My most excellent Mad Jack,
There is an even easier way to play the game the way you suggest, and I'm surprised that you of all people haven't thought of it, get a very large bottle of very strong rum, drink the greater proportion of it and then start playing POTC. I have found that they all look like merchants when I follow this advice! <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="
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On a semi-serious note, could the existing settings, via talking to your officer, be tinkered with so that you are only notified when ships of equivalent or "takeable" size are near? It has been a while, so I may not be remembering this quite right, but I thought that was an adjustment you could already make.
I really like your idea, and I may have to get some POTC time in to try your suggestion, that, and a little rum running, sounds like a good use of my time right about now. <img src="style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" />
Captain Fabris, Welcome to the site! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" /> Those are good ideas, and it does my old black heart good to read another enthusiastic discussion on how POTC can be improved.
While we're at it, It has struck me, especially if you are playing more as a privateer than a pirate, that it might be fun if you could stop a ship, putting a shot across their bow, and asking to see the ship's papers to determine the ship's nationality, before making a determination of whether or not to take them as a prize. If it turns out that you have taken a ship that you shouldn't have, you might have to come up with some fairly hefty bribes to soothe the governour's ruffled feathers or wind up at a hemp going away party. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
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