http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218
Ahoy!
The announcement of paid mods on steam caught a lot of people by surprise and opened one hell of a can of worms almost a week ago now with arguments on both sides for and against raging. Compared to the front page announcement for paid mods Steam has made a relatively quiet retraction of the system on the Steam Workshop forum also stating that all Paid Mod transactions had been reversed.
The announcement however did not rule out a future implementation of the system.
For Pirates Ahoy i could not imagine the New Horizons mod costing money the conflicts this would cause or even if the New Horizons mod would be possible with any such system in place.
Announcement from the steam Workshop Forum -
"We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know."
Ahoy!
The announcement of paid mods on steam caught a lot of people by surprise and opened one hell of a can of worms almost a week ago now with arguments on both sides for and against raging. Compared to the front page announcement for paid mods Steam has made a relatively quiet retraction of the system on the Steam Workshop forum also stating that all Paid Mod transactions had been reversed.
The announcement however did not rule out a future implementation of the system.
For Pirates Ahoy i could not imagine the New Horizons mod costing money the conflicts this would cause or even if the New Horizons mod would be possible with any such system in place.
Announcement from the steam Workshop Forum -
"We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know."