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New model texture

<b>Vassal</b>, Sorry but texturing is a lot of work and I have many other projects. If you want things done you'll have to learn how to do them. I'm willing to give help when you need it, but I'll not just do it for you.
BTW: The newest version of the tool has an option to make texture corrdinates, that would be a first step.
The texture coordinates tell the model which part of the texture goes where (that's called "mapping"). The actual texturing (painting the texture) has to be done in a graphics program, and I've myself no experience with that.
 
And what is a graphics program is the example of this is Adobe Photoshop????
 
The new version of the tool was released today, and yes, a Graphics Program is PhotoShop. A free one is PaintShop Pro.
 
Inez, Vassal needs texture mapping, and I have volunteered to do the actual texturing so that will not be a problem, Vassal. All I need is the TEXTURE MAP so I know where to paint! I can't texture map it for you because I don't have the knowledge nor the program to do it.

If the newest version of your tool, Inez, will help him (OR ME!!!) texture map, that will be wonderful. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> I still do not know why you can't texture map this in Milkshape, Vassal. Maybe it's called something else, in the program?

As far as graphics programs go, I don't think PSP is free - however GIMP (GNU Image Manipulation Program) is free... <a href="http://www.gimp.org/" target="_blank">http://www.gimp.org/</a> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Ok, maybe it's me mixing the terms up. If i say the tool can do texture mapping I mean it can create texture coordinates. (And that's what Milkshape calls it, too.)
If you, Cat, say you need a Texture Map, you're probably referring to an image file you can paint on ?
Thing is, you can use any image for that as soon as you have texture coordinates.
I suggest you, Vassal, create a very simple checkerboard picture with colored squares (in tga format), apply it to the model (with the tool or Milkshape) and send this "texture" together with the model to Cat.
The colored squares will show you roughly wich part of the texture goes where.
The big modeler programs like Max or Maya have better tools for it, but this is the best I can do.
Greydog suggested another free modeler program, Blender, so maybe you wanna try that, too.
 
Yes, that's it, an image file I can paint on, something that will give me the coordinates where everything lies - the "skin", as you also might call it - whatever will get wrapped around the mesh... I can't just blindly paint on a canvas and hope it will go in the right spots...

Here's an example of an image map of a ship that Grumblepunk sent to me - he added the comments so I'd know what belonged where.

<img src="http://www.ganotherapyusa.com/extras/gp.jpg" border="0" class="linked-image" />
 
I'm trying to understand it............ <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> ....(tutorials)
 
Blender does very good UV mapping. I recomend downloading it then doing a couple of the tutorials for it. There is a really good video tut on UV mapping that I've watched a couple times ..I believe I'm beginning to understand it now. There are also a couple regular tuts in the 'Help' link in the toolbar.



<a href="http://www.blender3d.org" target="_blank">http://www.blender3d.org</a>
 
Great stuff thar, Greydog! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Heh, looking at tha texture map makes me think I REALLY should get this painted up so we can have it ingame. Grumblepunk is no longer modding for PotC, but he did leave this here for me. My only reason for not working on it before was that we didn't have an easy way to put it into the game. All I have is the skin and the .gm file for the hull, nothing else... Someone from the PMT was supposed to teach GP how to put it into the game, but that never happened. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
What about removing a skeleton from a character? I've only ever done that, like most of my successes, on accident, and it was a while ago so even if I knew what I'd done right, I've forgotten now.
 
Thanks Fred Bob <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

FYI...

Blender does carryover the tex info rather well actually!!

<a href="http://www.gdawg.net/mypics/`hawk-tex`.jpg" target="_blank">http://www.gdawg.net/mypics/`hawk-tex`.jpg</a>
 
Why'd you want to remove the skeleton? You could save a character to VRML, then reload it with the ship/item/location checkbox checked. That way it gets no skeleton.
 
I shall give that a try, thanks. It would allow placement of a man or animal as a static model element... if I try and place a rat, say, as an item (e.g. a sword), it just crashes my game.
 
Oh gawd, <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> he's making RAT SWORDS now! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
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