Crewmembers didn't use ammo at all in the old ammo mod - maybe that's changed? I saw it as an advantage NOT to have to supply them too...
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Maybe an exception can be added for a specific quest. But, Pirate_kk is making the mod not me... So, only him can answer your question. :?Not so good for my quest, it's really important to be able to carry more than 4 guns. (Like the main idea of the quest: )
Maybe there could be some fix for a special situation?
...or is it possible to change internalsettings.c via code (I mean can I do that exception in the quest?) :huh
I'm still waiting for the Sim's work so you will need to wait a bit before being released..You've actually got all the weapons working AND in their correct period? That is BRILLIANT!
Sure it'll need to be looked at, but it's brilliant nonetheless.
Can you put those files somewhere for Captain Maggee to potentially add into a future fix file?
You've actually got all the weapons working AND in their correct period?
That is BRILLIANT!
Yep I do think that this needs to be looked at several times to make sure it is working correctly and then get added