Hopefully we can make an actually start on the Period Dependent Weapons mod soon and while we are at it fix the unique weapons from showing up on bandits
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That looks very good.
Do you also have any information on when certain weapons went OUT of fashion again as well?
Otherwise we'd have a few weapons in the first period and DOZENS in the last.
Do you reckon you can do the same for the other weapons in Build 14 Alpha 10?
I would definitly like it if the Period Weapons mod would contribute to having a different "feel" in each period.As for firearms, the expensive wheellock weapons would have been out of financial reach for all but the very rich or Naval Officers, until the cheaper Flintlock weapons were introduced in the mid 1600's. If you owned a firearm in the first 2 periods, you would have been very powerful indeed.
Exellent1. Absolutely agreed. That's the original idea of the Period Weapons mod in the first place.
What about a higher buy price of weapons from stores, but a lower sell price to stores. Could that work?2. That sounds good, though it'll be tricky to balance this properly.
Higher prices for the weapons is more money looted and you gain money faster again.
3. Indeed; some weapons are just too easily found.
And some weapons (the unique ones) shouldn't be found AT ALL, but are there anyway.
Agreed, bosses should have high quality weapons. It's just that recently I have killed and looted peasents and found excellent weapons and firearms on them, neither of which they would have been able to afford and making it really easy to make money.4&5. Except maybe some quest/boss characters?
Problem though: lower level weapons on enemies makes them easier to defeat.
Yep, see above6. Maybe Good weapons from store too? I agree on giving the blacksmith more of a purpose.
In the past, "Excellent" weapons were never found in stores or on looting; you'd HAVE to visit a blacksmith.
But not anymore, apparently.
Number 7 is something I would love to see. I didn't realize that the weapon degrigation mod was on as I can not seem to get it to work, but the other day I took a poor blade to be upgraded to excellent at the blacksmith's and it cost me 100 gold, which I think is ridiculously low.7. Possibly; needs to be balanced properly in some way.
8. This mod is already in the game and has been for a long time.
It's working too; you'll notice enemies' blades breaking occasionally and them running away or fistfighting.
Player blade can break too. This depends on the usage and the fencing skills of player and enemy.
It doesn't depend on the actual weapon though.
Great work, SIM
I checked out your file... I like
Thanks Bartolomeu, I'm going to take a break from POTC for a little while to work on a couple of other history projects for people, but I should have something for you regarding the time periods of the rest of the weapons in B14A10 before Christmas
No, it was for the Bartolomeu one and you downloaded it yesterday (Residence.zip)Maybe it was an Assassin one? I don't remember.
Telling the true, I would prefer to focus my work only on the quests from now on.. Moreover, to modify a trailer, I need to keep the original videos (if I want the same quality) and I already deleted them from my computer..I just wished it were possible you could redo some shots now that we've got the Different Flags mod and the Storms are fixed again.