If you want to prevent a DirectSail update from messing anything up, disable DirectSail with the [0] key until you finished what you wanted, then turn it back on.
Hello Pieter Boelen....so, if I hear you correctly, disabling Directsail will keep the floating goodies afloat indefinitely? I'm actually thinking of disabling the Directsail disable for the Open Sea mod (as I have the coordinates and mines) just to avoid "cheating"...I actually like the time decay to get the goody as it adds one more challenge!
OK, I'm now trying to wrap my brain around ship encounters....trying to figure out how to make it so that ships of different nations might show up on an encounter....the code looks rather clean in this regard....I just cannot add a different nationality....I will edit this post to show what I mean (as I'm at work)...either way, I think it will take some code creation to make it work, and I'm endeavoring to learn to do just that...
Jeff
I'm not sure that disabling the directsail disable is a good idea. I use it during battles close to a boundary between islands and such so that the battle can come to a conclusion.
Could it not be made so that for island transitions you would get a prompt like for the world map in the vanilla game?