I have now been able to stop the sheeth sounds from playing if you have your fists equiped (because it sounds really silly). Only now the sound doesn't play synchronized with the sheething anymore.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> case "ChrFightMode":
if(LAi_IsFightMode(pchar))
{if(PChar.equip.blade!="bladeX4") PlaySound("OBJECTS\DUEL\sword_out_orig.wav");}
else
{if(PChar.equip.blade!="bladeX4") PlaySound("OBJECTS\DUEL\sword_sh_orig.wav");}
break;<!--c2--></div><!--ec2-->
Does anyone know how to put a delay in the execution of the code? Such as "<i>if(PChar.equip.blade!="bladeX4" && Delay == 3) PlaySound("OBJECTS\DUEL\sword_out_orig.wav");</i>" or something like that?
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> case "ChrFightMode":
if(LAi_IsFightMode(pchar))
{if(PChar.equip.blade!="bladeX4") PlaySound("OBJECTS\DUEL\sword_out_orig.wav");}
else
{if(PChar.equip.blade!="bladeX4") PlaySound("OBJECTS\DUEL\sword_sh_orig.wav");}
break;<!--c2--></div><!--ec2-->
Does anyone know how to put a delay in the execution of the code? Such as "<i>if(PChar.equip.blade!="bladeX4" && Delay == 3) PlaySound("OBJECTS\DUEL\sword_out_orig.wav");</i>" or something like that?