This has been in the game for months and we have had discussions about it so many times now. The most recent one being this here.
I am talking, of course, about the completely rewritten Nation Relations functionality in the game.
It is hugely and substantially different from before and it is NOT considerate to the player.
This is because I am trying to move the game world to a state that is no longer "player-centric" at all.
As far as I am concerned, my ideas on this make logical and realistic sense and could be a huge improvement to the game indeed.
It also currently works in the game pretty much as I have in mind, based on all comments I have read on the forums these past many months.
But of course whether people want to play like this is a matter of personal preference.
So a toggle and/or different settings/realism levels on this may be needed.
However, I probably asked if people would want that and HOW they would want it approximately 20(!) times or so.
So far, I did not get any further feedback I can actually put to sensible use so far.
Therefore I have made no further changes to this for quite a while and any further progress is effectively on hold.
Since I don't want to waste more of my very limited time and energy asking the same question over and over,
I will give you guys one FINAL OPPORTUNITY to explain what you would like to see in an "Arcade" setting for Nations Relations.
As a reminder: My own personal suggestion was to at least remove the "allied" behaviour, making "allied" and "neutral" nations effectively the same.
Doesn't make logical sense, isn't at all realistic, makes for less interesting gameplay, but is also more convenient and simpler to deal with.
Absolute deadline for feedback on this is BEFORE my Christmas holiday starts, so that gives you ONE WEEK to think about this and provide usable suggestions.
If I don't get anything I can work with, then the current system is what you get for the Beta 4 public release.
I am talking, of course, about the completely rewritten Nation Relations functionality in the game.
It is hugely and substantially different from before and it is NOT considerate to the player.
This is because I am trying to move the game world to a state that is no longer "player-centric" at all.
As far as I am concerned, my ideas on this make logical and realistic sense and could be a huge improvement to the game indeed.
It also currently works in the game pretty much as I have in mind, based on all comments I have read on the forums these past many months.
But of course whether people want to play like this is a matter of personal preference.
So a toggle and/or different settings/realism levels on this may be needed.
However, I probably asked if people would want that and HOW they would want it approximately 20(!) times or so.
So far, I did not get any further feedback I can actually put to sensible use so far.
Therefore I have made no further changes to this for quite a while and any further progress is effectively on hold.
Since I don't want to waste more of my very limited time and energy asking the same question over and over,
I will give you guys one FINAL OPPORTUNITY to explain what you would like to see in an "Arcade" setting for Nations Relations.
As a reminder: My own personal suggestion was to at least remove the "allied" behaviour, making "allied" and "neutral" nations effectively the same.
Doesn't make logical sense, isn't at all realistic, makes for less interesting gameplay, but is also more convenient and simpler to deal with.
Absolute deadline for feedback on this is BEFORE my Christmas holiday starts, so that gives you ONE WEEK to think about this and provide usable suggestions.
If I don't get anything I can work with, then the current system is what you get for the Beta 4 public release.