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    Maelstrom New Horizons


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New Location-specific Loading Screens

Oops; missed one Puerto Rico one:

<img src="http://piratesahoy.net/build/images/loading/locations/Isla_Muelle_Town_02.jpg" border="0" class="linked-image" />
 
This project is not yet finished. In fact, a bunch of screenshots probably need to be redone,
now that we have the Different Flags mod and the Lagoon Color mod included in the Build.
 
We need to continue with this project and get it officially done.
Is anybody interested in giving me a hand?
 
Thanks! I'm also wondering if maybe everything shouldn't be redone with that ENB of yours.
I suppose we should use the best effects possible for the loading screens, no?
Or at least I can try to use it for all new ones.

So all that needs to be done is:
- Locations that have no or old loading screens (mainly jungles, shores and a couple of towns, mostly French)
- Port locations that show flags (screens were made before Different Flags mod)
 
Not a problem; I can do the loading screens on my onesy if needed.
But I can't finish your quest for you. So you better work on that instead. ;)
 
Using the ENB on the old loading screens would be a huge work! Maybe we can just keep it for the new ones, more over, ENB is also functionning during the loading times...

What I've for now in my pictures are mainly naval paintings, I guess I could make a selection of it during the month of January, as i'm leaving for 15 days next monday I won't have time to make a screenshot collection for now :/
 
I think it's probably easier to not use ENB for now; saves us redoing everything.
Then I'll try to get as many screens as possible done myself. :yes
 
Here is, at long last, the Falaise de Fleurs ones:

FF_Port_01.jpg


FF_Port_02.jpg


FF_Town_01.jpg


FF_Town_02.jpg


FF_Town_03.jpg


FF_Town_04.jpg
 
Indeed? I figured I'd use a bit of an unconventional angle for a change. :cheeky
 
I just ran into a nice function in PROGRAM\NK.c that, when adapted, can prove very useful for the project of ensuring we've got loading screens for all locations AND cleaning the whole folder up.
How do you like them apples?
Code:
void ReloadToTexturedModel(string model, string texture)
{
string locid = "";
ref loc;
for(int i = 0; i < nLocationsNum; i++)
{
loc = &Locations[i];
if(!CheckAttribute(loc, "filespath.models")) continue;
if(texture == "")
{
LogIt("Searching for location with default folder");
if(CheckAttribute(loc, "filespath.textures")) continue;
if(loc.filespath.models == "locations\" + model)
{
locid = loc.id;
break;
}
}
else
{
LogIt("Searching for location with folder " + texture);
if(!CheckAttribute(loc, "filespath.textures")) continue;
if(loc.filespath.models == "locations\" + model && loc.filespath.textures == "locations\" + texture)
{
locid = loc.id;
break;
}
}
}
if(texture == "") texture = "DEFAULT";
if(locid != "") DoQuestReloadToLocation(locid, "reload", loc.reload.l1.name, "");
else LogIt("No location with model folder = " + model + " and texture folder = " + texture);
}
You can now execute, for example, this through console:
Code:
ReloadToTexturedModel("town_Oxbay\port", "SPAIN");
This will reload you to the Spanish retexture of the Oxbay port model (= Speightstown port).
Note that "" will make the search work for the default texture folder (eg. none set).

This way we can go through all folder models and texture folder names and make sure we cover every location and texture folder combination.
It might only get messed up when there's more location models in one folder, but that rarely happens. In fact, I think "Residence6" is the only one.
 
I've now redone the loading screens for all deck locations on your ship, including the cabins. No more old style for those either! :dance
 
Here's the pictures I made. I've also started work on sorting out the filename confusion for the loading screens,
basing the loading screen filenames on the model filenames and grouping them together, but it'll take a while.

deck_cabin1.jpg


deck_cabin2.jpg


deck_cabin3.jpg


deck_cap.jpg


deck_capmd.jpg


deck_capsm.jpg


deck_deck1.jpg


deck_deck2.jpg


deck_hold.jpg


deck_seadogs.jpg
 
Apart from the houses, stores and taverns, which are a bit confusing, I've finished the renaming of the loading screens.
Next thing will be to continue making the missing and replacing the old type screens; seems there's at least 60+ screens still to do,
mainly for jungles, shores and quest locations. I'll post them here once I've made some again. :doff
 
Yes very nice Pieter! :onya
I'm about to start my own loading screen campaign but I don't know where to put the new fonts (Dolphin something) so Photoshop accepts them. :huh
 
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