Since the cabin doors on the Indy had driven me a little mad, I have delved a little into the venerable AOS2.
It's not that bad, when you get used to it.
Amazingly, many settings and config files are available in text format, and the game is quite tolerable to their modifications.
For example, I got it to run in 1080p resolution, enabled camera to get lower angles and more flexible zoom, etc.
The models were ugly, though. Especially frigates.
Looking more closely, I noticed that there were, actually, 3 different texture sets from obviously different artists, while the models, actually, were tolerable... For that age, anyway. You won't guess, but the model above has a tumblehome hull.
So I began to experiment. The models and textures are impossible to edit (packed into unknown archives being themselves in unknown format), but it was possible to play with different textures for different models, and, on top of that, change masts and sails. And add ship classes. So I began testing various combinations...
And that's what I got. While not being completely accurate (don't you ever try to count the gun ports!), the models (to me, at least) give much closer impression of the ships they try to represent than in the original game.
Unfortunately, the extensive database that went with the game turned out to be completely messed up (especially when comparing random ships to threedecks.org), so I decided to make a temporary one containing one ship per noticeable type, and alter them per scenario accordingly.
Again, I don't know if it may interest anybody beside the crazy me, but if it does, I can upload the config files here.
It's not that bad, when you get used to it.
Amazingly, many settings and config files are available in text format, and the game is quite tolerable to their modifications.
For example, I got it to run in 1080p resolution, enabled camera to get lower angles and more flexible zoom, etc.
The models were ugly, though. Especially frigates.
Looking more closely, I noticed that there were, actually, 3 different texture sets from obviously different artists, while the models, actually, were tolerable... For that age, anyway. You won't guess, but the model above has a tumblehome hull.
So I began to experiment. The models and textures are impossible to edit (packed into unknown archives being themselves in unknown format), but it was possible to play with different textures for different models, and, on top of that, change masts and sails. And add ship classes. So I began testing various combinations...
And that's what I got. While not being completely accurate (don't you ever try to count the gun ports!), the models (to me, at least) give much closer impression of the ships they try to represent than in the original game.
Again, I don't know if it may interest anybody beside the crazy me, but if it does, I can upload the config files here.