.

Since the icon for the blacksmith shop is new can't get the icons a little better matched.


<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The execution of the movie is meant to be after you entered worldmap sailing mode from Oxbay. If you start at Isla Muelle, I think the movie shouldn't play at all until you entered 3D sailing mode near Oxbay first and went back to the worldmap from there. If it isn't that way, I think something should be changed<!--QuoteEnd--></div><!--QuoteEEnd-->

I agree with this. The Oxbay movie should only play at Oxbay.

Additionally,

I could not buy bullets at IM, but I could at a OC. IM is where I started, so maybe that has something to do with it.

There is a wierd message on the save interface " You can't save until Sterling leaves"


I got a CTD in the middle of the tavern keepers story at OC.

Finally, I have only played a few boardings, I still am not seeing my crew use firearms.
 
<!--quoteo(post=166284:date=Oct 8 2006, 02:58 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 02:58 PM) [snapback]166284[/snapback]</div><div class='quotemain'><!--quotec-->
Exept if you play stormy start, you leave the cabin immediately. This means you can't get anything out of your chest before you wind up on the beach.
<!--QuoteEnd--></div><!--QuoteEEnd-->
It's supposed to be like that, I think. CCC would know for sure. Anyway, when yuo do a stormy start, you get random items. It's a bit of a cheat if you can also get your normal items.

<!--quoteo(post=166284:date=Oct 8 2006, 02:58 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 02:58 PM) [snapback]166284[/snapback]</div><div class='quotemain'><!--quotec-->
I can tell you that they are set too low on the screen and are cut off 3/4 of the way down, the bottom line of the box does not appear. In addition I noted that now: the icon for church is the woman who used to be the brothel icon, the icon for tailor is the fort, the icon for the brothel is the same as for the tavern and in my game it is the bottom half of the mug.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I think that is because you are missing the new texture file. If it occurs again in the real Beta 3, be sure to tell me.

<!--quoteo(post=166284:date=Oct 8 2006, 02:58 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 02:58 PM) [snapback]166284[/snapback]</div><div class='quotemain'><!--quotec-->
I could not buy bullets at IM, but I could at a OC. IM is where I started, so maybe that has something to do with it.
<!--QuoteEnd--></div><!--QuoteEEnd-->
There's something weird going on with buying bullets, but I have no idea what or why. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

<!--quoteo(post=166284:date=Oct 8 2006, 02:58 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 02:58 PM) [snapback]166284[/snapback]</div><div class='quotemain'><!--quotec-->
There is a wierd message on the save interface " You can't save until Sterling leaves"
<!--QuoteEnd--></div><!--QuoteEEnd-->
That is supposed to happen when you just died and resurrected. You shouldn't be able to save until the "resurrecting officiant" has left. When did this message show up?

<!--quoteo(post=166284:date=Oct 8 2006, 02:58 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 02:58 PM) [snapback]166284[/snapback]</div><div class='quotemain'><!--quotec-->
Finally, I have only played a few boardings, I still am not seeing my crew use firearms.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Not? I expected it to be fixed now. Does the Quick-Equip key work properly for guns? Try turning the weaponsmod off and seeing if the boarders do use guns then... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Pieter,

Thanks for the quick response.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->real Beta 3,<!--QuoteEnd--></div><!--QuoteEEnd-->

This not available yet, right?

Also I got a CTD in the middle of the tavern keepers sotry on OC
 
Ahoy,
Pieter, I've downloaded the latest version on your site + beta 1 & 2 + those two updates,

I encontered two minors problems :

- almost all sounds switch off
- unusal musics.


I've discovered what was the problem for the first case, the Greetings_alias.ini file wanted to look the sounds in a RESOURCE\Sounds\VOICE\ENGLISH folder in stead of RESOURCE\Sounds\VOICE. Maybe it's not a problem for those who have english version of the game? Or maybe I forgot to do something? ... Well, anyway I've corrected this manualy on my game.

But I don't understand the music thing. The music are looking like the curse of the black pearl movie ones, that I do have downloaded recently, but the 'music_alias.ini' file is the one for the Cuthroths whatever music... And whatever I change on this ini files doesn't make any difference, so I suspect the game is not using this .ini file anymore, but another one. Could you help?...
 
<!--quoteo(post=166295:date=Oct 8 2006, 03:38 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 03:38 PM) [snapback]166295[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->real Beta 3,<!--QuoteEnd--></div><!--QuoteEEnd-->
This not available yet, right?
<!--QuoteEnd--></div><!--QuoteEEnd-->
No, it isn't. It still needs to be finished. Hopefully I'll get it done today or tomorrow.

<!--quoteo(post=166295:date=Oct 8 2006, 03:38 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 8 2006, 03:38 PM) [snapback]166295[/snapback]</div><div class='quotemain'><!--quotec-->
Also I got a CTD in the middle of the tavern keepers sotry on OC
<!--QuoteEnd--></div><!--QuoteEEnd-->
You mean on QC? Does that happen each time you try? If so, I should check it out.

<!--quoteo(post=166297:date=Oct 8 2006, 04:24 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE(a simple virtual sailor @ Oct 8 2006, 04:24 PM) [snapback]166297[/snapback]</div><div class='quotemain'><!--quotec-->
I've discovered what was the problem for the first case, the Greetings_alias.ini file wanted to look the sounds in a RESOURCE\Sounds\VOICE\ENGLISH folder in stead of RESOURCE\Sounds\VOICE. Maybe it's not a problem for those who have english version of the game? Or maybe I forgot to do something? ... Well, anyway I've corrected this manualy on my game.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Run the English.bat file in the main PotC folder. That should fix these issues.

<!--quoteo(post=166297:date=Oct 8 2006, 04:24 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE(a simple virtual sailor @ Oct 8 2006, 04:24 PM) [snapback]166297[/snapback]</div><div class='quotemain'><!--quotec-->
But I don't understand the music thing. The music are looking like the curse of the black pearl movie ones, that I do have downloaded recently, but the 'music_alias.ini' file is the one for the Cuthroths whatever music... And whatever I change on this ini files doesn't make any difference, so I suspect the game is not using this .ini file anymore, but another one. Could you help?...
<!--QuoteEnd--></div><!--QuoteEEnd-->
Remove all music alias files from the folder except music_alias.ini . It appears that sometimes the game reads these files even though it shouldn't. The way to prevent this from happening is to make sure the files aren't there.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->You mean on QC? Does that happen each time you try? If so, I should check it out.<!--QuoteEnd--></div><!--QuoteEEnd-->

Yes QC, I have only had it once. I'll let you know if I get it again.
 
I found a minor bug when capturing a fort. I went into a fort and forced the surrender of the garrison at Maginot on St. Martin from French to Dutch. When I went back to the city, the soldier now wore Dutch outfits, but were still called French soldiers and when you would speak to them, would talk about how they needed to defend against the Dutch. They would then sound an alarm and fight against oncoming Dutch troops.
 
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