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You evil THIEF!How do i attain personal wealth? Can i take some from the crew money?
What max HP? I usually go to the apothecary only to increase my overall HP/Stamina after collecting all those weird ingredients found all over the game and to get rid of that infamous albatross. I rarely buy any of his medicines like the leeches for example.Thanks for the quick response and what a detailed response it is! I need it to pay for maxHP that apothecary gives in bridgetown.. or the limit of doing it is only once
if(CheckCharacterItem(Pchar,"meds1") && CheckCharacterItem(Pchar,"meds2") && CheckCharacterItem(Pchar,"meds3") && CheckCharacterItem(Pchar,"meds4"))
if (sti(pChar.wealth) >= sti(pChar.apothecary.payment))
Makes sense.I rarely buy any of his medicines like the leeches for example.
Truth.I would say signing articles will be the fastest way to increase it but if you accumulate a lot of land by getting promoted by different nations, that is permanent.
Exactly right!Having a lot of high-levelled officers, especially master-at-arms and putting your food rations to FULL and your rum rations to DOUBLE will dramatically increase the morale on your ship daily going as high as "heroic(98-99)"; they may get drunk and fight sometimes and lose morale but it will go back in a few days.
There's only one reason to get leeches. Antidotes, like other medicines, are available for free by looting chests. Unfortunately, so are albatrosses, and they're the reason for getting leeches when you trade them to the apothecary. (It's possible to disable the curse of the albatross, in which case you never need to come into contact with the slimy things. Or the leeches.)Makes sense.
Why get leeches when you can get antidotes?
See also:Exactly right!
Especially those double rum rations!
Keep that crew morale UP!
You have just proved there are at least two.There's only one reason to get leeches.
Woah! Never tried that before or might not have noticed. Lol. Hmnnn, I guess I have more things to try.Unless/until...
You get dishonourably discharged by the nation that granted you the land.
Hmmmnn? This is ingame? If so, then that's awesome. I'll have that added to my taskers while in the Caribbean....(It's possible to disable the curse of the albatross, in which case you never need to come into contact with the slimy things. Or the leeches.)...
A bit of advice (for safety):Woah! Never tried that before or might not have noticed. Lol. Hmnnn, I guess I have more things to try.
"Ingame"?Hmmmnn? This is ingame? If so, then that's awesome. I'll have that added to my taskers while in the Caribbean.
int albatross_disabled = MakeInt(CURSES_DISABLED/2) - 2*MakeInt(CURSES_DISABLED/4);
ref pchar = GetMainCharacter();
// PB: Albatross Easter Egg -->
if(sti(GetAttribute(g_refItems, "items.albatross"))>0 && !albatross_disabled)
{
TakeNItems(pchar, "albatross", sti(g_refItems.items.albatross));
DeleteAttribute(g_refItems, "items.albatross");
}
// PB: Albatross Easter Egg <--
#define CURSES_DISABLED 0 // INT - 0=default: Cursed items can be dumped or given away. 1 = cursed coins, 2 = cursed albatross, 0 = neither, 3 = both
0Ok, now I'm confused. Which number should I use, if I want to HAVE to give the albatross to the apothecary AND bring the coins back to Isla de Muerta?
That is the default setting. However, in "Realistic" mode, the curse of the coins is disabled. The curse is set by having some of the coins missing from the chest on Isla de Muerte. Try this version of "console.c", which should remove one of the coins, so the next coin you pick up will curse you until you take it to its home. (Or start a FreePlay as a Cursed character, in which case you'll need to find a lot of coins to lift the curse!)Ok, now I'm confused. Which number should I use, if I want to HAVE to give the albatross to the apothecary AND bring the coins back to Isla de Muerta?