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Nigel Blythe Quest

in the tavern, unless you don't have the mods. then he's gone. poof. dissolved. whatever.
 
<!--quoteo(post=188005:date=Apr 5 2007, 05:52 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Apr 5 2007, 05:52 PM) [snapback]188005[/snapback]</div><div class='quotemain'><!--quotec-->Thanks a lot for that fix, Kevin!!! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Yeah Kevin, good eyes.
I had the same boarding problem and I think you've fixed it. I'll try it soon.

Henry Avery
 
<!--quoteo(post=187659:date=Apr 4 2007, 07:27 AM:name=KevinAtlanta)--><div class='quotetop'>QUOTE(KevinAtlanta @ Apr 4 2007, 07:27 AM) [snapback]187659[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=177816:date=Jan 3 2007, 01:03 PM:name=Roric)--><div class='quotetop'>QUOTE(Roric @ Jan 3 2007, 01:03 PM) [snapback]177816[/snapback]</div><div class='quotemain'><!--quotec-->I started another game and the Blythe Quest hangs again: <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

Now I landed on Conceicao and had to kill Harry's ship - a pirate corvette - for Blythe. When entering the ship there is nobody onboard and my char just can't move. - nothing happens. When sinking that ship I have no clue about Nigels next step. What should I do? On Douwesen nothing happens.

EDIT:
I use a trick now: I buy a new ship and make blythe captain...then Douwesen works. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

The "missing captain" isn't recognized because of an incorrect character model. So, when you board the "Mean Harry / Shaggy Gary / Mean Garry" Pirate Corvette off Conceicao, you cannot move and are stuck. Here's how to fix it:

FYI - I'm using Build 13 update 3, but this should work for other versions as well.

Open this file in a text editor:
PROGRAM/Characters/init/TempQuestCharacters.c

The error is on line 14 (in build 13 update 3).

Change the last line:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    makeref(ch,Characters[n]);    // Ethilrede Claar - ïèðàò, êîòîðûé ïðîäàë â ðàáñòâî îäíîãî èç íàøèõ îôèöåðîâ () Leborio Drago
    ch.old.name = "Ethilrede";
    ch.old.lastname = "Dubois";
    ch.name = LanguageConvertString(tmpNameFileID,"Ethilrede");
    ch.lastname = LanguageConvertString(tmpNameFileID,"Dubois");
    ch.id        = "Ethilrede Claar";
    ch.model = "corsar2";<!--c2--></div><!--ec2-->

to this...
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    makeref(ch,Characters[n]);    // Ethilrede Claar - ïèðàò, êîòîðûé ïðîäàë â ðàáñòâî îäíîãî èç íàøèõ îôèöåðîâ () Leborio Drago
    ch.old.name = "Ethilrede";
    ch.old.lastname = "Dubois";
    ch.name = LanguageConvertString(tmpNameFileID,"Ethilrede");
    ch.lastname = LanguageConvertString(tmpNameFileID,"Dubois");
    ch.id        = "Ethilrede Claar";
    ch.model = "corsair2";<!--c2--></div><!--ec2-->

Basically, this looks like a typo (corsar2 instead of corsair2). Took me about five hours to track down the problem, but it now works.

kevin
<!--QuoteEnd--></div><!--QuoteEEnd-->

Pieter, it might interest you to know that after all this time, this fix has still not found it's way into Build13 Final.
 
The last update for Build 13 was made by me shortly before leaving to sea. Update 3 dates Wednesday 7 February 2007. So that was over eight months ago. This fix was more recent than that. Build 13 Final = Build 13 + Update 3 and contains no additional fixes. It was just meant as an easier installation. Of course we should make a new Build 13 Update and hopefully the Sparrow Search project can help in this. I want to release a Build 13.5 at some point with all applicable fixes included and any new content that can safely be added.
 
I guess we should check for more instances of the "corsar" bug and all mislabeled models.

