Code:
Locations[n].id = "Colombia_shore";
locations[n].id.label = "Dolphin Sands."; // KK
locations[n].worldmap = "col_shore";
Locations[n].filespath.models = "locations\Outside\Shore_6";
Locations[n].image = "Outside_Shore_6.tga";
Locations[n].name = "Dolphin Sands";
//Sound
locations[n].type = "seashore";
//Models
//Always
Locations[n].models.always.locators = "Shore06_l";
Locations[n].models.always.shore = "Shore06";
Locations[n].models.always.shore.foam = "1";
Locations[n].models.always.seabed = "Shore06_sb";
Locations[n].models.always.seabed.foam = "1";
//Locations[n].models.always.grassPatch = "Shore06_g";
//Day
Locations[n].models.day.charactersPatch = "Shore06_p";
//Night
Locations[n].models.night.charactersPatch = "Shore06_p";
//Environment
Locations[n].environment.weather = "true";
Locations[n].environment.sea = "true";
Locations[n].environment.sea = "true";
//Reload map
/*Locations[n].reload.l1.name = "reload2";
Locations[n].reload.l1.go = "Falaise_De_Fleur_Jungle";
Locations[n].reload.l1.emerge = "reload1";
Locations[n].reload.l1.autoreload = "1";
Locations[n].reload.l1.label = "Jungle.";
Locations[n].locators_radius.reload.locator3 = 1;
Locations[n].reload.l3.name = "Reload2_back";
Locations[n].reload.l3.go = "Colombia";
Locations[n].reload.l3.emerge = "reload1";
Locations[n].reload.l3.autoreload = "1";
Locations[n].reload.l3.label = "Jungle.";
Locations[n].locators_radius.reload.Reload2_back = 5;*/ //Pillat: Add Jungle Locations for Colombia first
Locations[n].reload.l2.name = "boat";
Locations[n].reload.l2.go = "Colombia";
Locations[n].reload.l2.emerge = "reload_2";
Locations[n].reload.l2.autoreload = "0";
if (VISIT_DECK == 1)
Locations[n].reload.l2.label = "Ship.";
else
Locations[n].reload.l2.label = "Sea.";
Locations[n].locators_radius.reload.boat = 11.0;
Locations[n].island = "Colombia"; // NK 04-08-29
n = n + 1;
Thats the code for the locations/init so far, and since the game didnt cry about it, I think it should be alright