Hi there mates!
As I've played the good 'ol Sea Dogs with (your) mods, I wanted to try the next game in the series, especially with your New Horizon Mod.
But all the options and intricacies are a bit... lets say confusing for lack of a better word^^
And although there are numerous FAQs/Wiki pages and what not, I did not find anything related to my following questions and I'm really hoping for some clarifications
(keep in mind I come from Sea Dogs 1^^)
Game Start (aka Storyline aka Main-Quest)
InternalSettings.h
The settings from "BuildSettings.h" are ingame, so this ought to be the only settings-file one "could" change outside, right?
I've coded myself a WebApp to display all ships with their stats: http://www.stumpfl.at.tf/PotC-Ships (I've disabled the loading of new ship files for this online version -> if you'd like this tool for your online wiki just tell me via PM and I can give you the source)
Because this app reads your Ships_init.c I've come across some (minor) errors; more specifically missing semicolons at these lines (version 14 Beta 4.0):
Well, that's it for now, but I'm sure I'll have more question after starting the mod ;-)
Thank you very much in advance for trying to help!
Sincerely,
Hotshot
As I've played the good 'ol Sea Dogs with (your) mods, I wanted to try the next game in the series, especially with your New Horizon Mod.
But all the options and intricacies are a bit... lets say confusing for lack of a better word^^
And although there are numerous FAQs/Wiki pages and what not, I did not find anything related to my following questions and I'm really hoping for some clarifications
(keep in mind I come from Sea Dogs 1^^)
Game Start (aka Storyline aka Main-Quest)
- Can I play all main quests with the default "Nathaniel" game?
- Or do I always have to start "from scratch"?
- There are a whole LOT of different characters...
- different Nation, Group (like Officer), "Fame Level" and even Officer Type
- w00t does that all mean!?
- As this probably defines a whole lot in game, I would really like to know more (everything^^)
- Wiki-Link
- Is this still relevant?
- Because there are a lot more and they only differ in their "main skills", right?
- -> so what would be the available ranks/ships for "Sword Master" or "Army Veteran"?
InternalSettings.h
The settings from "BuildSettings.h" are ingame, so this ought to be the only settings-file one "could" change outside, right?
- Would I need to start a new game after changing something in there?
- How could I set realistic options for "Arcade Gameplay"? I only see some options for Realistic and Iron Man
- #define NAVIGATION_EQUIPMENT
- what does that mean/do?
- #define CANNOT_RELOAD_WHILE_FIGHTING 1 // INT - 1=DEFAULT: Controlled by Realism Mode - 0 or 2 override the Realism Mode setting
- that's not very clear either; is it meant for handguns? What's setting 2 and how does it relate to the "Realism Mode" setting?
- #define WEAPONSLOCKER 1
- what's a weapons locker? Is this on the ship and do I have to fill it with guns and swords before boarding?
- #define CREW_PCT_FOR_MORALE 0.02 // FLOAT - morale decreases by 1 for each time crew decreases by this pct.
- could you please give me an explanation on this setting?
- #define SHIPYARD_SHIP_SELL_MULT 0.30 // FLOAT - multiplier to sell price for ship - non rpgstyle shipyards
- what (where?) are "non rpgstyle shipyards"?
- #define SHIPYARD_RPG_LPC 3
- I dont' really get it: there are only 12 player levels, right? (like in Sea Dogs), so a setting higher then 2 doesn't make any sense, because you wouldn't be able to buy Class 2 ships? (Class 1 are not sold, right?)
- this was definitly one, if not the most important aspect that made this game great, so is its music included in PotC / New Horizon?
- probably not, so is there a way to "include" it?
- and I don't mean like playing it through Winamp: I mean that the right music plays for the action on screen:
- British ships fight: british theme song
- Nothing happening: default theme
- and so on
I've coded myself a WebApp to display all ships with their stats: http://www.stumpfl.at.tf/PotC-Ships (I've disabled the loading of new ship files for this online version -> if you'd like this tool for your online wiki just tell me via PM and I can give you the source)
Because this app reads your Ships_init.c I've come across some (minor) errors; more specifically missing semicolons at these lines (version 14 Beta 4.0):
- 6179
- 9920
- 10018
- 10115
- 10206
- 10303
- 13979
- 14110
- 14241
Well, that's it for now, but I'm sure I'll have more question after starting the mod ;-)
Thank you very much in advance for trying to help!
Sincerely,
Hotshot