<!--QuoteBegin-NathanKell+Jul 10 2005, 09:55 PM--><div class='quotetop'>QUOTE(NathanKell @ Jul 10 2005, 09:55 PM)</div><div class='quotemain'><!--QuoteEBegin-->Perhaps we can check if the creation fails, and if so add the failed-respawn corpse's items to an existing corpse?
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Hmm, i wouldn't know how to identify one of the existing corpses. What ID do fantomchrs get?
You know that I always tend to keep things simple, even if i sometimes neglegt playercomfort. I'd say if someone leaves so many corpses unlooted that max_chr is exceeded he just doesn't deserve any more booty ("Kids, your room is a terrible mess! If you don't loot all those littered corpses right now you won't get your dessert after dinner!")
Or you could switch to your automatic looting, which has served us so well for so long.
<div align="right">[snapback]122771[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Hmm, i wouldn't know how to identify one of the existing corpses. What ID do fantomchrs get?
You know that I always tend to keep things simple, even if i sometimes neglegt playercomfort. I'd say if someone leaves so many corpses unlooted that max_chr is exceeded he just doesn't deserve any more booty ("Kids, your room is a terrible mess! If you don't loot all those littered corpses right now you won't get your dessert after dinner!")
Or you could switch to your automatic looting, which has served us so well for so long.