<!--quoteo(post=174734:date=Dec 6 2006, 01:27 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 6 2006, 01:27 PM) [snapback]174734[/snapback]</div><div class='quotemain'><!--quotec-->
Answering my own question, it can, if you make the change and then start game using Hawks flag only.
But it is messy and you have to get the spelling right.
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Does your ship end up in the right port when doing that? I'm not sure of that. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
You can indeed only use the changed starting location with Nathaniel's flag. That's the way I wrote it. I did that because when you're testing, sometimes you may want to start in a location for tesing, but when you play, you might not want to. So by doing this, you can start a normal game as wel while keeping the test location set.
The PotCModHelper list was not very complete, especiall not with all new locations being added. We could add a list of all location ID's and add it to the InternalSettings.h setting. That way we wouldn't need the PotCModHelper anymore. Perhaps these settings should be moved elsewhere though. A list of all location ID's would be rather extensive. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
I personally do like that program, but it simply doesn't work properly anymore with all the changes made with the Choose Character screen and different game starting options. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
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