<!--quoteo(post=220933:date=Nov 11 2007, 12:42 AM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Nov 11 2007, 12:42 AM) [snapback]220933[/snapback]</div><div class='quotemain'><!--quotec-->I'm curious though, how it would look like with four 100-guns <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="
" border="0" alt="biggrin.gif" /> Obviously clipping would be an issue - I can see that on the first screen this lineship barely fits its parking place. Well, I think that obvious solution would be to space the locator farther apart. Yes, the smaller ships are going to look kinda weird, so far away from the docks, but hey, it's enormous improvement anyway! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
" border="0" alt="w00t.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I put the Endeavour in port and there was *hardly* any clipping. Just a very little bit. But we can't expect to have it working perfectly in all cases; it's still better than it was though.
<!--quoteo(post=220967:date=Nov 11 2007, 09:00 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Nov 11 2007, 09:00 AM) [snapback]220967[/snapback]</div><div class='quotemain'><!--quotec-->Great that you like this, folks <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
" border="0" alt="doff.gif" /> But any praise belongs to Pieter for the idea and to Inez Diaz for the Tool with the locator spreadsheet.<!--QuoteEnd--></div><!--QuoteEEnd-->I will not stand for that! <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" />
Any praise belongs to Inez Dias and CouchcaptainCharles who did the actual WORK! I just came up with another random idea. <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid="
" border="0" alt="sailr.gif" />
<!--quoteo(post=220967:date=Nov 11 2007, 09:00 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Nov 11 2007, 09:00 AM) [snapback]220967[/snapback]</div><div class='quotemain'><!--quotec-->That could work <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" /> If you write the questcode I'll make the locatorfile <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Thanks a lot! I am wondering what would be the best way to do this. Preferrably I would have the Interceptor docked at the second Redmond jetty, rather than the first where the player lands. Reason being: The player can then make port at the first jetty (and have the encounter with the harbourmaster), then walk to the second jetty which is "off limits to civilians" and where the Interceptor is guarded by Murtogg and Mulroy. But what would be the easiest way to acchieve this? I am thinking the following:
- Player enters 3D sailing mode near Redmond
- Movie plays (if we can make it) + player ship is set to HMS Interceptor + "go to sea" locators are closed
- Player is instantly transported to the <i>second</i> jetty (small rowboat could anchor here)
- Encounter with harbourmaster
- Interceptor is berthed at the <i>first</i> jetty with Murtogg and Mulroy guarding it
To acchieve this, all that needs to be done is to swap the player ship locator with the "first player companion ship" locator and to move the "boat" locator to the second jetty. Then when NOT in the quest, the normal player ship will be moored alongside the first jetty and the boat will be at the other jetty to make it clear it's NOT the player's boat. Then in the quest, things are reversed and the boat can be used as the player's sinking tartane thingey and the HMS Interceptor is berthed where normally the player ship is berthed. Does that sound good? Would even save us the trouble of making a quest location Redmond port copy.
<!--quoteo(post=220967:date=Nov 11 2007, 09:00 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Nov 11 2007, 09:00 AM) [snapback]220967[/snapback]</div><div class='quotemain'><!--quotec-->So it would be enough to make one jettylocator for the player, and maybe one or two for other ships in those ports that are large enough. The problem of ships being squeezed together or "clipping" would be solved then.<!--QuoteEnd--></div><!--QuoteEEnd--> I am thinking: One jetty locator at the first jetty (on the side not pointing to the other jetty) and two jetty locators plus the boat locator on the other jetty. As it is now, there is hardly any clipping between the ships and the port model. Only the Endeavour has some small clipping, but not all that bad. Also some big ships are moored so close to the land that it appears as if they must've run aground that close ashore, but really I don't care because it looks cool anyway. And if we only have ONE ship <i>between</i> the two jetties, the does solve the clipping problem between two ships that Petros showed. And it has the additional plus that the harbour will appear a bit less crowded, because the way it is now, the harbour can look really quite full.
<!--quoteo(post=220967:date=Nov 11 2007, 09:00 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Nov 11 2007, 09:00 AM) [snapback]220967[/snapback]</div><div class='quotemain'><!--quotec-->The player's row boat can easily be hidden by moving the "boat" locator out of sight. But is that really necessary? Why shouldn't there be some boat near the pier? Could be a guardboat, or some other ships launch.<!--QuoteEnd--></div><!--QuoteEEnd-->Very true. We can keep the boat. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
" border="0" alt="yes.gif" />
<!--quoteo(post=220967:date=Nov 11 2007, 09:00 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Nov 11 2007, 09:00 AM) [snapback]220967[/snapback]</div><div class='quotemain'><!--quotec-->If we place the locators so that even the biggest ship won't collide with the pier then the small ships will moor at some distance from the pier.<!--QuoteEnd--></div><!--QuoteEEnd-->I don't care; it still looks cool. There's nothing we can really do about this, is there? I think the current locator placement is pretty good: hardly any clipping occurs with even the largest ships. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
" border="0" alt="me.gif" />
<!--quoteo(post=220967:date=Nov 11 2007, 09:00 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Nov 11 2007, 09:00 AM) [snapback]220967[/snapback]</div><div class='quotemain'><!--quotec-->If one of the coastraiders appears in port you may have a ship with a pirate or hostile flag at the jetty.<!--QuoteEnd--></div><!--QuoteEEnd-->That would be a very rare event though. Usually the ships around an island are of the island's nation. So in the rare occasion that an enemy ship does lie in the harbour, I don't really care. We can just argue that the ship has just been captured or something like that. In any case: The player can also hoist the colours of the enemy while in port and then up to four player ships can show enemy colours. I did that yesterday: Hoisted Dutch colours in Redmond. Looked pretty funny. But really there isn't anything we can do to prevent that. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid="
" border="0" alt="no.gif" />
<!--quoteo(post=220967:date=Nov 11 2007, 09:00 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Nov 11 2007, 09:00 AM) [snapback]220967[/snapback]</div><div class='quotemain'><!--quotec-->For those who can live with that i can make jettyships for all ports as stand alone mod. But I don't recommend an inclusion into the Build, many people will find fault in this.<!--QuoteEnd--></div><!--QuoteEEnd-->YES! Please make jetty ships for all ports! They're AWESOME! But NOT including it in the Build? It's one of the coolest mods I've seen! I want it included! There wouldn't be THAT much wrong with it, would there? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
" border="0" alt="piratesing.gif" />