<!--QuoteBegin-SirChristopherMings+Jul 20 2005, 06:44 PM--><div class='quotetop'>QUOTE(SirChristopherMings @ Jul 20 2005, 06:44 PM)</div><div class='quotemain'><!--QuoteEBegin-->Petros,
Having tried to play around with the ribbon on that model's bun myself, all I can say is <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid="
" border="0" alt="bow.gif" />
Maybe this is a strange idea, but say you capture a merchant ship and, along with the captain, you also capture a few passengers; a charming young lady like this one and maybe one of the governor models, that you could ransom the same way as the captains. Reputation would suffer for doing this, but say you had the option to release a prisoner without a ransom? Food for thought...
If you all get tired of hearing this let me know, but I am always in awe of the creativity you pirates possess. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
" border="0" alt="doff.gif" />
<div align="right">[snapback]125204[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Tired of hearing from you? Never! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
" border="0" alt="doff.gif" />
Great idea <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
" border="0" alt="me.gif" /> Having non-boarder NPCs on deck will add new variations to shipcapturing. Even some miniquests could be made.
A duelhandler would be a good thing in any case, so it would be cool if someone could make this. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> A simple CCC-style solution <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_wink.gif" /> for hostages/captains on deck would go like this:
Maybe you can make deck-NPCs in the same way that the boarders are being created in Loc_Ai\LAi_boarding.c :
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> for(i = LAi_numloginedcharacters; i < limit; i++)
{
if(boarding_player_crew <= 0) break;
....
chr = LAi_CreateFantomCharacterEx(0, true, true, 0.25, model, "man", "rld", "loc1"); //ccc position of own crw
....
LAi_group_MoveCharacter(chr, LAI_GROUP_PLAYER);
xhp = makeint(boarding_player_hp);
LAi_SetHP(chr, xhp, xhp);
chr.donotshowXP = true; // so friend XP boosts do not show.
boarding_player_crew = boarding_player_crew - 1;
}<!--c2--></div><!--ec2-->
One could easily create another FantomCharacter below this loop, e.g. for a hostage with a "civilian" model and a "hostage" dialog. The only question is under which condition and on which deck shall such a character appear? At random? Easy to do. Or only on the final deck? How is that being determined, what if the ship surrenders before you've met the NPC?