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Exactly what I thought; it can't be too difficult, since it's already a PotC model to begin with.CoAS uses different animations but that's a "Danielle" style texture
I thought your original question "anything for in PotC too?" was an invitation to import her into PoTC. On that basis, I've already started.Exactly what I thought; it can't be too difficult, since it's already a PotC model to begin with.
Main questions: Should we want it in the mod at all? If yes, is that something you care to do?
Truth be told, it was indeed pretty much exactly that! Good call!!I thought your original question "anything for in PotC too?" was an invitation to import her into PoTC. On that basis, I've already started.
That seems to be wrong - oops! If CoAS does draw eyeballs separately then your eye placement was wrong for PoTC, which means the eyeball texture in my files is probably wrong for CoAS and you'll need to correct them again... The eyeball texture in my files is dark brown, similar to the eyes on that part of the texture which covers the rest of the face, rather than the blue in the original file.There's no texture for the eyeballs, which PoTC needs because it draws eyeballs separately and which CoAS doesn't need because it just draws the face.
The original "Danielle" is indeed from PoTC; in fact, she was in the original unmodded PoTC and is now probably the oldest woman in the game, being still the original model. But the one in CoAS is a different model and "danielle.ani" from CoAS does not work with PoTC's "Danielle", while "woman_sit.ani" from PoTC does not work with the "Danielle" models from CoAS.i dont understand why the 2 models that one and the one from coas have the down and apart eyes they are in the same spot as other textures from danny might be she was from potc in the first place reskined and animated(shrug)
@Grey Roger: Would there be any way to get that lass PotC-compatible, you think...?
As for Isabela, someone else will probably need to do that. I have some experience with TOOL, which can read VRML files including the one for that model, but it crashes when I try to save the model as a .gm file. So it will be up to someone who knows Maya or some other modelling program to convert the model to .gm format.
Ah! I didn't realise it wasn't actually news.