i just noticed that if you equip the musket and the barrionet knife and press e the amount of those is reduced by one.
save: Dropbox - -=Player=- QuickSave 16
save: Dropbox - -=Player=- QuickSave 16
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E just to draw your sword?
Which is actually the idea as they don't always set their muskets into shoulder mode by themselves.Which means you get to make the town guards shoulder their weapons.
I do still wonder why that is. If everything works entirely as intended, should it not work even without that failsafe?Which is actually the idea as they don't always set their muskets into shoulder mode by themselves.
So if an unsuspecting player hands several muskets to one officer, possibly by mistake because he clicked the icon to give all of an item when he should have clicked the icon to give a single item, then all but one musket will disappear?I seriously consider to limit the amount of muskets an officer
can have to 1, as that works well.
Is that not the reason why we rewrote it to use "PostEvent" calls instead?Yes It should. I also have trouble fixing the amount of muskets bug. The problem I guess
is when many characters fire or draw/sheathe their weapons at about the same time.
Why should that happen? That's not the case if you try to supply your officers with more ammo than they can take.So if an unsuspecting player hands several muskets to one officer, possibly by mistake because he clicked the icon to give all of an item when he should have clicked the icon to give a single item, then all but one musket will disappear?