Hello everyone,
This is my first posting on the boards, so I want to congratulate the team of Hearts of Oak on their very promising project. Being a fan of history and sail-ships since early age, it makes me squirm to think of possibility of playing such a game, a truly Holy-Grail. Now, what I could do to help it happen:
I'm currently working as architectural draughtsman, and I have to constantly develop my 3D skills, I also have comprehensive knowledge in historical european architecture styles and town planning, so I would be interested in making some 3D models for game's Caribbean towns - that would be great opportunity to solidify my polygon modeling skills as well as learn the kinks of normal mapping and texturing. I have spent years modeling in various CAD and BIM packages, also Google SketchUp, and now I intend to delve deeper into 3DS Max, so why not do it with some 18th c. church or town layout?
Before I made my mind on models to start with, could you tell me something:
How the project is moving, will you need such models?
Is the scale decided upon?
my humble opinion on this: 1:5 to 1:25 scale for landscape and towns would be VERY doable, I researched a bit on Havana Vieja (biggest city in the region) and to me it seems to recreate it on 1:4 scale would be an AAA title task, which would still make an awful lot of repetitive blocks. To my experience, building and public space scaling is easier the bulkier the buildings are, which allows to make towns with even important historical buildings look realistic. In this respect I liked Assassin's Creed cities, which looks pretty extensive while being small and made of very limited number of models. I just wonder, if there was a game that would treat it's history more faithfully?
This is my first posting on the boards, so I want to congratulate the team of Hearts of Oak on their very promising project. Being a fan of history and sail-ships since early age, it makes me squirm to think of possibility of playing such a game, a truly Holy-Grail. Now, what I could do to help it happen:
I'm currently working as architectural draughtsman, and I have to constantly develop my 3D skills, I also have comprehensive knowledge in historical european architecture styles and town planning, so I would be interested in making some 3D models for game's Caribbean towns - that would be great opportunity to solidify my polygon modeling skills as well as learn the kinks of normal mapping and texturing. I have spent years modeling in various CAD and BIM packages, also Google SketchUp, and now I intend to delve deeper into 3DS Max, so why not do it with some 18th c. church or town layout?
Before I made my mind on models to start with, could you tell me something:
How the project is moving, will you need such models?
Is the scale decided upon?
my humble opinion on this: 1:5 to 1:25 scale for landscape and towns would be VERY doable, I researched a bit on Havana Vieja (biggest city in the region) and to me it seems to recreate it on 1:4 scale would be an AAA title task, which would still make an awful lot of repetitive blocks. To my experience, building and public space scaling is easier the bulkier the buildings are, which allows to make towns with even important historical buildings look realistic. In this respect I liked Assassin's Creed cities, which looks pretty extensive while being small and made of very limited number of models. I just wonder, if there was a game that would treat it's history more faithfully?
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