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PotC fully Caribbean

Which option would you prefer:

  • All geographical names should be original from Caribbean, but necessarily with a switch.

    Votes: 1 100.0%
  • All geographical names should be original from Caribbean, even without a switch.

    Votes: 0 0.0%
  • Everything should be left as is.

    Votes: 0 0.0%

  • Total voters
    1
<!--quoteo(post=185711:date=Mar 18 2007, 06:01 AM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE(bartolomeu o portugues @ Mar 18 2007, 06:01 AM) [snapback]185711[/snapback]</div><div class='quotemain'><!--quotec-->
Maracaïbo was an important town during the 17th century <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
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<!--quoteo(post=185715:date=Mar 18 2007, 08:30 AM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Mar 18 2007, 08:30 AM) [snapback]185715[/snapback]</div><div class='quotemain'><!--quotec-->
In the XVII century the spanish 'capital' of northern coast of South America was Maracaibo, so I think this town is rather more important.
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Yes, I do know that of course, (althought Cartagena de las Indias was certainly as important) but I wasn't talking in terms of importance of the ports... It seemed rather difficult to me to add the complicated gulf of Maracaïbo in game - it's really big and not too far lies the Venezuelan part of the Cordillera de los Andes, might be too high for the engine. On the oposite, around Coro there isn't much of altitude.

<!--quoteo(post=185715:date=Mar 18 2007, 08:30 AM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Mar 18 2007, 08:30 AM) [snapback]185715[/snapback]</div><div class='quotemain'><!--quotec-->
@a simple virtual sailor: of course, that those islands doesn't look as in real world. It brings question: who would volunteer to make those island to look properly? I don't know how to do this and haven't enough time. Thus, if we can't have properly looking land shapes, let we have at least names...

Puerto Rico or Jamaica aren't such small islands, if my geographical knowledge serves me well.
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I wasn't talking of those two islands, but of the imaginary islands of stock PotC... And I would say I like their shape and how they look for the moment, so I don't think it would be a good idea to change those - and even their name. I think they should be in bonus, extra small islands in the real map of the Caribbean, not very importants.



<!--quoteo(post=185757:date=Mar 19 2007, 01:21 AM:name=Maximus)--><div class='quotetop'>QUOTE(Maximus @ Mar 19 2007, 01:21 AM) [snapback]185757[/snapback]</div><div class='quotemain'><!--quotec-->
Hi all. Good news. In new SLiB (on AOP engine) added REAL Archipelago, including South America shore (Panama etc). Alexus and Company did a big work. I have all models and textures, so if anyone can make this job (code, I mean) and have a time for this... I'll upload all stuff to somewhere <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

Islands list from SLiB:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
Antigua, Barbados, Beliz, Bermudes, Caiman, Caracas, Cartahena, Cuba, Cumana, Curasao, Dominica, Guadeloupe, Hispaniola, Jamaica, Maracaibo, Martinique, Nevis, Porto Bello, Puerto Rico, Santa Catalina, Saint Martin, Terks, Tortuga, Trinidad
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Yes, this is really good news undeed!
 
One recommendation: Let's not all get carried away, trying to do too much. Changing the current island names is realistic. Modifying our current worldmap is not really realistic, because it just takes too much effort. As for AlexusB and his modding team's work for AoP: We have permission to use all content they made for PotC, but we DON'T have permission for their AoP content. At all. I can imagine AlexusB might get annoyed if we hyjack their work without asking. So if we want to use it, at least somebody should confirm with him if it's OK. Although it wouldn't surprise me if it is NOT OK with him. If it indeed isn't, I would highly request we respect that and just stick to our current map. After all, we already HAVE plenty of islands, even if the map isn't 100% the real Caribbean. The only reason we would need more islands gameplay-wise would be if we would need more space for game content. We already HAVE plenty of space though and our current new islands are definitly not yet full of features and/or quests. I see no reason to start using yet another map, except for "realism's sake". And I don't think this kind of realism really improves gameplay a lot. So it'd be a LOT of work, without actually adding that much to the game.