This was not a problem in older build versions, as you could just capture or sink ships.

With the code changes to make enemy captains captives and potential officers, the game now requires accurate character model designations.
 
I just checked my PROGRAM folder and there are no other instances of the "corsar" bug. There might be other similar typos, but that particular one is not replicated anywhere else.
 
<!--quoteo(post=221425:date=Nov 14 2007, 02:24 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 14 2007, 02:24 PM) [snapback]221425[/snapback]</div><div class='quotemain'><!--quotec-->I just checked my PROGRAM folder and there are no other instances of the "corsar" bug. There might be other similar typos, but that particular one is not replicated anywhere else.<!--QuoteEnd--></div><!--QuoteEEnd-->
I just ran search and found that "corsar" is in Build13 Final in:

Random_captains_sit_tavern_dialog.c
Encounters.h
Encounters_init.c
TempQuestCharacters.c

Which entries actually negatively impact the game will have to be looked at by the coders.
 
OK, the:

1. "Random_captains_sit_tavern_dialog.c" reference is just in someone's dialog so that should be no problem.

2. "TempQuestCharacters.c" reference is for one of the characters named Giraldo Figuiera which needs to be changed. The other one is for Ethilrede Claar which we already know must be changed.
--------------------------------------------------------------------------------------------------------------------
Someone else needs to check these

3. "Encounters.h" has this:
#define ENCOUNTER_TYPE_CORSAR 5

4. "Encounters_init.c" has a bunch of code related to #3 above
 
I fixed the Giraldo Figuiera one a long time ago in the Alpha. Fix not yet included in a Build 13 update. I fixed the dialogue typo in "Random_captains_sit_tavern_dialog.c" as well. It seems the Encounters files don't need changing, because these don't refer to the model file, but rather to the encounter type, which seems to be a correct reference.
 
it still seems to me that it would have been a good idea to include all fixes in a modpack that was supposed to be made the most stable one.
 
It is. Sparrow Search project! <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
i thought i was just said that they WHEREN'T in there. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=221468:date=Nov 14 2007, 03:32 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 14 2007, 03:32 PM) [snapback]221468[/snapback]</div><div class='quotemain'><!--quotec-->It is. Sparrow Search project! <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Only eight to ten months late. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
<!--quoteo(post=221489:date=Nov 14 2007, 09:53 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 14 2007, 09:53 PM) [snapback]221489[/snapback]</div><div class='quotemain'><!--quotec-->Only eight to ten months late. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->You can't exactly blame me for the first six months of those eight. I was gone. From what I saw, things were going pretty slow here and have only recently been picking up again. I DID make a Build 13 Update including all then-recent fixes just before leaving though. It was the best I could do at the time with the limited time at my disposal, considering I had to get ready to move for half a year.
 
dummy's got a point. sorry. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
<!--quoteo(post=221498:date=Nov 14 2007, 04:06 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 14 2007, 04:06 PM) [snapback]221498[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=221489:date=Nov 14 2007, 09:53 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 14 2007, 09:53 PM) [snapback]221489[/snapback]</div><div class='quotemain'><!--quotec-->Only eight to ten months late. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->You can't exactly blame me for the first six months of those eight. I was gone. From what I saw, things were going pretty slow here and have only recently been picking up again. I DID make a Build 13 Update including all then-recent fixes just before leaving though. It was the best I could do at the time with the limited time at my disposal, considering I had to get ready to move for half a year.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh yes I can, Pieter.
Sometimes you just fail to see the long range effects of your decisions.

Once Build13 was released, there was a very short time in which it was bug tested, producing the minor updates.
It was well before you left, that you unloaded the B14 alpha stuff and asked members to start testing that instead.
That effectively brought refinement of Build13 to a halt. I guess you forgot that.

I said back then that I feared that Build13 was being abandoned, and that it needed to be made as good as B12.
Your response was something to the effect that even B12 was not perfect.

