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Pirates of XXI century

DonkeyPirate

Landlubber
Just found this:

<a href="http://www.diosoft.com/main.php?tpl=&lng=en" target="_blank">http://www.diosoft.com/main.php?tpl=&lng=en</a>
Click on the "Pirates of XXI century" Button!

Looks like to be a GTA, Far Cry mix! Nice Screenshots! Could be intresting!
 
Aye, DP! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Does look interesting. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" />
 
I agree, im not sure if I should start reporting on it. seems like you say very gta'ish
 
I'll keep an eye on it, since I'm a big fan of the GTA Series! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
<!--QuoteBegin-DonkeyPirate+Mar 31 2005, 09:48 PM--><div class='quotetop'>QUOTE(DonkeyPirate @ Mar 31 2005, 09:48 PM)</div><div class='quotemain'><!--QuoteEBegin-->I'll keep an eye on it, since I'm a big fan of the GTA Series!  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
<div align="right">[snapback]100721[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

And I did.

Some new screens on the site. Game looks really promising (hopefully it will hav a good gameplay too)
 
Hummm, yes, let's keep an eye on this, it could develop into something quite interesting if they handle it right! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Good find, DP! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Some small news on the game again:

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2006-03-10

Pirates of XXI century to be shown at GDC!

DIOSoft are happy to announce the presentation of Pirates of XXI century at the upcoming GDC exhibition in San Jose. We have been working intensely on the game to come up with some outstanding solutions both technologically and gameplay-wise. Our engine advancements include utterly realistic and beautiful 3D water and underwater worlds; extensive use of HDR technology to broaden the dynamic image range; use of soft dynamic shadows only; use of shaders 3.0; dynamic water disturbance by vessels producing waves, foam etc; particle system to provide for realistic-looking fire, fur, clouds, smoke etc; dynamic skies with day & night shifts and weather effects; pixel lighting providing for shadow and lighting effects on the level of pixels for better looks; use of PhysX accelerator library and much more.

At GDC you will experience several intense missions set among the mysterious water expanses and lush greenery of the present-day Bermuda Triangle. The game will reveal hidden societies living within the Bermuda Triangle and the weird laws of nature affecting their lives. It is not excluded that the player may also discover something as supernatural as a portal to another world active within this World!

Today we are also happy to present you several new screenshots of the game.

Visit the NVIDIA stand at GDC to see more, including our latest playable code of the title.

See you in San Jose!

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Here the link to the <a href="http://www.diosoft.com/main.php?tpl=&lng=en" target="_blank">news</a> and also check the screens if you like.
 
Never played the Godfather game, but I played "Mafia", which was brilliant.


Oh, and "Pirates of the XXI century" turns out to become a standart shooter, where Pirates will be just a side role most likely:

Copied this from the main page:

Company “DIOsoft” is glad to announce the change in the concept of the “Pirates of XXI century” project.

There are lots of people who believe that on the face of the Earth there are no white spots and places where man does not been, and the speculations about mysterious unknown territories – just a rumor. Although there are many detailed maps and every inch of the surface was snap from the satellite, we still can find such places. The ill famous Bermuda triangle is an example of such places. The act of our game will take place there, on the other side of the reality in parallel world of the Bermuda triangle.

The very existence of the mysterious Bermuda triangle and the unexplainable disappearance of the swimming and flying human vehicles and other anomalies – is a great mystery, which the humankind cannot solve. In fact the Bermuda triangle really is a gate to another, parallel world, escape from which is not so easy.

Play as main character players must to survive in another world, which on the one hand is similar to usual tropical paradise and from other - they will experience this world completely different – aggressive and odd. The main character of the game is David O'Braian, research-pilot of the secret detachment “Delta”. During the test flight his secret fighter crashed in the Bermuda triangle, and pilot himself managed to eject in the last moment. Will David be able to return home, escape from imprisonment and overwhelm the dangerous, swarming with evil creatures’ jungles? Will he be able to know that world, and learn how to survive in it, will he able to forget and learn much? What waits ahead, whom he will find in this world, lost people or aliens, ancient races perhaps? Only walk trough the game the player will receive answers on these questions, and many others. Then, who knows, may be he will be able to find his way, that’s lead out of this trap to freedom!

USP:

* Huge, thoroughly detailed world full of mystery and puzzles
* Possibility to solve the main secret of the Bermuda triangle – why do people get trapped in it and how to escape from it.
* An array of challenging enemies demanding individual approach
* Advanced artificial intelligence
* More than twenty types of modifiable weapons
* Non linear game play process
* Side quests to provide money, better weapons and equipment
* Mini games that helps player to earn money
* Underwater missions
* Large amount of the vehicles, starting from quarto cycles and hydro cycles, finishing with large ocean ships
* Physical engine PhysX, by AGEIA, with support of the hardware accelerator participating the game play process
* Support of the Creative EAX 4.0 Advanced HD. This technology provides vivid sound atmosphere, maximally resembling reality, and providing more deep immersion into the atmosphere of the virtual world. Sources of sound effects and noises are being positioned in 3D sound space and processed by all required audio-effects to achieve sounding corresponding to player location in different rooms and sound environments

DIOengine is a proprietary technology created in-house.

Its technology allows creating huge open spaces including water and underwater worlds, visualization of which is considering one of the best in industry of computer games. Moreover “DIOengine” supports all of the latest achievements in computer graphic such: 1. Super-realistic shaders for:
- water
- rocks
- forests
- underwater plants
2. Post-process effects includes
- HDR
- depth-of-field
- bloom
- blur
- alien-look
3. Dynamic day/night cycle;
4. Realistic dynamic water exciting/disturbation for moving ships includes 3D-waves and procedural foam
5. Dynamic shadows.
6. Realistic dynamic procedural sky
7. Using cutting edge shader technologies includes
- per-pixel lighting
- render-to-texture technologies
- procedural textures and geometry
- HDR and float textures
- Perlin noise
8. Powerful library for location and effective render huge amount of trees/underwater plants, corals, etc. includes procedural trees/leaves animation.
9. Unique lighting model for unlimited light sources with support bump-mapping based on precomputed maps.
10. Module for creation and playback scripted movies used skeletal animation engine with supporting large animations compressing.
11. Using PhysX engine
- for small vehicle controlling like hydro-bikes and quadrocycles.
- for large ships controlling like towboat
- using physics accelerator
12. Effective occlusion technologies includes
- open area culling based on adaptive horizont buffer
- portal system for closed spaces
 
I played godfater i thought it was rather crappy actually, mafia was wayyyyyy better, mafia was a great game. why they didnt have a sequal I'll never know
 
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