POOTIS
Powder Monkey
Hello!
As you've probably guessed from the title, I would like to talk about big cities and my problem with them. This is all just my personal opinion, so please don't take any offense. I realise that you've all worked really hard to make the game the way it is now, having added so much new and interesting characters, weapons, items, ships, stories, quests and locations, and truly turned this game into something much more enjoyable, which I immensely appreciate.
That being said, let's jump to the main topic of this thread.
New Granada - Cartagena.
I honestly don't know if the town is supposed to look this way or is it unfinished, but my best guess would be the latter. There are 3 locations of the town which I enjoy and 4 locations which I don't. The 3 locations being the port, the town entrance and the small part of town, left after the entrance. As for the 4 locations I don't enjoy...
The Monastery - The monastery entrance looks unfinished and empty, there are no NPCs and when you enter there's just a square with a few benches, almost looks like a boss arena for a different story (take note that I play mostly on free play)
The Mansion - Again the mansion area simply looks unfinished, with a very weird design and 0 NPCs. In my opinion it would be better if guards were added - 2 standing in front of the door and several patrolling, as well as a road that leads to the small dock and town and grass. There are several small patches of grass, however they just make everything seem out of place.
The Palace - On the good side there are NPCs here, however that's the only good side. The area is really empty and the palace texture resolution is really low, I'm guessing it's due to the fact that it's the texture of an indoor skybox (when you look out the window in a home and see buildings). I honestly don't see what's the need of these 3 areas so far.
The 4th place that I do not like is the big town part, though I will get to it when talking about Santiago. This is a bug I found in Cartagena, at the end of the small town, which doesn't lead anywhere, apart from the deep, dark abyss.
Cuba - Santiago.
The reason why I don't like the big towns in the game is because they look empty and there is no way of knowing which building is a tavern, store, etc. Even when asking NPCs for directions it's definitely hard to follow (at least for me), I had to go to every single door in Santiago just to find the store at the end of a city in a weird allyway. You might say that a good way to deal with this problem would be to simply fast travel, however that is impossible, unless you find the location first and for me it ruins the immersion. Of course, after a long time of playing I get mildly annoyed after manually walking to a building, still that's not really a problem in smaller towns, such as Port Royale, for example, where the town hall, tavern, shop and shipyard are relatively close to each other. I will now post images of Santiago, showing how empty the city looks and the tavern, and store buildings, which have absolutely no indication that they're a tavern/store.
This is supposed to be the tavern ^, while there are several other buildings which look exactly the same
The store at the end of the city ^, no indication of being a store whatsoever, there are around 10 buildings which look IDENTICAL to that one.
Here you can perfectly see how empty and unreasonalbly big these towns are. ^
But enough complaining.
I would like to end this topic on something which I found pretty funny and I hope that you'll enjoy as well. Upon entering Turk, if you go directly towards the town hall right after setting foot on the dock, you will see a pirate ship casually sailing through some buildings!
Talk about an angry ghost ship, am I right?
I hope you didn't get offended in any way by this post and once again I would like to thank you for the amazing game you've created, cheers!
As you've probably guessed from the title, I would like to talk about big cities and my problem with them. This is all just my personal opinion, so please don't take any offense. I realise that you've all worked really hard to make the game the way it is now, having added so much new and interesting characters, weapons, items, ships, stories, quests and locations, and truly turned this game into something much more enjoyable, which I immensely appreciate.
That being said, let's jump to the main topic of this thread.
New Granada - Cartagena.
I honestly don't know if the town is supposed to look this way or is it unfinished, but my best guess would be the latter. There are 3 locations of the town which I enjoy and 4 locations which I don't. The 3 locations being the port, the town entrance and the small part of town, left after the entrance. As for the 4 locations I don't enjoy...
The Monastery - The monastery entrance looks unfinished and empty, there are no NPCs and when you enter there's just a square with a few benches, almost looks like a boss arena for a different story (take note that I play mostly on free play)
The Mansion - Again the mansion area simply looks unfinished, with a very weird design and 0 NPCs. In my opinion it would be better if guards were added - 2 standing in front of the door and several patrolling, as well as a road that leads to the small dock and town and grass. There are several small patches of grass, however they just make everything seem out of place.
The Palace - On the good side there are NPCs here, however that's the only good side. The area is really empty and the palace texture resolution is really low, I'm guessing it's due to the fact that it's the texture of an indoor skybox (when you look out the window in a home and see buildings). I honestly don't see what's the need of these 3 areas so far.
The 4th place that I do not like is the big town part, though I will get to it when talking about Santiago. This is a bug I found in Cartagena, at the end of the small town, which doesn't lead anywhere, apart from the deep, dark abyss.
Cuba - Santiago.
The reason why I don't like the big towns in the game is because they look empty and there is no way of knowing which building is a tavern, store, etc. Even when asking NPCs for directions it's definitely hard to follow (at least for me), I had to go to every single door in Santiago just to find the store at the end of a city in a weird allyway. You might say that a good way to deal with this problem would be to simply fast travel, however that is impossible, unless you find the location first and for me it ruins the immersion. Of course, after a long time of playing I get mildly annoyed after manually walking to a building, still that's not really a problem in smaller towns, such as Port Royale, for example, where the town hall, tavern, shop and shipyard are relatively close to each other. I will now post images of Santiago, showing how empty the city looks and the tavern, and store buildings, which have absolutely no indication that they're a tavern/store.
This is supposed to be the tavern ^, while there are several other buildings which look exactly the same
The store at the end of the city ^, no indication of being a store whatsoever, there are around 10 buildings which look IDENTICAL to that one.
Here you can perfectly see how empty and unreasonalbly big these towns are. ^
But enough complaining.
I would like to end this topic on something which I found pretty funny and I hope that you'll enjoy as well. Upon entering Turk, if you go directly towards the town hall right after setting foot on the dock, you will see a pirate ship casually sailing through some buildings!
Talk about an angry ghost ship, am I right?
I hope you didn't get offended in any way by this post and once again I would like to thank you for the amazing game you've created, cheers!