To be fair, I reckon the jerky movements might not be so dissimilar to some real-life situations on small vessels.
However, I do realise that it makes little sense when the sea is almost flat, but I'm yet to encounter that myself with the current settings.
We might be able to add a condition relating the harmonics to the windspeed, so that very low windspeeds use smoother harmonics.
Further investigations will be needed in this case.
Anyway, back to the improved sunset. I've just managed to change a couple more sky textures around, to make the whole transition from dusk to night more smooth. I've mainly considered the fact that the sun goes down at around 20:00, so the sky should not be too bright straight afterwards.
The inclusion of the red sky seems to make the whole transition even more beautiful, as well.
Here's the file for anyone interested (goes in PROGRAM -> Weather -> Init; press F11 in-game):
View attachment WhrSetAzmAng.c
However, I do realise that it makes little sense when the sea is almost flat, but I'm yet to encounter that myself with the current settings.
We might be able to add a condition relating the harmonics to the windspeed, so that very low windspeeds use smoother harmonics.
Further investigations will be needed in this case.
Anyway, back to the improved sunset. I've just managed to change a couple more sky textures around, to make the whole transition from dusk to night more smooth. I've mainly considered the fact that the sun goes down at around 20:00, so the sky should not be too bright straight afterwards.
The inclusion of the red sky seems to make the whole transition even more beautiful, as well.
Here's the file for anyone interested (goes in PROGRAM -> Weather -> Init; press F11 in-game):
View attachment WhrSetAzmAng.c