My recommendation: Stick to our current worldmap and perhaps modify the island names to the real Caribbean one's, whether the islands look like the real ones or not. Either that or keep everything as-is. Don't try to modify our worldmap and don't try to use a new one either. Instead try to fill the current islands with more fun locations, features and quests.
 
Adding Vera Cruz, Portobello, Cartagena and Maracaïbo would be sufficient <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> . But for these new cities, is it possible to import some AOP towns like San Juan and Santo Domingo? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Is that possible? In theory: Yes. Only problem: Who should do it? I don't think anyone still here would know how to. So in reality: I'm afraid it's not possible to add new islands right now.

It would be possible to take AoP towns and make them replace the current towns in our game. I recommend keeping Saint Martin and Antigua, but all other towns could be replaced. This will not actually add new towns, just replace existing ones. Adding new towns requires much, much more work.

BTW: Did you know that the Russian SLiB mod for PotC also changes the names to the real Caribbean island names? Our current map was, in fact, made by the Russian modding team and used in the SLiB mod and our current map was always INTENDED to more-or-less mimic the real Caribbean, with the only difference that the stock game islands are reused as real Caribbean islands, whether they look like the real ones or not. In any case: We can just rename our islands to the names they have in the SLiB mod. After all: That's how it was intended to be by the people who made the map. But we can, of course, also choose to differ from that.
 
I don´t like the idea of adding AOP towns. To me they all look the same (guess it´s that they consists of so few unique buildings). AOP towns also differ in design style to much as I see it.

POTC towns are (according to me) of a higher quality. A spanish town differs from an english, a rich from a poor etc etc. So I say let´s prefer location cloning with the nice variations made possible by the Building set.
Also I´ve seen a POTC town (english I think) made "spanish" by painting it white. Way to go?

Is it just me?

If are intensions are the real Caribbean we just have to get our hands on the russian Slib mod map. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
The map currently in our game IS the Russian SLiB map. That was what I was trying to say. Sorry if I didn't make that clear. <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />

Repaiting PotC towns is an excellent idea. We'd just need somebody to do it. But it worked wonders on Santo Domingo.
 
<!--quoteo(post=185803:date=Mar 19 2007, 11:54 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 19 2007, 11:54 PM) [snapback]185803[/snapback]</div><div class='quotemain'><!--quotec-->
One recommendation: Let's not all get carried away, trying to do too much. Changing the current island names is realistic. Modifying our current worldmap is not really realistic, because it just takes too much effort. As for AlexusB and his modding team's work for AoP: We have permission to use all content they made for PotC, but we DON'T have permission for their AoP content. At all. I can imagine AlexusB might get annoyed if we hyjack their work without asking. So if we want to use it, at least somebody should confirm with him if it's OK. Although it wouldn't surprise me if it is NOT OK with him. If it indeed isn't, I would highly request we respect that and just stick to our current map. After all, we already HAVE plenty of islands, even if the map isn't 100% the real Caribbean. The only reason we would need more islands gameplay-wise would be if we would need more space for game content. We already HAVE plenty of space though and our current new islands are definitly not yet full of features and/or quests. I see no reason to start using yet another map, except for "realism's sake". And I don't think this kind of realism really improves gameplay a lot. So it'd be a LOT of work, without actually adding that much to the game.

My recommendation: Stick to our current worldmap and perhaps modify the island names to the real Caribbean one's, whether the islands look like the real ones or not. Either that or keep everything as-is. Don't try to modify our worldmap and don't try to use a new one either. Instead try to fill the current islands with more fun locations, features and quests.
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Hear Hear! <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Simply renaming the existing islands and locations is not THAT much work, cause in THIS case Maximus localization makes things easier: All text that appears on the screen is not taken out of the codefiles directly but out of textfiles in resource/ini/texts/english and in program/dialogs/english. FAIK you don't have to change a single programfile, which means you can't cause any program bugs. The worst that can happen is that a wrong location name appears.
 
Exactly. We'd just need to change things like Redmond{Redmond} to Redmond{Port Royal} in the English text files and also change Redmond to Port Royal in the questtexts and dialogs. We might have to do some minor code changes though when the islandname and town name are no longer the same with the new names.
 