Well, now we see the result of that attitude.
You left to sea. Everyone else tested/played/modded B14.

Now many months later, when we have seen an increased interest in POTC, we have nothing to offer but an almost excellent Build12.1, a bugged Build 13.3, and an almost impossible to recommend at the moment Build14

You see, for the general public, interested in stable POTC game play, the only thing we can recommend without reservation, is a build that we didn't even create.
 
<!--quoteo(post=221520:date=Nov 14 2007, 01:33 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 14 2007, 01:33 PM) [snapback]221520[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=221498:date=Nov 14 2007, 04:06 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 14 2007, 04:06 PM) [snapback]221498[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=221489:date=Nov 14 2007, 09:53 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 14 2007, 09:53 PM) [snapback]221489[/snapback]</div><div class='quotemain'><!--quotec-->Only eight to ten months late. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->You can't exactly blame me for the first six months of those eight. I was gone. From what I saw, things were going pretty slow here and have only recently been picking up again. I DID make a Build 13 Update including all then-recent fixes just before leaving though. It was the best I could do at the time with the limited time at my disposal, considering I had to get ready to move for half a year.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh yes I can, Pieter.
Sometimes you just fail to see the long range effects of your decisions.

Once Build13 was released, there was a very short time in which it was bug tested, producing the minor updates.
It was well before you left, that you unloaded the B14 alpha stuff and asked members to start testing that instead.
That effectively brought refinement of Build13 to a halt. I guess you forgot that.

I said back then that I feared that Build13 was being abandoned, and that it needed to be made as good as B12.
Your response was something to the effect that even B12 was not perfect.

Well, now we see the result of that attitude.
You left to sea. Everyone else tested/played/modded B14.

Now many months later, when we have seen an increased interest in POTC, we have nothing to offer but an almost excellent Build12.1, a bugged Build 13.3, and an almost impossible to recommend at the moment Build14

You see, for the general public, interested in stable POTC game play, the only thing we can recommend without reservation, is a build that we didn't even create.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Dang Petros, that was a bit harsh. But thanks for the summary of recent events.

For my part, I came to PotC because I liked Port Royale 2. A friend was watching me play it and said I should get Sid Meyers. I did, and I was frustrated by the longevity issue in the game. Then one day I was brousing the forum for Port Royale 2 and I saw a post by Balbosa which had the LIB group link in his .sig file. I was impressed with the commitment of PotC modders and had fun with the mods in Morrowind. [For the record, Bethesda's Star Trek game sucks] So I ordered PotC. So far I am fairly satisfied. True, the Builds make it playable. I am frustrated by the fact the action key is the same as the open key (F3). I can't tell you how many times I have changed decks when boarding instead of opening a crate. Once I zoomed out to the overhead ship map instead of boarding a ship that had struck it's colors. Anyway I digress... I still like Port Royale 2 better because I can have my own towns, but the navel combats in PotC are the best I've seen in a pirate game.

I haven't finished the game yet, and I currently am very high level with 10's in everything. I'm going to adjust the dificulty setting soon enough, but I am enjoying it.

Is there a version, Pieter, I should be playing besides Build 13 Final? It seems to me that this jame requires a bit more computer savvy than most out of the box games, but it's worth the time you put into it, I think.

Henry Avery
Fast Privateer "Fancy" (was Charles), 46 cannons
Spanish Treasure Fleet, 1695
 
I am very sorry, Petros. I did what I did. I had tried to get a stablish Build 13 version done before leaving and Update 3 really was the best I could do with the fixes that had been made up until that time. I have never been a great bugfixer myself, so if no fixes are being made, there's nothing much I can do either. I can only catch and fix simple and obvious things. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
hey, where tackling it. maybe the sparrow search project would have been started way later without those events. on the other hand, it might have been less nessesary. in any case, such a bug-fixing effort was needed for a long time.
 
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