Cool!
What's this models name? I think I haven't seen it before. You seem to set a high value on character diversity, which of course isn't a bad thing, but as an old stock game connaisseur I'm probably less selectiv in that matter.
The model's name
will be "Louwman". You haven't seen it yet because I've only completed it recently; it will go into the next update.
I'm not the only one who likes lots of different character models - you may have noticed that NH has a lot more character models than the stock game, some of them specific to storylines or quests, others whom you can meet at random in streets or taverns.
Thanks, that makes perfect sense. I actually kinda like the "learning by doing" but didn't know about the bonus and penalty system.
Bonuses and penalties have always been there, but the display now makes it clear how much of your skill rating is your actual skill and how much is due to bonuses. Even in the stock game, gems gave bonuses.
Pieter Boelen?
Guess again.
Hint: here's how it started:
East Martinique
It may be a bit tricky as the quest seems to be very hard to find. Of course I deliberately looked for new side quests here on PA, but for a casual encounter that researcher is very well hidden in a random house in the midst of this huge anonymous city (an AoP:CT model I guess?). But perhaps that is even more intriguing to make it a bit hidden.
As a veteran of the stock game, you should be used to sidequests being hidden. They weren't always clearly signposted.
But if you talk to citizens in Santo Domingo, they may mention being envious of the researcher who moved into the big house next to the governor's residence...
But to find the natives in the deep jungle without being told specifically where to go, to go on the adventure with one of them and of course the player-caribs-relationship left ambigious and up to the players decision is very atmospheric.
I didn't dare to claim the skull because I was almost afraid of a huge punishment for that treason, after I got the caribs to finally somewhat trust me. Hence I took the tomahawk and the weird boatswain and got the hell out of there.
If you try to keep the skull, the Caribs attack. Good luck rescuing your officer, who is off to the side and surrounded. But you're probably better off being honourable - you can get as much by selling the tomahawk to the researcher as you would for selling the skull, or you can keep the tomahawk as a souvenir. The tomahawk is also not a bad weapon - useless for blocking, as all axes are, but vicious in causing damage.
The quest takes a slightly different route if you try to be clever and go to the first encounter with the Caribs without an officer for them to take hostage.
And there's another, even more hidden sidequest if you visit the tavern in Philipsburg, St. Martin, though you might not want to take it if you value friendship with Holland...