Lonious
Master Mariner
Would it be possible to make Freeplay a little more unique by putting in particular starting locations, skills, officers, etc. for each model that's chosen?
Seeing Malcolm Hatcher talk to Cutler Beckett and him starting out with hardly any wealth, for example, is a little bit of a letdown. I've managed to make very minimal changes to certain models - for example, choosing Animists1 as the model now gives me "Dark Teacher" as the name, Frigate_Sat "Mefisto" as the starting ship complete with the animist flags, and SwordMaster as the starting perk, and a custom Storyline title and description, then adding custom items to the start, but that's about it.
Perhaps there could be a way to fix some of the Freeplay models, such that if I choose for example Beckett, I automatically get Admiral Norrington as an Officer and 1 million gold as my starting wealth (after all, I'm supposed to be leading the EITC!). It would also make sense that Beckett should start in Jamaica instead of the backwater that's Barbados.
To be very specific - I'd like to start out experimenting with Animists1. Is there a code that could be used to make him use the CustomStart, and then teleport directly to the animist cave in Isla Muelle after? Perhaps a line that makes the player automatically teleport to the cave if he has the animist amulet (which I managed to give to him)? That's besides finding a way to disable the Strange Things sidequest as a whole, if this is at all possible.
I would really like to find out ways to customise these things on Freeplay, and I've been trying to tamper around with some of the files like both_reaction.c, but to no avail. I keep trying and trying with no results. I hope others could help out with my ideas here, I could be able to produce something of interest if I succeed.
Seeing Malcolm Hatcher talk to Cutler Beckett and him starting out with hardly any wealth, for example, is a little bit of a letdown. I've managed to make very minimal changes to certain models - for example, choosing Animists1 as the model now gives me "Dark Teacher" as the name, Frigate_Sat "Mefisto" as the starting ship complete with the animist flags, and SwordMaster as the starting perk, and a custom Storyline title and description, then adding custom items to the start, but that's about it.
Perhaps there could be a way to fix some of the Freeplay models, such that if I choose for example Beckett, I automatically get Admiral Norrington as an Officer and 1 million gold as my starting wealth (after all, I'm supposed to be leading the EITC!). It would also make sense that Beckett should start in Jamaica instead of the backwater that's Barbados.
To be very specific - I'd like to start out experimenting with Animists1. Is there a code that could be used to make him use the CustomStart, and then teleport directly to the animist cave in Isla Muelle after? Perhaps a line that makes the player automatically teleport to the cave if he has the animist amulet (which I managed to give to him)? That's besides finding a way to disable the Strange Things sidequest as a whole, if this is at all possible.
I would really like to find out ways to customise these things on Freeplay, and I've been trying to tamper around with some of the files like both_reaction.c, but to no avail. I keep trying and trying with no results. I hope others could help out with my ideas here, I could be able to produce something of interest if I succeed.
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