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Padre Domingues gone fishin

Maggot

Landlubber
Great work on the mod guys, hope you will be able to help a noob here.

The problem is relatively simple, but I don't have a clue how to solve it.

I've done the Mefisto (Strange things going on in the Caribbean) quest waaaay back, and don't have a save anymore. At the time Padre Domingues wasn't in a cell so I didn't save him, after I finished the quest quest book said he was saved so I though all's well.

Wrong. I'm trying to finish the main quest now (Find Danielle) and Domingues is not in the church in San Juan.

long story short - When I did the missing children quest I came to the island when it was night (his character didn't show - it seems to appear only during daylight). So now I can still find him on the Island in the cell, but I get a conversation when he wishes me goodluck and than disapears (obviously waiting for me to sink the Mefisto, etc). Well, I sent the Mefisto to Davy Jones very long ago.

So please please can anyone tell me is there a way to reset his character or somehow cheat the quest Find Danielle, so I can finish the game - I frankly don't have the nerves to start everything through again.

All help is much appreciated.
 
AGH! That evil padre is a son of the devil with his bugginess! :modding

Which modpack version are you using? I thought this was fixed in Build 14 Beta 1.
Can you tell me which dialog he's having? I think it should be some of this:
Code:
"Captain! Thank the Lord! What a horrible fight!", //128
"Are you all right, Padre?",
"The children!",
"Where are they?",
"They've been holding the children on their ship! You must go after them!",
"Too right. Here's the keys I found on the leader. Once I've delt with the ship, I'll take you back to the church.",
"I shall pray for you, my son.",
"This is going to be a big fight, Padre. Pray for us all.",
"Be careful, Captain. Their leader is wiley. There is a room behind that throne.",
"Hmm...", //137
 
Thanks for the reply

I'm using Build 14 B1 + Patch 1

And that's exactly the dialogue I got when I found him in the cell, than he disappeared (gotta give it to him, he did spend some 400 days in that cell without any food and water, guess he needs some RnR)

Not sure whether I'm getting this right or not, but it seems to me his character is "programmed" to only appear during daylight; If he was to be present all the time I guess it would solve some problems...

Now I only hope there is some way to reset the quest, or character, or something along these lines
 
Yup, wrong topic.

So Is there a way to reset the lost Padre or am I to loose me beautiful fleet an go everything over?

Thanks.
 
Yup, wrong topic.

So Is there a way to reset the lost Padre or am I to loose me beautiful fleet an go everything over?

Thanks.

Padre dominques is supposed to disappear after talking with him and then going off to sink the Mefisto.You are then to go to San Juan port or shore and moor. When going to the dock or shore you get auto transported to the church for final dialogue with the good Padre and then you can take the children home etc.

I have just tried the mooring bit but it seems broken again - the game CTD's when loading the church (Beta 1 patch 3.1, minifix and aug 9 update) I will try to find out why.

In the meantime, since your well past the Mefisto part, to get the good padre to appear in the church you can put the following line in the console.c file located in the program directory and run it (pressing F12) in game when you are outside the church.

changeCharacterAddressGroup(characterfromID("padre Domingues"), "Muelle_Church", "goto", "goto11");
LAi_SetStayType(characterFromID("padre Domingues"));
Characters[GetCharacterIndex("padre Domingues")].dialog.CurrentNode = "First time";

this goes in just after the lines
ref pchar = GetMainCharacter();
if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];

ref ch;
int i;
int limit;

Let us know if it works or not.
:cheers
 
Cap'n Cook, you da man! :bow

At this point I realize that my nick is really appropriate and I must ask you to accept my humble apologies (hope flogging or keel-haulin will not be reuqired') :whipa

Your first solution worked alright - I thought going to the church would do and I never entered San Juan port before because I'd always be attacked, regardless of he flag I was flying - nothing 1,2 mil wouldn't fix though
Sail to San Juan, Transported to Church – Padre Domingues talks to you
:modding :modding :modding :modding :modding

So once I repented for my sins was forgiven by the spanish governon I could enter the port - and was transported to the church alright, now everything works as should.

So thanks a mil, I never had to do the command line trick
:drunk

now to find some fat Spanish fleet and take me doubloons back
:sail
 
Oops; seems I DID post in the wrong topic and I lost the message I actually DID want to post.

Anyway, the main gist of it was that the code says that when the Padre leaves his cell, he should be going back to his church.
However, we's only put back in that church when you visit the outside location with the church in it (don't know why it's coded this way, but it is).
When you go to the church and find he isn't there, are you walking there or using Fast Travel?
If Fast Travel, try walking there and see if he DOES show up then.
 
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