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On top of the existing mess will probably be OK.Reinstall on top of existing mess or clean install?
Good to hear!I have not had any problems yet with the January 4 update.
Place "b14_beta4_final.tar" next to the Installer EXE, then follow the instructions.Ok, remind again how to include the main archive files. Thanks
Ahoy @salonikasurf,
Thanks for trying it out! I tested it in my own game version though and it seemed to work fine for me.
Your error.log file indicates there is something wrong with the installation on your end, I'm afraid:
That was added as a #define to items.h quite recently, but is not a file that I changed myself.Code:COMPILE ERROR - file: items\initItems.c; line: 4158 Invalid Expression COMPILE ERROR - file: items\initItems.c; line: 4158 Undeclared identifier: EQUIP3_ITEM_TYPE
When is the last time you installed a new version of the "Post jul28_fixes" archive?
There have been multiple versions of that and the most recent is dated 23 December 2016.
Maybe you missed out on that one?
If you want to, I'd suggest trying this:
1. Redownload http://piratesahoy.bowengames.com/potc/Grey Roger/post_jul28_fixes.zip and then install that on your game
2. Now install my ZIP from Fix in Progress - Post 28th July fixes | Page 5 | PiratesAhoy! on top again
3. With a bit of luck, that will have solved the problem
I'm currently working on making a proper new EXE, so you don't need to install so many things in sequence any longer.
With a bit of luck, that will help.
I'm still working on making a proper Change Log, but I haven't yet found the time to complete that.Hi Pieter,
Did the post Jul28 +your fixes include Hooks fixes and Island improvements?
Place "b14_beta4_final.tar" next to the Installer EXE, then follow the instructions.
DON'T deselect the "Main Files" option (it is enabled by default), then continue.
It'll take a fair bit longer than a "simple update", but it is definitely a safer bet to do it like that.
Fix to store prices consistent if you manually or auto trade with same for shipyard disposal of goods hereCan anyone think of anything important that seems to be missing from the above list?
Thanks for catching! I must have misremembered, but checking back now, it was indeed Grey Roger who did that.oh and I didn't do anything with Rys Bloom?
Thanks for reminding me! I completely forgot. Adding it in right now.Fix to store prices consistent if you manually or auto trade with same for shipyard disposal of goods here
http://www.piratesahoy.net/threads/...-4-0-public-release.27077/page-17#post-551871 - Or perhaps it's not included - awaiting testing?
I've done a WinMerge comparison of that collection and what I already had.I just finished merging the latest fixes compiled by Grey Roger with my own game version.
As part of this, I re-added some fixes of my own back in that either were lost to the depths of Davy Jones' Locker (=the forum) or that I forgot to ever post.
And I also did my usual "check of all the new stuff added" and made some further tweaks and attempted improvements to that.
So for the next "official update", I would propose taking Grey Roger's archive PLUS the attached changes proposed by me.
I included nothing more than you did yourself. I just rewrote it a bit further to be cleaner, simpler and less risky.I'm not too happy about including the changes to the skill system, so in my version at least, I'll try to keep them out. The whole idea there was to avoid major changes to the basic game code, so I'm trying to keep mine that way as a baseline in case subsequent changes to the system don't work out.
Does anyone remember why that was done? I excluded that on purpose, since I like that Easter Egg.PROGRAM\DIALOGS\ENGLISH\Desmond Ray Beltrop_dialog.h: modified by @Tingyun to remove references to Skull from initial dialog, but your version seems to have lost this
That should not actually be necessary, so I left it out on purpose.PROGRAM\DIALOGS\governor.c and PROGRAM\NK.c: your versions are missing a line 'PChar.Got_Relation_Book = true;' which is needed as part of the system to prevent you from getting multiple copies of the book
I moved that line to a common spot in the Standard and FreePlay both_reaction.c files.PROGRAM\DIALOGS\Malcolm Hatcher_dialog.c and Robert Fletcher_dialog.c are both missing a line 'TutDeck.reload.l1.disable = 0;', added by @pedrwyth to remove the lock on your cabin door
Sounds great!PROGRAM\QUESTS\quests_side.c is due for another update because I found a minor problem with Elizabeth Swann in the "Silver Train", alias "Jackpot", side quest
PROGRAM\storyline\standard\quests\quests_reaction.c is due for another update as I found a couple of bugs where you deal with Anacleto Rui Sa Pinto
That is also reverted on purpose, because changing "SELL" to "BUY" turned out to be a workaround for the root issue.PROGRAM\KB_Routines.c in my version has a line 'cost = GetCostTun(_idx, _improvement, PRICE_TYPE_BUY/10;' with a comment by @pedrwyth that this used to have PRICE_TYPE_SELL but that returns 0. Your version has PRICE_TYPE_SELL so the bug fix is missing.