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These are some of my idea's (the ones in italic are removed in realistic settings and the ones underlines are removed if you go ironman mode):
Combat Skills Group
BasicDefence - aviable from start
AdvancedDefence - find a book about blocking techniques
Toughness - Get it from a band of thugs in the jungle, they will only give it if you really scare them
CriticalHit -available from start
SwordplayProfessional - Finish high level sword practice
Rush - aviable from start
Gunman - available from start
GunProfessional - Find a book about gun firing
GunFighter - Only in certain storylines
Ship Control Abilities
ShipTurnRateUp - available from start
ShipSpeedUp - available from start
Turn180 - Get from captain if you spare his ship and crew during boarding
SandbankManeuver - available from start
StormProfessional - Survive 5 twisters
SailingProfessional - Go to the naval school (forgot where but I know it's there) and finish a little quest I will make there
Ship Combat Abilities
BasicBattleState - available from start
AdvancedBattleState - Find a book about protecting your ship
ShipDefenceProfessional - Capture a fort
FastReload - available from start
ImmediateReload - Finish fetch quest for the smith
HullDamageUp - available from start
SailsDamageUp - available from start
CrewDamageUp - available from start
CriticalShoot - Find the rumored best Canoneer there is. If you find this traveling person he will learn you this perk.
LongRangeShoot - available from start
CannonProfessional - Find a book about shooting cannons
LongRangeGrappling - Get from captain if you spare his ship and crew during boarding
MusketsShoot - available from start
GrapplingProfessional - Get from a captain of a tier 2 or up ship
InstantBoarding - Finish Gold Coin Curse (which I'm going to make) (else get it from a very special shipyard)
Miscellaneous Abilities
Troopers - Gouvernor Title
LightRepair - Finish Fetch Quest for Shipyard
InstantRepair - Find the rumored best Carpenter there is. If you find this traveling person he will learn you this perk.
Personal Abilities Skills Group
BasicCommerce - Do a convoy quest
AdvancedCommerce - Finish Fetch Quest for Store
Trustworthy - Gouvernor Title
BasicLandOwner - Gouvernor Title
SharedExperience - available from start
IronWill - aviable from start
Brander - aviable from start
Sugestions are welcom. I just made this up now so could be completly unbalanced.
How 'bout getting the ability by finishing 3 merchant requests.LongRangeGrappling - Get from captain if you spare his ship and crew during boarding
If you wouldn't have any grappling hooks, how do you manage to do any boarding at all?How 'bout getting the ability by finishing 3 merchant requests.
(Someone will give you the grappling item, hypothetically)
You can board ships without ANY perks and with a Grappling level of 1.Isn't it that you can't board ships when you don't have the "Long Range Grappling" ability?
string GetSkillbookPerk(string itmName)
{
switch(itmName)
{
case "skillbook1":
return "AdvancedDefence";
break;
case "skillbook2":
return "GunProfessional";
break;
case "skillbook3":
return "AdvancedBattleState";
break;
case "skillbook4":
return "CannonProfessional";
break;
}
return "";
}
case "skillbook1": genitm.groupID = BOOK_ITEM_TYPE; genitm.perkunlock = "AdvancedDefence"; break; // Levis Skillbook 1
I think I have just managed to do this myself.would be possible yes. Altough I'm thinking of another way. This was just something to make it work. Will make it better. Maybe including it in the iteminit would be nice indeed.
Also done. Not in the "prettiest" way, perhaps, but it works.When you close the book interface, you don't return to your inventory, but straight back to the 3D world.