I know, that Corsairs first gender is see-battle simulator, but it also has lot's of Role-Play-Game parts, especially when you're walking on land.
I really wish, that new part of corsairs series have these "things" from other my played RPG's that I dear to call "Perfect RPG":
<ol type='1'><li>Starting Character choosing. I meen something like background. When you create your new character (if it'll be creatable) you can chose you nation, age, name, profession (as in PotC: adventurer, merchant), before-game history (background).
But I meen not simply choosing some text in character screen. Those choosiness should effect gameplay if not totally then a little for at least. I meen if there is some feature only for 80-years-old England merchant, that feature won't be possible for 20-years-old adventurer from France. And before-game history could effect your starting (skills, stats, money, ship, equipment).
</li><li>Stats system should be (I think) more RPG-like. I meen there should grow up stats as Charisma, Strength, Perception and ect. Charisma will effect Bartering and leadership. Fighting abilities is raised by strength and dexterity. Navigation by Perception, Intelligence... Luck will rise everything by a little.. I'm not saying that everything should be like I listed here or that stats should have that kind of names. I simply want to explain, that I'd like that so called "body stats" is rising and effecting "profession stats". And "profession stats" aren't risible in another way. If you want to raise your fighting abilities you have to train your strength, and if you already strongest man in the Caribbean, you should start raising your quickens and chance of blocking like rising dexterity for example.
</li><li>More possibility in interacting with other people. Than in almost every question in dialogue should be at least two possible answers. And even more, that appears by skills or stats. Example:
- Here is your money, Captain Name. 1500 coins.
Possible answers.
- Thank you, Sir. It was pleasure to work with you. <i><-- Good answer</i>
- Hell, you could could show more gratitude for what I have done for you. But that's better than nothing. <i><-- Bad answer</i>
- [Charisma] Could you pay a little more? That sum won't even cover my expenses for your task. <i><-- if Charisma high (neutral)</i>
- [Strength] Listen, pay me more or I'll smash your face into a million of pieces. <i><-- if Strength high (bad)</i>
- [Intelligence] Well, I know, that you get much more profit because of my perfect work. I think you could rise a bit my part for further possible "good works"
That is just example, but I think you all got the point, no?
</li><li> Possibility to rise unique character. I meen one think, that I never like on any of Corsairs game, that there you can rise so called perfect character. All stats in maximum, only swords and pistols, so you're sure to have best blade and pistol.
What I want is that there could be different styles of weapons and fighting styles. I know, that most popular style of fighting on those times was fencing, but you can't fence with axe or Saber. Why only use one set of weapons (?) I meen blade and pistol. I think there should be possibility to choose from axe, blade, two blades(axes (high strength)). One huge pistol with large damage or bunch of small pistols on your chest, that require huge character quickness (stats) for fast changing between them in middle of a fight.
</li><li> And reputation with relations. I understand why that is created, but I think that is not enough. i think you should have lot's of reputations. You should have different reputation in different city. After that different relations. Then something like "aura"(stupid name), good or bad (this thing also should open some dialogue options).
Why? I can explain in example:
You are in war with England, but you deadly need to enter one of England cities. You are good man, with good reputation on that city. City guards (and ships) will attack you if they note you're there. But Barman, shipyard owner, merchant or simple civilians will talk to you normally, even if they will discover your identity. But if you'll have bad reputation on that city, all civilians detected you will call for guards. And if you're bad person you can use dialogue options as threatening and etc.
</li><li> possible different endings, not only gameplays. Or at least different movies to show your ending.</li></ol>
That's it for what I can figure for now, but I can say, every game, that at least have some of these features comes to my mind for at least 2-3 weak while I'll complete storyline first time. And after that I'll complete game more 2-10 times to reach different possible endings, or at least see different possibility of completing quests (as happened with Star Wars: KOTOR series, Arcanum: oSaMO, Hitman Series and etc (Hitman had RPG elements on possibility for quest complete ways)
I really wish, that new part of corsairs series have these "things" from other my played RPG's that I dear to call "Perfect RPG":
<ol type='1'><li>Starting Character choosing. I meen something like background. When you create your new character (if it'll be creatable) you can chose you nation, age, name, profession (as in PotC: adventurer, merchant), before-game history (background).
But I meen not simply choosing some text in character screen. Those choosiness should effect gameplay if not totally then a little for at least. I meen if there is some feature only for 80-years-old England merchant, that feature won't be possible for 20-years-old adventurer from France. And before-game history could effect your starting (skills, stats, money, ship, equipment).
</li><li>Stats system should be (I think) more RPG-like. I meen there should grow up stats as Charisma, Strength, Perception and ect. Charisma will effect Bartering and leadership. Fighting abilities is raised by strength and dexterity. Navigation by Perception, Intelligence... Luck will rise everything by a little.. I'm not saying that everything should be like I listed here or that stats should have that kind of names. I simply want to explain, that I'd like that so called "body stats" is rising and effecting "profession stats". And "profession stats" aren't risible in another way. If you want to raise your fighting abilities you have to train your strength, and if you already strongest man in the Caribbean, you should start raising your quickens and chance of blocking like rising dexterity for example.
</li><li>More possibility in interacting with other people. Than in almost every question in dialogue should be at least two possible answers. And even more, that appears by skills or stats. Example:
- Here is your money, Captain Name. 1500 coins.
Possible answers.
- Thank you, Sir. It was pleasure to work with you. <i><-- Good answer</i>
- Hell, you could could show more gratitude for what I have done for you. But that's better than nothing. <i><-- Bad answer</i>
- [Charisma] Could you pay a little more? That sum won't even cover my expenses for your task. <i><-- if Charisma high (neutral)</i>
- [Strength] Listen, pay me more or I'll smash your face into a million of pieces. <i><-- if Strength high (bad)</i>
- [Intelligence] Well, I know, that you get much more profit because of my perfect work. I think you could rise a bit my part for further possible "good works"
That is just example, but I think you all got the point, no?
</li><li> Possibility to rise unique character. I meen one think, that I never like on any of Corsairs game, that there you can rise so called perfect character. All stats in maximum, only swords and pistols, so you're sure to have best blade and pistol.
What I want is that there could be different styles of weapons and fighting styles. I know, that most popular style of fighting on those times was fencing, but you can't fence with axe or Saber. Why only use one set of weapons (?) I meen blade and pistol. I think there should be possibility to choose from axe, blade, two blades(axes (high strength)). One huge pistol with large damage or bunch of small pistols on your chest, that require huge character quickness (stats) for fast changing between them in middle of a fight.
</li><li> And reputation with relations. I understand why that is created, but I think that is not enough. i think you should have lot's of reputations. You should have different reputation in different city. After that different relations. Then something like "aura"(stupid name), good or bad (this thing also should open some dialogue options).
Why? I can explain in example:
You are in war with England, but you deadly need to enter one of England cities. You are good man, with good reputation on that city. City guards (and ships) will attack you if they note you're there. But Barman, shipyard owner, merchant or simple civilians will talk to you normally, even if they will discover your identity. But if you'll have bad reputation on that city, all civilians detected you will call for guards. And if you're bad person you can use dialogue options as threatening and etc.
</li><li> possible different endings, not only gameplays. Or at least different movies to show your ending.</li></ol>
That's it for what I can figure for now, but I can say, every game, that at least have some of these features comes to my mind for at least 2-3 weak while I'll complete storyline first time. And after that I'll complete game more 2-10 times to reach different possible endings, or at least see different possibility of completing quests (as happened with Star Wars: KOTOR series, Arcanum: oSaMO, Hitman Series and etc (Hitman had RPG elements on possibility for quest complete ways)