This might have been addressed already, but here is my opinion:
Its a great idea and I don't mind the changing of the names, but do include a new map in-game under the F2 menu and change all the internal stuff so we don't get merchants asking you to sail with them to Islla Meulle and leave you scratching your head going "Islla Meulle? I can't remember what island it is (if the model is new) and where it is (if the model is moved.)"
Savvy? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

*Phew* That was a big run-on sentence... :p
 
In Build 14 Alpha 6, the island names are no longer "imbedded" in the map image, but are added on top through code. This means we can easily change these names as well. I agree that if we change the island names, we have to change them EVERYWHERE in the game. I do not recommend moving islands around. It might be really complicated, not to mention it would require the entire DirectSail mod to be re-updated for the modified worldmap! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
one island at a time would be the best solution i think, and then one city on that island at a time after that. then move on to the next island. this would be the surest way of avoiding a major schemozzle. it would be better to add quest after the names would be changed as that would decrease the possibility of confusion as well.
 
To CCC: Can you tell us something about that experimental real Caribbean mod you put on the FTP? <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Uhhh, that's an extremely experimental experiment i made for my private use. I only uploaded it for Pirate kk, so that he could use parts of it for a PROPER mod.

It works fine for me, but it is certainly not fit for public playing <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />

As the readme says:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Attention: Experimental mod! Should be played with Directsail only!


This mod replaces the original fantasy islandnames of PotC with real names, and relocates some islands according to a historical map. You can view and print this map with the attached "real_caribbean_map" file. During the game you can view that map in the "F1 / Map" menu.

As I don't navigate in the ingame worldmap anymore but only with Directsail I have NOT changed the worldmap model. So some island positions on "real" map and stock worldmap do not match. You CAN navigate in the worldmap though, and the "real" names do show up.<!--QuoteEnd--></div><!--QuoteEEnd-->

For navigation I cobbled the attached "antique" map together (refined artists, be warned: looking at this will hurt your eyes <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> )
 
Nah - the maps actually looks quite good <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Well, if YOU of all people say that! Thank you <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

(It helps if you imagine it's a used map, with folds and stains and navigator's entries <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> )
 
Any news about this mod? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I just finished the new Havana (mmm, who was playing with that white paint in redmond and douwesen?). And I was thinking of adding Nevis to Quedebras Costillias (other side of the island) , with locators. The only thing is, which files to I have to modify to make a new port (without counting the locators of the Quedebras model)?

Anyway, I was thinking of taking as port:
Mayak, a bit remodelled like the fort in CCC's tutorial, the tower reskinned as a wooden watchtower with some cannons around it. If you move land inwards you are at the
smugglers fort, and if you enter, you will be IN a reskinned version of the smugglerfort. What do you think?

And maybe we could add some occasional pirate attacks who want to loose those limneys of their island.
 
<!--quoteo(post=203794:date=Jun 24 2007, 02:25 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Jun 24 2007, 02:25 PM) [snapback]203794[/snapback]</div><div class='quotemain'><!--quotec-->I just finished the new Havana (mmm, who was playing with that white paint in redmond and douwesen?). And I was thinking of adding Nevis to Quedebras Costillias (other side of the island) , with locators. The only thing is, which files to I have to modify to make a new port (without counting the locators of the Quedebras model)?

Anyway, I was thinking of taking as port:
Mayak, a bit remodelled like the fort in CCC's tutorial, the tower reskinned as a wooden watchtower with some cannons around it. If you move land inwards you are at the
smugglers fort, and if you enter, you will be IN a reskinned version of the smugglerfort. What do you think?

And maybe we could add some occasional pirate attacks who want to loose those limneys of their island.<!--QuoteEnd--></div><!--QuoteEEnd-->
Will you change the names of the cities and the islands? (douwesen, conceição, oxbay, greenford etc.....)
 
<!--quoteo(post=203889:date=Jun 25 2007, 03:27 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Jun 25 2007, 03:27 PM) [snapback]203889[/snapback]</div><div class='quotemain'><!--quotec-->CCC already did that, I only want to make an additional town (Nevis)<!--QuoteEnd--></div><!--QuoteEEnd-->
Excellent <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> ! Thanks Thomas the Terror
 
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