<!--`QuoteBegin-Otaku_Hanzo`+--><div class='quotetop'>QUOTE(Otaku_Hanzo)</div><div class='quotemain'><!--QuoteEBegin-->add an NPC who spawns in QC somewhere AFTER you talk to the bartender there concerning the Mefisto in the missing children quest. This NPC could somehow direct the player to the priest in Redmond.[/quote]Even easier would be to make sure the questbook has the required hint in it to set your feet on the right track! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="

" border="0" alt="onya.gif" />
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="

" border="0" alt="w00t.gif" /> Nathan! WB, hope you had a nice Xmas! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="

" border="0" alt="par-ty.gif" />
Pieter, look in ProgramsBuildSettings.h and see if the settings for that mod needs to be changed...
Here's how it is in my own game:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define SAILTO_MIN_SPEEDRATIO 0.75 // if your speed is less than this compared to your target's, can't `sail-to`. Note, also checks wind angle for you and the target running away, and rigtype for both.
#define SAILTO_MIN_DISTANCE 500 // if you are closer than this many units to the enemy ship, you can't sailto.<!--c2--></div><!--ec2--> Hope this helps! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="

" border="0" alt="onya.gif" />