So, as we intend to re-do and specialize each kind of play-style, we need some new awards and promotion-steps for each different role.
This thread is for the naval and privateer style, and I'd appreciate all ideas for the promotion gifts (land, weapons, ships, officers), the steps for that (e.g. what kind of ship for ... rank) and how we should name the ranks (since the names are senseless for Privateers and e.g. a Midshipman worked on a ship, and wasn't allowed to captain a ship himself)
I'd especially ask @Grey Roger here, since he has a great historical knowledge and maybe knows best what e.g. a British Commodore gets on his promotion.
I'll start for now with my own ideas:
Navy
*insert 1. rank name here* - Maybe a decent and fast low tier warship, something like a Brig or Sloop, and maybe a useful equipment, a spyglass or compass?
rank 2 - you get a quite good sword of your serving nation, and maybe get a navigator or first mate
rank 3 - a little improvement for the ship - maybe a Heavy Brig/Sloop-of-War etc..
(... I don't know how much we want to extend ranks)
Lieutenant - A small frigate, a good sword/gun, some better equipment, maybe even a book?; 1 or 2 officers
(...)
Admiral - 1st or 2nd Rate Flagship, 2 smaller battleships, one frigate, proper captains for them, and a bunch of officers. Excellent sword and gun also.
Side-Note for navy-style: I think it would be more accurate, to restrict some ship-options for the player till a certain rank. Low-level ranks should not be allowed to buy new cannons and improvements for the ship (1. because it would be historical more correct, 2. because it would prevent the player from spending unnecessary money on a ship he won't have for long). Also maybe make it impossible for a low-level navy-player to command a captured ship.
Privateer
rank 1 - a quite ok sword, and access to the 'navy-yard' of the shipyard (maybe Tier 7 - small Brigs and Sloops)
...
rank x - good weapons, a bit land, and either a promotion ship or just further Tier-unlocks in the shipyard (NOTE: If we give privateers promotion ships, too, we should have an option for the player to decide if he wants the promotion ship or not)
Lord - excellent weapons, a quite powerful battleship, a (really) good first mate, lots of land (or maybe even a colony?)
Those are my ideas so far - but I am curious about every single idea and am always happy about improvements
This thread is for the naval and privateer style, and I'd appreciate all ideas for the promotion gifts (land, weapons, ships, officers), the steps for that (e.g. what kind of ship for ... rank) and how we should name the ranks (since the names are senseless for Privateers and e.g. a Midshipman worked on a ship, and wasn't allowed to captain a ship himself)
I'd especially ask @Grey Roger here, since he has a great historical knowledge and maybe knows best what e.g. a British Commodore gets on his promotion.
I'll start for now with my own ideas:
Navy
*insert 1. rank name here* - Maybe a decent and fast low tier warship, something like a Brig or Sloop, and maybe a useful equipment, a spyglass or compass?
rank 2 - you get a quite good sword of your serving nation, and maybe get a navigator or first mate
rank 3 - a little improvement for the ship - maybe a Heavy Brig/Sloop-of-War etc..
(... I don't know how much we want to extend ranks)
Lieutenant - A small frigate, a good sword/gun, some better equipment, maybe even a book?; 1 or 2 officers
(...)
Admiral - 1st or 2nd Rate Flagship, 2 smaller battleships, one frigate, proper captains for them, and a bunch of officers. Excellent sword and gun also.
Side-Note for navy-style: I think it would be more accurate, to restrict some ship-options for the player till a certain rank. Low-level ranks should not be allowed to buy new cannons and improvements for the ship (1. because it would be historical more correct, 2. because it would prevent the player from spending unnecessary money on a ship he won't have for long). Also maybe make it impossible for a low-level navy-player to command a captured ship.
Privateer
rank 1 - a quite ok sword, and access to the 'navy-yard' of the shipyard (maybe Tier 7 - small Brigs and Sloops)
...
rank x - good weapons, a bit land, and either a promotion ship or just further Tier-unlocks in the shipyard (NOTE: If we give privateers promotion ships, too, we should have an option for the player to decide if he wants the promotion ship or not)
Lord - excellent weapons, a quite powerful battleship, a (really) good first mate, lots of land (or maybe even a colony?)
Those are my ideas so far - but I am curious about every single idea and am always happy about improvements