case "aurevoir":
if(AUTO_SKILL_SYSTEM)
{
AddPartyExpChar(pchar, "Leadership", 15000);
AddPartyExpChar(pchar, "Sneak", 200);
}
else { AddPartyExp(pchar, 15000); }
bSuppressResurrection = false;
AddMoneyToCharacter(pchar, 40000);
AddQuestRecord("Turkshelp", 6);
CloseQuestHeader("Turkshelp");
LAi_SetActorType(characterFromID("Pieter Boelen"));
LAi_ActorRunToLocation(characterFromID("Pieter Boelen"), "reload", "reload3", "none", "", "", "Pieter_at_Douwesen", 30.0);
if (GetRMRelation(PChar, PIRATE) < REL_AFTERATTACK) SetRMRelation(PChar, PIRATE, REL_AFTERATTACK); // GR: You helped a pirate settlement
break;