So after changing the leveling system slowly more and more options became avaible. You've probably noticed already officers are more specialized etc. Now I want to take this a little bit further.
Here are some ideas I still have for officers. Please let me know which of these Idea's you like and which you don't like and please tell me if you have any other ideas for them:
1) Based on the economy of the town you'll find the officer his salary claim will be higher or lower. This is because probably the officer has to support a family or something. And if he is on a wealthy island he can have higher demands because he is probably living pretty good. If he lives on a very poor island he just wants to get away from there and he will accept a lower offer in salary.
2) Make the haggling for salary a bit more interesting. Depending on your leadership skills and reputation etc yu can haggle with the officer about the salary, but instead of just have a cut to it once you will be able to haggle more on this. I'm actually thinking about you making the first offer. So the officer shows it's skills to you and you will then make him an offer first (maybe only in some cases, in other cases the officer will give an offer first, migth depend on your commerce skill). So you would for example get the options to offer him (100, 300, 600 and 900 salary) if you offer him way to few he will be offended and wont even talk again. if you offer him to much he will accept instantly. if you offer him a pretty good salary you can haggle a bit more about. For example you offer 300 while he was thinking about 500 he will then say he thinks he is worth 500. then you can offer him say 300 (again) or 350 or 400 or 450 or 500.
If you offer him 500 he will agree instantly if you offer less it will depend on skill etc if he will agree or not.
3) Some officers will have some "special" attributes. These attributes can give them bonusses or penalties in certain skills. For example you could have an officer with something like:
Wooden leg: gives -1 in melee but +1 in leadership (because he is battle tested so he is more respected)
Clumsy: just gives a -1 in sneak (you probably don't want to get this officer unless his sneak doesn't matter)
Keen Eye: +1 in accuracy (would be nice to have a cannoneer with this right?)
Haggler: +1 in commerce -1 in leadership (he wants to get the best from everything but this doesn't give him much respect, might be a good quartermaster tough
)
These are just example, the specifics we can discuss better once people think it's a good idea
4) Officer alignment should work already, so let's show this in the interface (just like I did with the skill items) this could be shown like a number which shows how much the officer likes or dislikes you. I think with the help of the wiki I should be able to include some changes in officer alignment in most of the sidequests already. This would make it a bit more prominent. The morale calculation isn't that hard so we would probably be able to add something based on the loyaltiy of you officers to this pretty easy.
5) I want to make sure all types of officers are place on your ship once you visit the ship so you can talk with them on there too. Maybe we could add an option there where you tell them to go practice a certain skill. This might require you to have a certain item or something like this. I still need to think about this a bit more. but I think it would be nice if you could leave officers on the ship and have them train in something.
Here are some ideas I still have for officers. Please let me know which of these Idea's you like and which you don't like and please tell me if you have any other ideas for them:
1) Based on the economy of the town you'll find the officer his salary claim will be higher or lower. This is because probably the officer has to support a family or something. And if he is on a wealthy island he can have higher demands because he is probably living pretty good. If he lives on a very poor island he just wants to get away from there and he will accept a lower offer in salary.
2) Make the haggling for salary a bit more interesting. Depending on your leadership skills and reputation etc yu can haggle with the officer about the salary, but instead of just have a cut to it once you will be able to haggle more on this. I'm actually thinking about you making the first offer. So the officer shows it's skills to you and you will then make him an offer first (maybe only in some cases, in other cases the officer will give an offer first, migth depend on your commerce skill). So you would for example get the options to offer him (100, 300, 600 and 900 salary) if you offer him way to few he will be offended and wont even talk again. if you offer him to much he will accept instantly. if you offer him a pretty good salary you can haggle a bit more about. For example you offer 300 while he was thinking about 500 he will then say he thinks he is worth 500. then you can offer him say 300 (again) or 350 or 400 or 450 or 500.
If you offer him 500 he will agree instantly if you offer less it will depend on skill etc if he will agree or not.
3) Some officers will have some "special" attributes. These attributes can give them bonusses or penalties in certain skills. For example you could have an officer with something like:
Wooden leg: gives -1 in melee but +1 in leadership (because he is battle tested so he is more respected)
Clumsy: just gives a -1 in sneak (you probably don't want to get this officer unless his sneak doesn't matter)
Keen Eye: +1 in accuracy (would be nice to have a cannoneer with this right?)
Haggler: +1 in commerce -1 in leadership (he wants to get the best from everything but this doesn't give him much respect, might be a good quartermaster tough

These are just example, the specifics we can discuss better once people think it's a good idea
4) Officer alignment should work already, so let's show this in the interface (just like I did with the skill items) this could be shown like a number which shows how much the officer likes or dislikes you. I think with the help of the wiki I should be able to include some changes in officer alignment in most of the sidequests already. This would make it a bit more prominent. The morale calculation isn't that hard so we would probably be able to add something based on the loyaltiy of you officers to this pretty easy.
5) I want to make sure all types of officers are place on your ship once you visit the ship so you can talk with them on there too. Maybe we could add an option there where you tell them to go practice a certain skill. This might require you to have a certain item or something like this. I still need to think about this a bit more. but I think it would be nice if you could leave officers on the ship and have them train in something.