amazing!
That's the beauty of Maelstrom engine, to have those sea colors in New Horizons. A few years ago, it seemed like a dream to me
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amazing!
That's @konradk's Different Flags mod at work.I'm also trying to figure out why these double flags appear. It seems like it isn't like that in original NH.
It was "necessary" because @konradk had the intention of creating an interface where you could choose per mast if you want a pennant or an ensign there.I'm pretty sure NH has both pennant and flag locators on the masts (not sure why it was necessary but ..)
I know people tend to think reality has quite dark and bleak colours.I have made some tweaks to the sea colors. I think it looks more real like this. Any thoughts on this?
Which I also believe adds a memory leak for any ship that gets sunk, as those extra, hex-edited .dll memory allocations don't get deleted by the engine either.That's @konradk's Different Flags mod at work.
He added a very advanced feature with that; which bypasses the engine code in several ways.
Technically in New Horizons they DO both show; but one of them gets an alpha-map texture assigned, so you don't notice.
How does Maelstrom deal with "fortflag*.dll", "merchantflag*.dll", etc.?
I can imagine the original "flag" DLL files got changed; which means those files need updating too.
Maybe copying the main Maelstrom "flag DLL", renaming that and re-HEX-editing them might do the trick...?
It was "necessary" because @konradk had the intention of creating an interface where you could choose per mast if you want a pennant or an ensign there.
As it is, the support for that does already exist in the code; and you can change the layout by editing the related ships_init.c entries.
That's @konradk's Different Flags mod at work.
He added a very advanced feature with that; which bypasses the engine code in several ways.
Technically in New Horizons they DO both show; but one of them gets an alpha-map texture assigned, so you don't notice.
How does Maelstrom deal with "fortflag*.dll", "merchantflag*.dll", etc.?
I can imagine the original "flag" DLL files got changed; which means those files need updating too.
Maybe copying the main Maelstrom "flag DLL", renaming that and re-HEX-editing them might do the trick...?
It was "necessary" because @konradk had the intention of creating an interface where you could choose per mast if you want a pennant or an ensign there.
As it is, the support for that does already exist in the code; and you can change the layout by editing the related ships_init.c entries.
I know people tend to think reality has quite dark and bleak colours.
But I can confirm from experience, reality is quite bright; especially in the Caribbean.
Perhaps stock PotC looks a little bit on the cartooney side.
But I like it. It's a happy world. Like the real world could, should and can be too.
It's a weird thing.
If I look at the Pirates of the Caribbean movies (which were filmed in the actual Caribbean), the colours look fake to me; or at least more like the North Sea.
While if I watch the behind-the-scenes documentaries, THAT is where it looks real and tropical.
Figure that one out...
Unfortunately this reminds me of my much-hated "Modern Movie Syndrome" (TM; patent pending ).
SO many films and TV shows these days tend to suck their colour palettes dry; under the excuse of being "realistic".
Except I can say for absolute certain: this is nothing like realistic at all.
And I don't comprehend why people believe this.
Because any time I even go out into the world; or look out the window; I see PLENTY of proof that the world is far, far more colourful.
It's a certain "style" these days; that I suspect somehow connects to people's dark-doom-and-gloom post-9/11 worldview.
But it is false. The world is still the same as it always was. It's just people's perception has changed.
It's nothing new though.
I once read a period review online of the 1962 "Mutiny on the Bounty", complaining about its "postcard-perfect colours".
And I am forced to think to myself... you literally have to put extra effort in your photo's/videos to make them NOT look like that.
Because "postcard-perfect" in those parts of the world... that is reality.
Actual true real life.
So again...
Figure that one out.
I believe you immediately. And that might also finally explain these long-standing issues that we've had no clue how to fix:Which I also believe adds a memory leak for any ship that gets sunk, as those extra, hex-edited .dll memory allocations don't get deleted by the engine either.
I'm pretty sure NH has both pennant and flag locators on the masts (not sure why it was necessary but ..) - the newer engine obviously can handle both so you get them both,
Your question about ship surrender - it is in AIship in SEA_AI
any idea why my savegames always go as "incompatible save"? Also, in the game configuration menu (the one where you can choose your ship, char etc.), text is completely messed up and always starts with |==standardstoryline.c==|
well deleting the INI-Folder did the trick for both problems. You didn't include the lanterns lightning yet, did you?
I'm pretty sure NH has both pennant and flag locators on the masts (not sure why it was necessary but ..) - the newer engine obviously can handle both so you get them both,
Your question about ship surrender - it is in AIship in SEA_AI
This is awesome! about the sea color, I do preffere a different color than that weird blue[Update: 10.07.2021] Some new fixes are here thanks to @ChezJfrey help. Storms now look as storms
Reverted back to original deep blue sea color as suggested by @Pieter Boelen
22.79 MB file on MEGA
@Pillat @danitim1
Well the Lanterns are indeed already included in your current version, but they don't update in 3D. I honestly can't remember if I ever fixed this though.. need to check with my old Maelstrom NH version